Cross Art

The Cross Arts are enhanced special moves similar to Super Arts and Ultra Combos that are available to each character in Street Fighter X Tekken.

Description
Executed by performing a quarter-circle motion and pressing the tag buttons (medium kick and medium punch), Cross Arts require a full Cross Gauge to use; if they land successfully, the opponent is knocked over to the user's tag partner, who then performs their Super Art. Despite being different for each fighter, most of the Cross Arts require the user to be close to the opponent.

Many of the Street Fighter cast's Cross Arts are based somewhat off Super Combos/Ultra Combos/etc. from past appearances, though they are usually not named in-game, and do not appear on the in-game input lists.

Tactics
An advantage that Cross Arts have over Super Arts - aside from the obvious higher damage output - is that they immediately negate any and all provisional damage an opponent has if the move lands successfully.

All Cross Arts do the same damage (100), the difference of usefulness depends from character to character, some like Ibuki's Yami Shigure works well with her groundbounces and target combos but does not work that well in juggles, while others like Marduk's only is useful in grounded combos.

It is worth noting that unlike Ultra Combos, Cross Arts only take 1 point off the damage scaling chart. It is worth buffering normals with high amounts of active frames into Cross Art as it will still do 100% damage compared to the 80% of Ultra Comboes do when they have one hit previously.

Trivia

 * There is a glitch (seen in gallery below) that works specifically in this order: Use Blanka's Cross Art with Ogre as his team mate, use this against Kuma. Ogre's followup will whiff and Kuma will be frozen in place.