Street Fighter

Street Fighter (ストリートファイター) is a 1987 arcade game developed by Capcom. It is the first fighting game produced by the company and the first game in the Street Fighter series. While it did not achieve the same popularity as its sequels when it was first released, the original Street Fighter introduced some of the conventions made standard in later games, such as attack buttons and special command based techniques. A port for the TurboGrafx-CD was released under the title Fighting Street (ファイティングストリート) in 1988.

Gameplay
The player competes in a series of one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match is a series rounds in which the player must defeat their opponent in less than 30 seconds. If a match ends before a fighter is knocked out, then the fighter with the greater amount of energy left will be declared the round's winner. The player must win two rounds in order to defeat their opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the player can continue after losing and fight against the opponent they lost the match with. Likewise, a second player can interrupt a single-player match and challenge the other player to a match. The game controls consists of an eight-directional joystick and depending on the cabinet: six attack buttons, three punch buttons and three kick buttons of differing speed and strength (Light, Medium and Heavy); or two mechatronic pads for punches and kicks that determined the strength level of the player's attacks. The player uses the joystick to move towards or away from an opponent, as well to jump, crouch and defend against an opponent's attacks. By using the attack buttons/pads in combination with the joystick, the player can perform a variety of attacks from a standing, jumping or crouching positions. There's also three special techniques which can only be performed by inputting a specific directional-based command and button combination. These techniques were the White Fire, the Dragon Punch and the Hurricane Kick. Unlike the subsequent Street Fighter sequels and other later fighting games, the specific commands for these special moves were not given in the arcade game's instruction card, which instead encouraged the player to discover these techniques on their own.(At the time where you face Sagat or Adon the country Thailand is misspelt as Tailand.)

Characters
The player takes control of a Japanese martial artist named Ryu, who competes in an international martial arts tournament to prove his strength. The second player takes control of Ryu's former training partner and rival Ken, who challenges Ryu in the game's 2-player matches. Normally the player takes control of Ryu in the single-player mode, however if the player controlling Ken defeats Ryu in a 2-player match, then the winning player will play the remainder of the game as Ken. The difference between the characters are aesthetics and both of them have the same moves and techniques.

The single-player mode consists of a series of battles against ten opponents from five different nations. At the beginning of the game, the player can choose the country where their first match will take place: the available choices are Japan or the United States, as well as China or England, depending on the DIP switch setting. The player will then proceed to fight against the nation's two representing opponents, before proceeding to the next country. In addition to the regular battles, there also two types of bonus games which player can compete for additional points: a table breaking bonus game and a brick breaking bonus game. After defeating the initial eight, the player will travel to Thailand to fight against the final two opponents.

The ten computer controlled opponents are

Development
Street Fighter was directed by Takashi Nishiyama (who is credited as "Piston Takashi" in the game) and planned by Hiroshi Matsumoto (credited as "Finish Hiroshi"), who both previously worked on the overhead beat 'em up Avengers. The two men would leave Capcom after the production of the game and were employed by SNK, developing most of their fighting games.

Arcade versions
There were two different arcade cabinets were sold for the game: a Regular version, which was sold as a tabletop cabinet in Japan and as an upright overseas, that featured the same six button configuration later used in Street Fighter II and a Deluxe cabinet that features two-pressure sensitive pads. The pressure-sensitive pads determine the strength and speed of the player's attacks based on how hard they were pressed.

In the American and Worldwide versions of the game, Ryu's and Ken's voices were dubbed so that they yelled the names of their moves in English (i.e: Ball of Fire, Dragon Punch, Hurricane Kick). The localizations of the subsequent games left the characters' voices in their original Japanese language.

Ports
Street Fighter was ported under the changed title Fighting Street for the TurboGrafx-CD and released in 1988. This version features an arranged soundtrack. Due to the lack of a six-button controller available for the TurboGrafx-16 at the time this version was released, the strength level of the attacks were determined by how long either of the action buttons were hold. This version was published by NEC Avenue in North America and Hudson Soft in Japan and was developed by Alfa System.

Versions of Street Fighters for the Commodore 64, ZX Spectrum, Amstrad CPC, DOS, Amiga, and Atari ST were published by U.S. Gold in 1988 in Europe. These ports were developed by Tiertex.

An emulation of the original arcade version is featured in Capcom Arcade Hits Volume 1 (along with Street Fighter II': Champion Edition) for Windows PC, Capcom Classics Collection Remixed for the PlayStation Portable, and Capcom Classics Collection Vol. 2 (along with Super Street Fighter II Turbo) for the PlayStation 2 and Xbox.

Gallery
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