Marvel vs. Capcom: Infinite

Marvel vs. Capcom: Infinite (refered unofficially as Marvel vs. Capcom 4) is an upcoming crossover fighting game being developed by Capcom. It is the sixth entry in the Marvel vs. Capcom series of crossover fighting games featuring characters from Capcom and characters from the superhero comic book company Marvel Comics. The game was first announced at the PlayStation Experience 2016 and will be released in 2017 for the PlayStation 4, Xbox One, and PC.

Gameplay
Similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise, Marvel vs. Capcom: Infinite will feature a two-on-two battle system, instead of the three-on-three system used since Marvel vs. Capcom 2. The game will implement a gameplay mechanic similar to the Infinity Gems in Marvel Super Heroes; players will have access to powerful stones, known as "Infinite Stones", and each one provides a unique ability.

Infinite will also include a cinematic story experience, single-player modes (such as Training, Mission, and Arcade Mode) and online multiplayer with ranked and casual matches, global leardboards, and online lobbies with spectating.

Development
Marvel vs. Capcom: Infinite was officially unveiled during Sony's PlayStation Experience event in early December 2016. According to Marvel Comics and Capcom representatives, the decision to change the three-on-three battle system from the series' previous iteration was considered for a long time before ultimately settling on two-on-two fights for the sake of accessibility. Capcom's Director of Production, Michael Evans, sought to give casual Marvel vs. Capcom fans the ability to get into the game without being overwhelmed by introducing a more manageable two-character system. To expand the number of options for players, the "X-Factor" and assist attack mechanics from Marvel vs. Capcom 3 were removed in favor of the six Infinity Stones to provide teams with additional customization, and utilizes Switch Cancel combo, akin to Street Fighter X Tekken. Marvel and Capcom compared the Infinity Stones to the "Groove System" used in Capcom vs. SNK 2.Capcom's goal with the Infinity Stones was to create a level playing field by acting as a comeback enabler, and allowing players to compensate for their characters' deficiencies and enhance their strong points.