Tatsunoko vs. Capcom: Cross Generation of Heroes

Tatsunoko vs. Capcom: Cross Generation of Heroes (タツノコ VS. CAPCOM CROSS GENERATION OF HEROES), retitled Tatsunoko vs. Capcom: Ultimate All Stars for the international release, is a crossover fighting game featuring characters from the Japanese animation studio Tatsunoko Production and Capcom. It was originally released exclusively in Japan in December 2008, but the Wii version is now available in North America and Europe. Licensing issues involving Tatsunoko characters initially forced the game to remain a Japanese exclusive. However, Capcom worked to deal with these issues leading the Wii game to be localized outside of Japan.

Gameplay
The game is the seventh installment in the company's VS. Series, which includes the Marvel vs. Capcom and Capcom vs. SNK games. Each player has a team of four team of two and team of one, and players can switch their characters at any time, and even perform four and two special moves at the same time (which however uses up four and two special bars). However, large characters, such as Tatsunoko's Gold Lightan and Capcom's PTX-40A fight on their own without a partner. Producer Ryouta Niizuma announced the inclusion of minigames and the option for a simplified control scheme. The game has support for the Classic Controller and the Gamecube Controller as well. The buttons are listed as "Assist" "Weak" "Medium" and "Strong".

Universal mechanics are similar to the previous Marvel vs. Capcom games. Characters can call their partner to do a predefined Variable Assist attack. Characters can tag with another character, performing an attack upon entry called a Variable Attack. Performing a Variable Counterattack also lets the player tag out with another character. Snapback is an attack that forces the opponent to switch characters should it land. Hyper Variable Combination lets characters of one team perform their Hyper moves, attacks that require a stock of level, at the same time, whereas Delayed Hyper Cancellation cancels a current Hyper move of the character with another Hyper move of the character's partner. Each character has a launcher to send the opponent to the air, allowing the character to do an Aerial Rave.

There are also new universal techniques found in the game. Variable Aerial Rave lets the character switch to his or her partner while in mid-air. Mega Crash is a defensive maneuver that frees the character from the opponent while sacrifice a part of his or her life and two stocks of levels. Assault is an offensive variation of Mega Crash. Baroque is a mode where the character glows in rainbow color while sacrificing the red portion of the character's life - activating the mode cancels the current attack animation, allowing the player to extend combos and deal more damage relative to the amount of red life that is sacrificed. Baroque ends when the character doesn't do anything or when the character performs a Hyper move.

The large characters (Gold Lightan and PTX-40A) cannot do the universal techniques that require a partner due to their single-character limit.

From Tatsunoko properties

 * Notes
 * 1. Casshern is accompanied by Friender, who assists in some of his special attacks and hyper combos.
 * 2. Yatterman-1 is accompanied by Yatterwan, who does his hyper combos. If using his alternate color scheme, Yatterwan is replaced by Yatterpelican.
 * 3. Gold Lightan cannot be teamed up with another character.
 * 4. Doronjo is accompanied by Boyakki and Tonzra, who assist in all of her special attacks and hyper combos.
 * 5. Wii-exclusive character.
 * 6.  note  Not present in Ultimate All-Stars
 * 7.  note New additions for Ultimate All-Stars

From Capcom properties

 * Notes
 * 1. Morrigan is assisted by Lilith during her Darkness Illusion hyper combo.
 * 2. PTX-40A cannot be teamed up with another character.
 * 3. Viewtiful Joe is assisted by Sexy Silvia during his Six Machine Cannon hyper combo.
 * 4. Wii-exclusive character
 * 5. Final Boss