Hand Machinegun

Hand Machinegun is Rufus's back throw in Street Fighter IV and Street Fighter X Tekken' 

Description
Rufus somewhat comically (considering his massive frame) climbs his opponent and wraps his legs around their body, while elevated he proceeds to punch his opponent's face with speed that might rival E. Honda 's Hundred Hand Slap. He then proceeds to jump off his opponent and hits his opponent in their rear end to send them face first into the ground.

Street Fighter IV
Despite having the same opportunities as Head Bazooka, Hand Machinegun is largely ignored. Even with the damage nerf in Ultra Head Bazooka still does 5 more points of damage. The positioning of this attack is not as favorable to Rufus either compared to his forward throw. This attack can be used in some positioning to move the opponent into a corner, however this is not a benefit of Hand Machinegun specifically rather a trait common to all back throws.

Street Fighter X Tekken


Due to the added Roll mechanic, this attack is more useful, as the distance the opponent is thrown is just enough to put them back in the corner if they rolled from said place. Hand Machinegun suffers greatly from the Falcon Kick nerfs alongside the universal 2 frame increase from the main games for throws to activate just as much as Head Bazooka did. Unlike Head Bazooka, Hand Machinegun can't be comboed out of by Rufus's partner.