Restand


 * Not to be confused with Forced Standing.



A Restand is a mechanic where the hit character is changed from a Juggle state to a standing one.

Description
Restands tend to be rather rare in the series. In general for most of the cast in any Street Fighter game they can only hit a standing opponent if they were on the ground if the opponent was standing before they were hit, unless the attack puts the opponent in a juggle state. At this point only juggle hits could continue a combo. Another scenario is if the attacking character hits a Jumping opponent with an attack that puts the victim in a juggle state such as the first hit of Ibuki's Agemen. However in both instances the combo will end on a grounded opponent if the opponent was grounded to begin with or once the opponent is juggled for whatever reason the combo will end when the juggle points are used up and/or the opponent hits the ground.

A restand instead is the opposite of a standing attack putting the opponent in a juggle state for further combo. A successful restand places a juggled opponent back standing on the ground. One of the most notable examples is Seth with his EX Tandem Engine after his EX Shoryuken. Seth can continue beating on his opponent after a restand as if they were standing when he first hit them. In Street Fighter X Tekken Rufus's Ex Galactic Tornado restands his opponent in the suction hitbox if they were in a ground bounce state before the second hit, which is especially useful when he recieves Pandora, and Marshal Law from the Tekken series in the same game has a restand Infinite.

Tactics
Players should learn when to use restands as a way of maximizing damage. Players should remember that restands do not reset Damage Scaling, meaning that the opponent being on their feet do not mean the next hit will take 100% damage again. This is especially noteworthy if the restand tactic has a cost such as "meter". Characters such as Seth can also go for Resets with their Command Grabs or utilize Shimmies or even Overheads for even higher damage.