Parry

The parry is a gameplay mechanic used in the Street Fighter III series. The parry is executed by tapping once (not holding) in a particular direction; if done at the exact moment of impact of an incoming attack, the attack will be deflected and no damage (not even Chip Damage) will occur. When an attack is parried, the person who parried will recover more quickly than the attacker, and thus will have the opportunity to launch their own attack. Because of this, the parry can often be single-handedly responsible for turning the tide of battle: a player who was on the offensive suddenly gets puts on the defensive, and vice-versa.

There are, however, certain types of attacks which cannot be parried, including throws and command grabs.

Types of Parry
There are two types of parry:

High Parry
The high parry is executed by tapping forward at the exact moment of impact of a high attack or mid attack. If the attack is intead a low attack, the parry will fail and the attack will hit.



Low Parry
The low parry is executed by tapping down at the exact moment of impact of a low attack. If the attack is intead a high attack or mid attack, the parry will fail and the attack will hit.