Take No Prisoners



Take no Prisoner (which has gained some fan nicknames such as "The Hook"), is one of Rolento's super combos. Upon activation, he will reach down and pull up a tripwire hidden in the ground, which he presumably buried earlier. The wire will emerge from the ground in a line straight forward (the distance being determined in A-ism by whether it is a level 1, 2, or 3 Super Combo; in X-ism it will always reach to the end of the screen). At the same time, Rolento's henchman El Gado will appear near the top of the screen holding a hook. If the opponent is standing on the tripwire and does not block low, they will be entangled in it. Rolento will then hop up and hang his end of the wire on the hook. As he pulls on it, the opponent will be lifted upside-down to the hook, and dropped down hardly. This combo, when performed correctly, only has two hits- the initial trapping a foe and the hook dropping them. The delay between the trap and drop prevents this super combo from getting a "2-hit combo bonus", but is still quite powerful. The hitbox for the attack is somewhat quirky and it can sometimes be difficult to tell whether it will hit. When at very close range, often the Level 3 version will miss, necessitating the use of a lower level. However, the attack is better used at long range, especially in concert with another of his Super Combos, Steel Rain: because Steel Rain forces the opponent to block high and Rolento is free to move before it hits, immediately following with Take No Prisoner (which must be blocked low) makes damage almost unavoidable for the opponent if timed correctly. This tactic, because of its use of more than one Super Combo, is only possible in A-ism.