Frame


 * This article is about defining what a Frame is in relation to Street Fighter, for information on how attacks work see Frame Data

A frame refers to a scene in in moving media. In Street Fighter it means a single scene in battle, In motion frames are usually used to describe how long an action takes to start, and finish.

Description
Frames are usually used to describe the lengh of an action, the most often being the startup of an attack. However every attack has a total lengh from start to finish and can vary of it is blocked ot hit. Main series console Street Fighter games tend to run at 60 FPS (frames per second) and every action is based off this number, some odd actions can occur if the machine can not handle this performance (usually poorer PC's or Laptops suffer from this issue).

Types of Frames
In Street Fighter some properties and gameplay elements have their own names.Usually these are named differently depending on what is going on at any given time during a battle.

Introduction Frames
These frames are more common on more modern games, usually after Street Fighter III. Introduction frames are the frames that play before the battle start. Usually these are meant to reflect the personality of the selected character before the battle. Some games introductions that differ depending on the two characters who are about to do battle and others (such as the one shown here) has exclusive introductions for when two default partners are selected together. Most games do not allow the player to perform any actions aside from skip. One notable exception is Urien's introduction in the V series where a button combination will make him change to his classic costume despite the outfit selected.