Launcher (Street Fighter X Tekken)

A Launcher (also refered to as a Manual Launcher or a Raw Launch) for the HP HK version is a universal gameplay mechanic in Street Fighter X Tekken.

Description
Executed by pushing hard punch and hard kick at the same time, or ending a Cross Rush by pushing a hard attack after the final hard attack of a sequence (or pushing hard punch and hard kick after a normal connects), the character will perform a launcher. This is a mechanic available to all characters in the game (with some deviations). Despite looking similar, there are two versions of the launcher that have varying amount of damage and properties. Both versions are very unsafe on block. Either version switches control of the point character to the anchor (one in waiting) on hit.

Manual Launcher
The manual launcher (or raw launch) is executed by pushing hard punch and hard kick at the same time without any normal attacks connecting previously. For most characters this version does 100 damage by itself, making it a good option for some low damage characters, who have higher damage partners.

The manual launcher has some properties associated with it that the Cross Rush version doesn't. Manual Launchers are immune to low attacks, meaning attacks such as crouching jabs will be ignored by the sequence and continue until the active hitbox. This means that low at

tacks are, in general, crouching attacks can be riskier than in other games, as a correct prediction can easily lead to 400+ damage in the post launcher juggle. Some more non obvious attacks can be beat with this version of the launcher, such as all versions of Jack X's Rocket Uppercut. The Launcher ignores the projectile hitbox of the attack and proceeds as normal. Against some characters manual launchers can be very good Option Select.