Forum:Shin Goku Satsu-New Method?

I've recently found a way to counter people on Street Fighter IV who turtle or jump b4 the activation of this combo.

This is how it went when I discovered it on Monday:

Scenario: Someone is playing Bison and they are turtling (readying for a double knee press or even worse Nightmare Booster). Either bar is filled up (SuperEX or RevengeUltra meters). What you do here is you jump forward and fake them out by doing Gou-hadoukens (mid-air), then right before you land input the combo for either one (LP LP <- LK HP or LP LP -> LK HP. Whichever one you have fine but if you have a full revenge meter I reccomend the Wrath of Raging Demon. The combo will activate as soon as reaches the surface. Watch your opponent go: "WTF I WAS BLOCKING!?!" or "WTF MAN YOU WERE IN THE AIR?!". The reason for this is because when you start to input the button presses it activates when you hit the Fierce Punch button and you don't have to worry about the 3-3.5 second lag time for teh move to work because: 1) They're crouching still so they aren't going any where. 2) When people turtle they think they are safe when going against Akuma players, but they couldn't be more wrong as I've tested this several times in each game (Street Fighter III 3rd Strike, Alpha 3 and more recently Street Fighter IV).

I will try to post videos of me doing as soon as I get a camera or something to that effect. I hope this info helped you guys in some way or another.