User blog:AtomicDropped/Another "How I did" article.

Like before, I want to show y'all how I did a video. This time it is  I used as an example of 3d Battle and how I got such good sound on it.

First, you might have noticed it is not direct capture. It was recorded with my camera, and unfortunately the headphone port (more on that later) was right in between the camera and the "New" 3ds XL (more on that later).

Ok well first, I heard a trick to get the best audio from a Sega Genesis Model 1, if you didn't know the AV port can only output mono sound, Longstory short I found out a trick to use the headphone port through usage of one of these  cables.

So pretty much, my HD PVR Rocket (that most images I upload except the highest quality images) supports analog video input through the "AV In "port in the back.

Now here is the thing, I do not have a way to connect the 3DS to the Rocket directly, you need mods and I already have spent quite a bit on recording equipment so I am not up for more right now, but for the rocket to record audio you do need a video source connected. I connected using the Component Cables the red, blue, and green cables to my Wii U (I use Component with it rather than HDMI because my HDMI Port stopped working and I have no idea why), then I connected a stereo to RCA (shown earlier) to the headphone port of the 3ds and that to the AV In of my HD PVR Rocket, so it was recording video from my WII U and audio from my 3ds.

Meanwhile I was recording the gameplay from my 3ds using my camera pointed at the screen, now remember when I said that the headphone port in right in the middle of the 3ds? this meant I could not leave the camera standing becuase it would be too far away because of the cable, so I had to manually hold it pointed to the screen.

Now in post production I synced the audio from the video file of the HD PVR Rocket and I muted the audio from the camera. This meant I do not have to worry about background audio whatsoever or staying quiet during recording. I made the mistake of not turning up the 3ds all the way up in terms of volume but that was fixed in post production by increasing audio, then I just made the footage brighter with color correction since it came out all dark and I think the final product came out good.