Input Masking

Input Masking is a tactic in Street Fighter games.

Description
Some actions such as dashing and Jumping can not be interrupted. However the Inputs done during these unchangeable actions are still registered. In a way Input Masking works similarly to Buffering, however with masking the action isn't intended to be stopped. When the uninterruptible action of a player is ended the very first frame of controlableness could be used to use the attack or action that was masked during the previous action.

Tactics
Masking tends to work best with Grabs style attacks due to their unblockable nature. 0 frame grabs work the best however other kinds can be used too, as players are likely react to the previous action in a delayed fasion if their personal reaction times are slow. 1 frame grabs such as Yoroitoshi can work very well due to the same reactions. Characters that can change their aerial trajectory or manipulate their Hurtbox in the air tend to get the most out of the jumping route while speedster characters such as Ibuki with her 18 frame Dash with a high horizontal distance tend to get the most out of dashing. Players should be careful of walking or jumping into attacks when attempting this and some players consider masking an online only tactic and can be stopped offline due to no lag.