Post Launch Combo

A Post Launch Combo refers to the combo the incoming character does to their opponent after their partner hits a launcher in Street Fighter X Tekken.

Description
As this game's Juggle system is more flexible and allows almost any attack to be used for such a purpose, however Post Launch Combo usually refers to the most optimal combo a character can do after incoming from the launch. Every character has their own highest damage sequence and some can do more damage with the usage of the Cross Gauge.

Tactics
It is recommended that players learn the most damage their character can do after a successful launcher. As a general rule it is recommended jabs or light kicks are not used nor Cross Rush as these do lower damage and add to the Damage Scaling chart. Some characters can modify their standard comboes such as Ibuki who can not jump after her close HK and instead wait for the opponent to come down and do a medium kick into her hard kick Kazekiri, while this does less damage instead of the combo shown above Ibuki gets a free Safe Jump from characters that do not have different wakeup mechanics such as Kazuya Mishima.

Some characters actually can use their Relaunch Comboes off their standard Post Launch Comboes, only substituting their final hit for the manual launcher. These characters tend to work very well with footsie based allies as they can do good damage without sacrificing much or no damage at all.