Bushin Gram - Ban

The Bushin Gram Ban is one of Zeku's special moves in ''Street Fighter V. ''It's one of the variants of Zeku's Bushin Gram technique.

Description
Executed by performing a forwards Shoryuken input and pressing kick, Zeku quickly jumps straight up while kicking upwards. An energy trail is trails his foot, forming a slashing arc. The opponent is kicked into the sky. Zeku is then unable to move for a short time after he lands. The move looks similar to Ibuki's Kazekiri. This variant of the Bushin Gram technique differs greatly from the others, slashing upwards rather than across the screen. A high pitched sword swing sound will play during the move.

Tactics
The move functions primarily as an anti-air. How high Zeku jumps depends on the intensity of the button pushed, with higher intensities causing higher jumps. However, the damage and range of the move remain constant throughout all intensities, and so do the startup frames.

Each intensity of the move carries unique properties. The light version has no notable differences, the medium version is throw invincible after frame 1, the fierce version is upper body invincible, and the EX version is fully invincible and hits multiple times.

The upper body invincibility of the heavy version makes it a very useful anti-air, making it hard for jump-ins to stuff the move. The full invincibility of the EX version allows Zeku to use it on wake-up in order to counter a meaty attack.

The move puts Zeku in a Counter Hit status during the move and a little bit after Zeku lands, allowing the opponent to potentially Crush Counter Zeku after a whiff or block. This makes the move extremely risky to use.