Metsu Hadoken

 +  (Street Fighter IV series)

+ (Capcom vs SNK 2)

Metsu Hadoken is Ryu's first Ultra combo in the Street Fighter IV series, and Evil Ryu's first Ultra Combo in Super Street Fighter IV: Arcade Edition. It is more powerful and advanced in comparison to the Shinku Hadoken and is energised by the Satsui no Hadou, which is Ryu's Super combo in that series. It starts with Ryu forming a purple ball of Ki and as it is fully formed, he yells "Metsu!". He then fires it at the opponent whilst yelling "Hadoken!", inflicting a great deal of damage in the process. The attack itself is considered the better Ultra for Ryu as it has many combo opportunities, a projectile allowing it to be executed from any range, providing frame advantages that makes this a flexible Ultra to be used. However if timed wrong, this attack can be easily dodged by jumping over it or by using a move that allows the user to pass through projectiles and the afterlag will leave Ryu vulnerable to any attack of the opponent's choice. It follows the Shinku Hadoken motion but instead of one punch it requires 3 punches simultaneously. Metsu Hadoken also appears in Capcom vs. SNK 2 as Evil Ryu's Level 3 Super Combo. The motion for it in the game is Half-Circle Forward twice, which differs from its motion in the Street Fighter IV series.

The following are ways in which Ryu can combo into this Ultra:


 * Ryu can hit a Shoryuken, then Focus Attack Dash Cancel into Ultra;


 * He can hit an EX Tatsumaki whilst the opponent is in the corner and combo into Ultra;


 * He can catch the opponent in the air whilst he is jumping with a Medium Punch and hit them with the Ultra before they land;


 * He can fire an EX Hadoken (Shakunetsu Hadoken) which he can then Focus Attack Dash Cancel into Ultra. If Ryu catches the opponent with a Shakunetsu Hadoken whilst they are in the corner, then he can immediately follow up with the Metsu Hadoken without cancelling;


 * He can catch a jumping opponent with a Jab-Shoryuken and immediately follow up with the Ultra;
 * He can do a crouching Short(LK), then a crouching Jab(LP), then a Fierce(HP)-Shoryuken, then Focus Attack Dash Cancel into Ultra


 * And finally, he can hit it after the opponent has been Crumpled by a Focus Attack, just like many other Ultras.

thumb|300px|left

Evil Ryu's version of the Metsu Hadoken has some differences:


 * The attack can be charged before Evil Ryu releases it, similar to Gouken's Denjin Hadoken.


 * Under certain conditions, the attack will trigger an animation in which the blast hits the opponent full force. The exact requirements for triggering this animation are currently unknown, but it appears to be related to whether the opponent is standing or jumping, and possibly whether fired at point-blank range.

thumb|300px|left