User:HavocReaper48/Sandbox

Just a personal sandbox, so the wiki's doesn't get cluttered. Testing, etc.

Movesets, because you love them so much.


 * Ryu

Attributes


Ryu, by many, is considered a "beginner character" in Street Fighter II. His moveset comprises of basic punches and kicks. He has a good amount of speed, priority, and plenty of combos to spare. Ryu has a base projectile, which for him, can be easy to spam. Ryu also possesses a great anti-air move, Shoryuken. His own Hurricane Kick is also a decent put predictable close-up ground move.

Ryu has much potential, despite his "beginner" qualities. His stronger air attacks have great range and stun. His aerials easily flow into his ground attacks. His weak kick easily combos into itself for massive damage and stun if used correctly. His powerful projectile, Hadoken, can spell death for projectile-less foes. Shoryuken will take a while to master, but it does good damage and has incredible priority. Hurricane Kick is also an unique move. This move is predictable and is easily ducked under, but it does have uses. All three of the hits in his fierce variation will hit the CPU boss character and easily make them dizzy, as well as Chun Li. Dhalsim, against a wall, can also be trapped. However, it usually only hits once against other characters. The HK can also fly over a Sonic Boom.

Ryu does have his weaknesses. He jumps pretty high and is somewhat floaty, meaning if he misses hitting a foe with a strong or fierce attack, he will be vulnerable. In addition, due his popularity, his gameplay is well known throughout the tournament scene. His Hadoken is predictable and easy to block, and his HK is also predictable, leaving him counterable. Both are easy to jump over.

Nearly all of Ryu's traits carry over to Ken, his clone, with minor differences.

Punches

 * Weak Punch- Ryu does a weak and short ranged jab. When close to a fighter, it turns into a short uppercut.
 * Strong punch- A somewhat slower but longer ranged and more damaging version of his weak punch.
 * Fierce Punch- A quick punch in front. The most damage and stun out of all his moves.

Kicks

 * Weak Kick- Does a very fast upwards kick. Though it does not do much damage, it is an excellent immediate anti-air move. He aims it lower when nearby an enemy.
 * Strong Kick- A laggier version of his weak kick. Most prefer to use this move over his weak kick.
 * Fierce kick- Ryu spins and kicks out. It has good range, especially against airborne foes. When used near an enemy, he brings his foot up and then down, a two hit variation.

Punches

 * Weak punch- A very fast jab. This easily chains into itself and leads into other moves, though range and setup is a problem.
 * Strong punch- A slower version of his weak punch. Less comboablility, much better for spacing.
 * Fierce punch- Does a strong uppercut. This is Ryu's best close-up anti-air move by far.

Kicks

 * Weak kick- Kicks his foot below him. This move is extremely easy to chain into itself, and it hits many times. If the foe is hit continuously five times in a row, they will be dizzied.
 * Strong kick- A better damaging and slower version of his weak kick. His Hadoken is often used after the kick.
 * Fierce kick- Does a circling kick. This move trips foes, knocking them into the air.

Punches

 * Weak punch- Ryu jabs with airborne. Pitiful range and easily blocked, though excellent amount of duration.
 * Strong punch- Exactly as his weak punch, only less punishable and with less duration.
 * Fierce punch- Ryu fastly jabs out, the move lasting only a few seconds. Best when you are certain the foe will be hit, due to bad duration.

Kicks

 * Weak kick- Despite this being his "kick" move, Ryu actually just punches in a similar fashion and duration of his weak punch, only aimed downwards.
 * Strong kick- Does a karate kick in the air. Great range and damage.
 * Fierce kick- The same as his Strong Kick, only shorter duration and more damage.

Throws

 * Punch throw- Executed by getting close to the foe and pressed strong or fierce punch, Ryu picks up the foe and tosses them over his head. Good damage.
 * Kick throw- Ryu grabs the foe, goes on his back, and throws the foe behind him.

Palette Swaps


A very modified version of SW's outline. I left a number of things out. See here.


 * Guy'

Attributes
Guy has many unique traits and characteristics. Guy has, without a doubt, the longest jump in SFA, beating even Chun-Li, and one the longest jumps in SF history, as well as the ability to wall jump. Guy also has a special attack, Dashing Crescent, which gives him the fastest running speed on ground in SFA, and can be followed by a sliding kick or a fierce leaping kick, depending on what strength of button you press. In addition, Guy has fast, combo-able moves. Air Suplex is another good special move when used correctly. He is also one of the few characters who can throw a foe while in the air, though it is short ranged. Whirlwind Kick, his last special, is much like a Hurricane Kick in both input and look, though it is aimed upwards, making it best suited as an anti-air move.

Punches

 * Weak punch- Guy flicks his wrist in front near-instantly, and appears to be slightly angled upwards. Very easy to chain into itself. Short ranged.
 * Strong punch- Guy punches, his fist aimed at the foe's stomach. Fast, but moderately short ranged. When used as Guy is walking forward, Guy instead brings his elbow up and forces it down, in a two-hit combo similar to Ryu's (SFA).
 * Fierce punch- Guy does a fast uppercut. Decent anti-air move.

Kicks

 * Weak kick- Kicks in front at an upwards angle.
 * Strong kick- Kicks directly in front.
 * Fierce kick- Guy moves forward and kicks fastly upwards.Decent anti-air move, not much horizontal range.

Punches

 * Weak punch- Flicks his wrist in a very similar fashion to his standing weak punch. However, it appears to be slightly slower.
 * Strong punch- Does a jab. Good ranged.
 * Fierce punch- thrusts his elbow forward at an upwards angle. Good damage and great range. This move resembles C. Falcon's "forward smash" in SSBM & SSBB

Kicks

 * Weak kick- A very fast kick below, similar to Ryu's. However, it has some ending lag preventing it from chaining into itself. Best to follow with a fierce-crouching kick.
 * Strong kick- Does a breakdance. This move has two different hits, both of which are easiest to hit the closer you are to the foe.
 * Fierce kick- Slides forward with his foot extended. Great duration and range, this move functions in a somewhat similar way to Bison's. This move is great for assaulting foes, though when blocked, it is easily punished.

Punches

 * Weak punch- does a downwards-angled jab. Surprisingly low duration.
 * Strong punch- A slightly more powerful and faster version of his weak punch.
 * Fierce punch- Jabs upwards. Good for countering airborne foes.

Kicks

 * Weak kick- Kicks straight in front of him. Low duration, but good range.
 * Strong kick- A more powerful and slower version of his weak kick.
 * Fierce kick- Spin kick while airborne. Fast with extremely low duration, though good range and priority.

Throws

 * Punch throw - Picks up foe, and swings them behind him, throwing them in front.
 * Kick throw- Grabs foe and pummels them by jabbing their face with his knee.