Cross Counter

The Cross Counter is one of Dudley's special attacks, introduced in the Street Fighter III series.

Description
Executed by performing a half-circle backward motion and pressing punch, Dudley drops his fists and sticks his chin out ("Go on, then!"). If the opponent hits Dudley while in this state, a glint will appear in his eye and he will suddenly slide forward with a straight punch.

The amount of time Dudley remains in the "ready" position and how much damage the counter does depends on which punch button is used: light punch stays "ready" for longer but does less damage, while heavy punch is "ready" for less time but does more damage, and medium punch is somewhere in between.

The EX Special version has Dudley in "ready" position for a longer time ("Don't touch me!"); if triggered, Dudley does two (or three in later games) consecutive, unblockable sliding punches back and forth across the opponent.

Tactics
This sudden counterattack cannot be blocked, and the damage inflicted is greater than (and apparently proportional to) the damage Dudley suffers. This move can even counter Super Arts and other such moves (as shown below).

However, it will not work against:
 * Certain special attacks, including projectiles,
 * Regular throws and command grabs (such as T. Hawk's Mexican Typhoon or E. Honda's Oicho Throw), and
 * Low attacks such as leg sweeps, crouching punches, or even low specials like Cammy's Spiral Arrow.

The latter property is unique to this move, in keeping with Dudley's boxing technique. This somewhat limits the attack's usefulness, as it is easily punished: Dudley is stationary while in the "ready" position and if he throws it out randomly, he can do nothing to stop an opponent walking up and throwing or sweeping him. The Cross Counter can also be beaten by armor breaking moves in Street Fighter IV. However, it can still be useful when Dudley can bait an attack and wait until the last second possible to enter the counter.