Ultra Combo

The Ultra Combos (ウルトラ コンボ) are a very powerful type of move introduced in Street Fighter IV. To perform an Ultra Combo, a player enters a combination of buttons (usually a modified combination of a Super Combo combination that involves pressing all three Punch/Kick buttons at once rather than just one Punch/Kick button) with a sufficiently charged Revenge Gauge (which is the left side of the Super Gauge at the bottom of the screen) by receiving and blocking blows or absorbing hits with Focus Attacks. The Ultra Combos are called "finishing moves" by fans, as it is considered the best way to finalize the opponent with style, but if the player throws it out randomly, it will likely not connect, leaving them vulnerable.

They are often stronger versions of certain moves (i.e. Akuma's Wrath of the Raging Demon). In some cases, the moves are reprised from earlier appearances in the series (i.e. Cody's Final Destruction). In other cases, they are moves that the user may have just discovered, or else have made their first appearance in the Street Fighter IV series.

Unlike Super Canceling, Ultra Combos cannot generally be canceled from normal or special moves (some exceptions; e.g. Akuma's Demon Armageddon from Ashura Senku). Ultra Combos also take more time to startup than Super Combos. As a result of these constraints, Ultra Combos are used as counter moves or in very specific juggles. The most popular way to land Ultra Combos is canceling a connected special move with a Focus Attack, which is itself canceled by dashing and performing the Ultra Combo to juggle the opponent. Many Ultra Combos have two different behaviors depending upon where the hitbox connects an opponent. The animation played if a conditional Ultra Combo connects cleanly is highly telegraphed with appropriate camera angles to accentuate the animation. However if an Ultra Combo does not connect properly or is blocked, it goes into a secondary behaviour which is much less telegraphed. For example Ryu's Metsu Shoryuken or Gouken's Shin Shoryuken becomes the Forbidden Shoryuken if they are used to juggle or as anti-airs.

The damage of the Ultra Combo is directly linked to how much of the Revenge Gauge has filled up. Upon taking around 45% damage, the Revenge Gauge is half filled and an Ultra Combo becomes available. The gauge keeps increasing until the player loses 90% of his health, at which point the gauge becomes completely filled. A fully charged Ultra Combo does roughly 1.5 times the damage of a half charged one. For example at half a revenge gauge Akuma's Wrath of the Raging Demon does a damage of 340 (26*10 + 1*80) HP. But with a fully filled gauge the damage goes up to 510 HP. This is also affected by the overall health and the remaining health of an opponent. Unlike Super Combos, Ultra Combos cannot be carried over to the next round.

Starting from Super Street Fighter IV, the player can select between two different Ultra Combos.

Trivia

 * As a character performs an Ultra Combo, their opponent's expression becomes surprised and almost fearful.
 * Gen is the only character who, having two distinct fighting styles, has two Super and two Ultra Combos (one Super and two Ultras for each style).
 * Before Super Street Fighter IV, all characters only had a single Ultra Combo.

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thumb|left|308px ウルトラコンボ