DCM

"Lock on! Last hit, odin, dva, tri, will destroy you! (ロックオン！当てた、アジン、ドゥヴァ、トゥリー、終ぉわらせてやる！)"

- Decapre

The DCM (Defensive Counter-Maneuver) is Decapre's second Ultra Combo in Ultra Street Fighter IV.

Description
Executed by charging backward then moving forward, backward, forward and pressing all 3 kick buttons, or for the anti-air version, charging down-backward then performing a "delta" motion and pressing all three kick buttons, Decapre performs a jumping knee strike that momentarily mounts her on her opponent's chest before launching them upwards as she somersaults back to the ground. As she lands, she draws her daggers before leaping up towards her foe, quickly delivering a series of slashes from multiple directions before slamming them into the ground.

There are two variants of this move: the first is a ground-to-ground attack, and the other an anti-air attack. It is similar to Twelve's X.F.L.A.T. Super Art, except Decapre shoots downwards for the final blow instead of upwards.

Trivia

 * The DCM is one of two Ultra Combos with an acronym-based name. The other is the CQC, which belongs to Decapre's "counterpart", Cammy.
 * This move bears a resemblance to the Ragnarok, one of Strider Hiryu's Hyper Combos in the Marvel vs. Capcom series.

Similar Moves

 * X.F.L.A.T