Capcom vs. SNK: Millennium Fight 2000

Capcom vs. SNK: Millennium Fight 2000 is a fighting game published by Capcom. It is the second game in the SNK vs. series, a video game series that features characters from Capcom and SNK games.

This game utilizes a "ratio" system, in that the "ratio" is a rating of a character's overall strength, ranging from 1 to 4. Teams of up to four can be assembled, but their combined ratios must equal and go no higher than 4. The gameplay uses the SNK-style four-button format. The player also has their choice of "groove", or attack meter. The SNK-Groove is based on Extra mode from The King of Fighters '94 to The King of Fighters '98, while Capcom-Groove is based on the gameplay system from Street Fighter Alpha.

An update to the original Capcom vs. SNK titled Capcom vs. SNK Pro was released on the Sega NAOMI GD-ROM hardware, Dreamcast, and PlayStation in 2001. New additions included Joe Higashi (from Fatal Fury) and Dan (from Street Fighter Alpha), new moves for existing characters, and new modes of play.

Ratio 4

 * Notes
 * 1. Hidden character.


 * 2. Added in Capcom vs. SNK Pro.

Story
In AD 2000, a special martial arts event is planned through a collaboration of the two most powerful world organizations: Garcia Financial Clique and Masters Foundation. The gala event will ease the political conflicts between the two powers. It's name was "Millennium Fight 2000". Many renowned martial artists have registered for the tournament. People around the world focus intensely on the upcoming exhibitions. The long-awaited opening ceremony is a huge success. No one notices the signs of impending chaos...

Reception
Overall, the game was well received by critics and players. However, there was some criticism directed to game roster, that is basically formed by characters from the Street Fighter series and The King of Fighters (with Morrigan Aensland from Darkstalkers, Raiden from Fatal Fury, and Nakoruru from Samurai Shodown, being the only exceptions). Since both companies have an extent number of fighting games franchises, that would allow more variety of characters and gameplay.

Another limitation in this game was in the ratio system, that is predetermined for each character, thus reducing the possibilities of team formations. The home versions even have a Pair Match mode where the player can choose any two characters since, in this mode, they're all rated 2.

Both problems were solved in its successor, Capcom vs. SNK 2: Mark of the Millennium 2001.