Blockstun


 * StreetFighterV_1_15_2020_7_04_21_PM.pngThis article is about the state after an attack is blocked. For the action of blocking see Blocking.

Blockstun is state that occurs temporarily when an attack connects but is guarded against. Usually from Strike and Projectile Hitboxes.

Description
Guarding is a common action in every Street Fighter game. Blockstun is the state the character that blocked successfully is put in. During this state first the game usually (but not always) applies Screen Freeze to indicate the impact of the action that was guarded, then there is a moment where the character who blocked can not perform some actions, with some exceptions in some  games.

Frame Data
Blockstun's relation with Frame Data is similar to Hitstun. Simply put Frame Data means how the characters are after blockstun is done, in terms of who recovers first. For example if an attack recovers 2 Frames faster than when the blockstun is over then the attack is called plus on block, specifically +2 on block. If the attack and blockstun recover at the same time then it is considered even or 0 on block, and if the attack recovers after the blockstun is over then it is negative on block. Blockstun tends to be less than hitstun, meaning an attack like Ibuki's Medium Punch will do more hitstun (when the attack successfully hits) than blockstun.