Dash Straight



The Dash Straight is the name of one of Balrog's special attacks. The name, as it suggests, is a simple dash forward followed by a straight punch. The strength of the punch button pressed will determine how far it goes, as well as it's power and speed.

Specifics
Dashing Straight, as with all other special moves, has three different versions depending solely on the power level of the punch button used. D.S. has one of the more overall noticeable changes. The weakest variation will only travel about a third the stage length, though it does come out faster and is less easier to predict, and is safer if the the foe does predict it because it ends sooner. The medium variation reaches around half the stage length, though the punch itself takes longer to come out due to the range Balrog has to travel. This is overall the best considered variation for it's passable distance an decent punch lag. The fierce variation almost stretches the whole stage length, but the punch itself takes the longest to come out due to the distance Balrog goes. The strongest variation, while considered the best for retreating foes, is the most predictable, and quick foes can react with a hop over it or block. All variation's speed, though they do come out fast, also depend on the button strength- weakest the slowest, fierce the strongest. In addition, every variation can be easily countered with a projectile, since in some situations, Balrog literally charges right into an incoming projectile, such as a Hadoken.



EX Version
The move is EX-able when more than one punch button is pressed, and in this case Balrog gains Super Armor during the dash.