Damage Scaling



Damage Scaling is a mechanic in the modern Street Fighter games.

Description
Modern Street Fighter games starting in Street Fighter IV mostly follow the same rules (with some deviations)

The general rule is that every button press that connects with the opponent interms of a hit adds a point to the damage scaling number. An example is Ibuki's Target Combo 4. The whole sequence adds 3 poitns with her inital jab adding one, then the MP portion adding 1 more despite the physical attack hittting her opponent twice. The last attack will start doing 80% and the followup will do 70%..

Street Fighter IV
Ultra Combos add 2 points rather than 1. Ultra Combos that have some sort of set up in terms of a hit will do 80% minimum rather than the 100% of the 2nd hit. Super Combos only add 1 point. Focus Attacks add 2 points on a level 3 focus attack and their "Red" counterpart add 3 points on connection.

Street Fighter X Tekken
Aside from very specific character attacks, all cinematic attacks such as Super Arts and Cross Arts only add one point to the counter. Pandora makes the recieving character continue off the same combo off the character who gave them the power up (an example would be if Ibuki Crouch Hard Punches into a Jump Cancel to give Pandora to her partner Rolento, he would be at point two of damage scaling, still at 100% damage then the followup will do 80%). Cross Assaults make both characters share their damage percentage together. One hit by Ibuki and a followup hit by Rolento will place the team on point two until they drop the combo.

Street Fighter V
V-Triggers add 2 points to damage scaling when it is canceled off a successful hitting attack. Crush Counters also add 2 points, some V-Triggers such as Ibuki's V-Trigger 2 have unique rules if the projectile hits by itself without set up. Critical Arts are programmed to do minimum 50% damage unlike it's predecessors such as Ultra Combos and Cross Arts, making it recommended for players to tack on as many hits before using their Critical Art to try and finish their opponent.