Capcom vs. SNK 2 EO

Capcom vs. SNK 2 EO is a 2003 fighting game for the Nintendo GameCube and Xbox. As with Capcom's other "vs." games, CvS2: EO is not part of either game's canon. The game's storyline involves large numbers of fighters from around the world and across time coming together to battle for the title of World Champion in a series of 3-on-3 or 1-on-1 battles. During the events, two powerful fighters, Akuma and Rugal, fight each other, and one gains the power of the other, turning into either Shin Akuma or Ultra Rugal and battling the player's team or single character.

The game boasts a large lineup of characters from Capcom and SNK's fighting game franchises, mainly Street Fighter and The King of Fighters.

Capcom characters

 * Ryu
 * Ken
 * M. Bison (Vega in Japan)
 * Sagat
 * Vega (Balrog in Japan)
 * Balrog (Mike Bison in Japan)
 * Akuma (Gouki in Japan)
 * Chun-Li
 * Guile
 * Sakura
 * Cammy
 * Dhalsim
 * Eagle (making his first appearance since Street Fighter)
 * Maki (from Final Fight 2)
 * Yun (from Street Fighter III)
 * Zangief
 * Dan
 * Blanka
 * E. Honda
 * Kyosuke (from Rival Schools)
 * Morrigan (from Darkstalkers)
 * Rolento

SNK characters

 * Kyo Kusanagi
 * Iori Yagami
 * Benimaru Nikiado
 * Mai Shiranui
 * Joe Higashi
 * Terry Bogard
 * Geese Howard
 * Ryuji Yamazaki
 * Rock Howard
 * Haohmaru (from the Samurai Shodown series)
 * Nakoruru (from the Samurai Shodown series)
 * Chang Koehan
 * Ryuhaku Todoh (making his first appearance since the original Art of Fighting)
 * Athena Asamiya
 * Hibiki (from Last Blade 2)
 * Kim Kaphwan
 * King
 * Raiden (from Fatal Fury and Fatal Fury 2/Special as Big Bear)
 * Vice
 * Yuri Sakazaki
 * Ryo Sakazaki
 * Rugal Bernstein

CvS2: EO also contains four bonus characters: Evil Ryu, Riot Iori, Shin Akuma (Shin Gouki in Japan), and Ultra Rugal (God Rual in Japan) powered-up versions of four regular characters. Shin Akuma and Ultra Rugal are the boss fighters, and display tactics typical of bosses from SNK Playmore's fighting games.

Before selecting a team, the game offers a selection of "Grooves," which change the way the game is played, as well as "AC-ism" or "GC-ism" Grooves; GC-ism simplifies the control scheme, originally designed for the GameCube gamepad, which is not intuitively designed for fighting games.

The available grooves are:


 * C-Groove: Play scheme from Street Fighter Alpha 3: 3 Super bars, dash, level 2 cancelling, counter attack, air block, tactical recovery, and rolling.
 * A-Groove: "Custom Combo" play scheme from Street Fighter Alpha 2 and 3: 2 Super bars, dash, rolling, counter attack, safe fall, and Custom Combo mode.
 * P-Groove: Play scheme from Street Fighter III: Parries, dash, super-cancelling, tactical recovery, and small jump.
 * S-Groove: Play scheme from The King of Fighters '95: Manually-chargeable Super bar, unlimited super attacks at low life, run, dodge, counter attack, tactical recovery, and small jump.
 * N-Groove: "Advanced" play scheme from The King of Fighters '97: 3 Super "stocks," MAX mode, run, rolling, small jump, safe fall, counter attack, and counter movement.
 * K-Groove: Play scheme amalgamated from Samurai Shodown and Garou: Mark of the Wolves: "Rage" gauge, Just Defense, running, safe fall, and small jump.