Tick Throw



A Tick Throw is a term for a tactic that involves using an attack that is positive in terms of Frame Data, then proceeding to throw the opponent with a regular, command, or 0 frame ultra grab.

Description
Tick Throws vary in effectiveness, on a character by character basis. Some factors that dictate how good an individual's tick throw prowess include:
 * Walk Speed
 * Grab Range
 * Speed of positive normal
 * Access to Command Throws.

Tactics


Tick throws are important to learn in higher level gameplay. Alongside Overheads they do not allow opponents to simply block holding down-back the entire game. Some characters such as Cammy tick throwing is a strong part of her gameplan as she has no overheads, she needs to depend on positive on block attacks to discourage her opponents from trying to tech the throws, then throw opponents when they stop pushing buttons. Grapplers also have strong tick throw games, as the higher ranger of their command grabs tend to make up for their generally slower walk speed and Pushback. Grappers should take caution to mixup between regular and command throws, as regular throws prevent some escapes and even punishes that command throws are vulnerable too.

Ultra grabs can also be used to varying degrees. 1 frame grabs are less effective in general due to opponents having a chance to escape after activation (with the cinematic giving them a warning to hold up). 0 frame grabs also work very well due to working instantly after cinematic activation.