Pandora (Gameplay)


 * This is about the gameplay element. For the object see here.

Pandora is a gameplay element in Street Fighter X Tekken.

Description


Pandora is activated by pressing down twice and pushing MK and MP at the same time, the same input as tagging, while the character's health is flashing. The current character is eliminated from battle, and the partner character is put into battle alone for a set time. The character in the recieving end gets these benefits. It is worth noting that unlike Tag Cancels, Pandora does NOT reset the juggle counter, it also does not reset Damage Scaling.
 * 1) The character that gets sent out recieves the remaining HP from the character they recieved Pandora from. It has to be noted that it is from their remaining percent not number. (An example would be that Ibuki has 900 HP while Rolento has 930, so if Ibuki has 10% health left she would give him the remaining 10% of her health bar to him, not 10% of her 900 HP.)
 * 2) The recieving character can not tag to the sacrificed character anymore.
 * 3) The recieving character gets a one time refil to their Super Gauge regardless of how much was available before activation, if there was no meter it would be filled to 100% and if the super meter was already filled there is no change to it in this regard. It has to be noted that Pandora does not give infinite meter, just a one time fill up.
 * 4) The recieving character recieves a 13 to 15% attack boost. For example Ibuki's Yoroitoshi normally does 300 damage but with a pandora boost it goes up to 340.
 * 5) The recieving character has a set amount of time to try and finish the fight before their individual timer runs out. If the battle time finishes it still counts as a loss for the Pandora user.

Tactics
Pandora is a great way to finish a match and it is Street Fighter X Tekken's "Comeback Mechanic". Characters like Hugo and Jack X tend to be great recipients of Pandoa as their already great damage is amplified even more. There are different ways to set up Pandora, some of which include; Ground Bouncees, Stumbles, and Jump Cancels.

It is recommended that the character who is going to be sacrificed for Pandora uses a little jabs as possible while setting up. Jabs tend to add up to scaling and end up making combos do less damage overall. Cross Rush tends to not work well with characters who recieve Pandora due to lowered damage output and is recommended to avoid usage when trying to finish off the opponent.

Trivia

 * Ibuki's line "I can't control it" when recieving Pandora is a reference to Phoenix in Ultimate Marvel Vs Capcom 3 after she gets KO'd while having LV 5 super bar and transforming to Dark Phoenix. In both situations both characters get a "powered up" state.
 * Heihachi Mishima has a unique Pandora animation where he simply tosses his partner away and instead of recieving a Pandora boost, he instead turns all red (similarly to Makoto's super in Super Street Fighter IV). This is purely asthetic however, as everything else remains the same.