Shinryuken

"Take this! Shinryuken! (喰らえ！ 神龍拳！)"

- Ken

The Shinryuken (神龍拳, Shinryūken, "Divine Dragon Fist") is a special attack used by Ken. It debuts as one of his Super Combos in the Street Fighter Alpha series; the attack was created to honor Gouken, believed dead at the time.

It also appears as his second Super Art in the Street Fighter III series, and his first Ultra Combo in Street Fighter IV. The move also appears as one of Violent Ken's Hyper Combos in the SNK vs. Capcom series.

Description
Ken performs a powerful Shoryuken that creates a spiraling vacuum of flames, creating a vacuum effect which sucks in the opponent and strikes multiple times.

Street Fighter Alpha and Street Fighter III series
Executed by performing two quarter-circle motions and pressing kick, the number of hits can be increased by tapping kick (or punch in the Alpha series).

In the first two games of the Street Fighter III series, the move must be performed in midair.

Street Fighter IV series
Executed by performing two quarter-circle forward motions and pressing all three punch buttons, Ken draws downwards in an uppercut motion and then performs a Shoryuken. Should it miss, Ken will simply perform the move as he did in previous games (though it cannot be done in midair).

If the initial uppercut lands, Ken follows up with a flying kick, 3 more kicks (similar to those of Shippu Jinraikyaku) aimed at the legs, chest and head. He then throws another kick to the chest before landing a jumping kick to foul the opponent's balance, and finishes the combo by turning and performing an alternate-hand Shinryuken that transitions into the familiar spiral of flames. The attack is a 17-hit combo if landed in this way.

In the original Street Fighter IV, there's a glitch (shown below) that causes Ken to perform the Shinryuken in slow motion, making 60 FPS into 1 FPS with the screen still darkened. To perform it, Ken will have to perform a light Hadoken, FADC it, then perform the Airborne Tatsumaki Senpukyaku in order to jump over his Hadoken. The other player will have to quickly move back, usually by jumping backward constantly to keep themselves from getting hit by Ken's Hadoken. Once Ken comes close enough to his opponent, he'll then perform his Shinryuken. The opponent will get hit by his Ultra Combo, then his Hadoken, allowing them to take actions for a brief moment before getting hit by the rest of his Ultra Combo. The opponent then performs his/her Super Combo, and eventually, he/she'll do an animation on getting hit by Ken's Shinryuken in normal speed, while Ken performs the Ultra Combo in slow motion. Since, Ken's slow motion of the Ultra Combo lasts about 4 minutes, the round would eventually end if this glitch is performed in a timed match. However, it has been fixed in Super Street Fighter IV, since Ken's Hadoken no longer allows player to take actions after being hit.

Tactics
The Shinryuken can be used as an anti-air move to punish a predictable jump-in.

Street Fighter IV series
Like all Ultra Combos, the Shinryuken can be landed after a Focus Attack crumple. The player can perform a Hadoken and Focus Attack Dash Cancel into the Ultra Combo. Like with Ryu's Metsu Hadoken, the opponent can be caught with the Shinryuken after a Focus Attack Dash Canceled Shoryuken, although the full animation of the Ultra Combo won't occur unless the initial Shoryuken was a counter hit. It is also possible to land the Ultra Combo after an airborne EX Tatsumaki.

Video
thumb|300px|left|Shinryuken in SSFIV (Japanese voices).thumb|304px|right|The Shinryuken Glitch in Street Fighter IV.