Hurtbox


 * Not to be confused with Hitbox, the area of an attack that is considered the hitting area.



A hurtbox is a term that refers to the hitable area of a character. An action happens when a hitbox makes contact with a hurtbox in the correct context.

Description
By default, every character is in a grounded, non blocking hurtbox state. Players have to use Inputs to change this. By holding back players can block strikes and projectiles. Every action performed by the player affects their character's hurtbox in some way, moving it, extending it, retracting it, or changing it's state.