User:Pat141elite/Sandbox/On the Analysis of Arts/Satsui no Hado

The Satsui no Hado is one of the known entities of empowerment in the Street Fighter universe in the form of the fighting style of Ansatsuken.

Important note
Guys, this sandbox here my column of analysis. So, I am alone can edit this. If you guys want any discussion, come to my talk page. --   Pat141elite   Talk    RangerWiki     Kamen Rider Wiki    Narutopedia    Superpower Wiki    Street Fighter    Saints Row    MMKB    PR Fanon   05:03,11/12/2015 05:03, November 12, 2015 (UTC)

Overview
Hi, this about an article of analysis of one of known fighting prowess in the Street Fighter games, the Satsui no Hado. As we all know I come here to interpret the concept of how the Satsui no Hado came to be in some facets, although the most obvious reference can be within one of its users, Akuma. But, there are more few to explore of what can a fighter do with this power, and how can players make a good use of these Ansatsuken fighters like Akuma when needed.

Interpretation of the Power
to be added

(Super/Ultra) Street Fighter IV

 * NOTE: In all the bosses you want to fight, it should be clear that players must avoid losing a round or using continues. 

Akuma/Shin Akuma
In the Street Fighter IV games, to fight Akuma, you have to get one or two perfects. It's also best you set the rounds into one.

Evil Ryu
In a similar vein how you want to fight with Akuma, but with the difference is you HAVE to finish Seth off with a Super or Ultra Combo. Evil Ryu's pre-fight banters are character specific. Once you encounter him, Evil Ryu has a tendency to cancel his into teleport from any of his unique or special attacks, or to an extent being able to cancel any of his moves into the Raging Demon.

Oni
In a similar pattern with Gouken; two perfect victories, five first attacks, and three Ultra Combo finishes. AND, finish Seth off with a Super or Ultra Combo. As with Evil Ryu, Oni's pre-fight dialogues are character specific.