Cross Counter



The Cross Counter is one of Dudley's special attacks. Executed by performing a half-circle backward motion and pressing punch, the attack sees Dudley dropping his fists and sticking his chin out, saying "Go on, then!". If the opponent hits Dudley while in this state, a glint will appear in his eye and he will suddenly slide forward with a straight punch. This sudden counterattack cannot be blocked and the damage inflicted is greater than (and apparently proportional to) the damage Dudley just suffered. This move can even counter Ultra Combos (with Dudley suddenly countering after the first hit), but it cannot counter: If hit with any of the above, the counter does not happen and Dudley simply gets hit (or grabbed). This limits the attack's usefulness, as it is easily punished: Dudley is stationary while in the "ready" position and if he throws it out randomly, he can do nothing to stop an opponent walking up and throwing or sweeping him. However it can still be useful when Dudley can bait an attack and wait til the last second to enter the counter, such as an attempted reversal Shoryuken on wake-up. The amount of time Dudley remains in the "ready" position and how much damage the counter does depends on which punch button is used: light punch stays "ready" for longer but does less damage, while heavy punch is "ready" for less time but does more damage, and medium punch is somewhere in between. An EX Special version also exists with Dudley saying "Can't touch me!": if successful, Dudley does not one but three, consecutive, unblockable sliding punches back and forth across the opponent.
 * Airborne attacks such as jumping kicks, or anything where the opponent is not considered "on the ground"
 * Low attacks such as leg sweeps, crouching punches, or even low specials like the Cannon Spike
 * Regular throws and command grabs (such as the Mexican Typhoon or the Ultimate Atomic Buster)