Custom Combo



A Custom Combo is a gameplay element introduced and exclusive to the Street Fighter Alpha series.

Overview
The custom combo system was introduced in Street Fighter Alpha 2 to make up for the limited Chain combo system in said game. It returned in SFA2: Gold and every version of Street Fighter Alpha 3. The Custom Combo can be done with any character, but requires at least a level one or higher Super Combo Gauge. When two punches and a kick or two kicks and a punch are pressed, a noise will emit and the character will do a small action to indicate the successful start of a Custom Combo. The character will then begin to move faster and leave purple shadows behind whenever the character moves. The character will also begin moving slowly forward by his/herself.

When it is activated, the player will have a limited time to approach a foe and launch any series of attacks they wish. The attacks done will be done much faster than in regular gameplay and easily done in succession. In addition, any special attacks can also be done much faster and without any charge time (if needed). Lastly, characters hit with "knock down" attack can still be immediately attacks afterwards, provided they do not fall to the ground. Skilled players can figure out ways of making lengthy combos that could not be escaped normally.

However, the Custom Combo system does have drawbacks. Above all, if the character is attacked while doing a custom combo, it is ended immediately and the Super Combo Gauge will be emptied. The custom combo is of notably short length, usually only a few seconds, and the length depends solely on how much the S.C.G. is filled.