|Street Fighter V||+|
Executed by performing a quarter-circle forward motion and pressing punch, Abigail performs a single mid-section punch. If the initial punch hits his opponent, Abigail releases a series of three, rapid-fire punches, before eventually ending with an uppercut that knocks them to the ground. If the punch button is tapped rapidly, Abigail performs three more punches, prior to the uppercut.
The strength of the punch button pressed determines the angle of the initial punch. If Light Punch is pressed, Abigail delivers a short-ranged, body punch. If Medium Punch is pressed, Abigail performs a low-angled body punch that has better range than the Light version. If Heavy Punch is pressed, Abigail delivers a high-angled uppercut.
By pressing two punch buttons for this attack, Abigail delivers the same, low-angled body punch as his Medium version. If the initial punch hits his opponent, Abigail releases a series of six, rapid-fire punches, before eventually ending uppercutting them with two hands. If the punch button is tapped rapidly, Abigail performs four more punches, prior to the double uppercut.
This attack is Abigail's primary combo ender. It is a reliable way to inflict damage, while scoring a knockdown. Each version of this move is unsafe on block. If Abigail Punch is blocked or whiffed, the follow-up punches do not come out. This gives his opponent an opportunity to punish Abigail with a heavy-damaging combo. In addition, Abigail Punch can be cancelled into his Critical Art.
If the first punch hits, the player can choose whether or not to mash the punch button. If the punch button is tapped rapidly, Abigail inflicts slightly more damage. However, the trade-off is that Abigail knocks his opponent almost a fullscreen length, making it difficult for him to get pressure on wake-up. If the punch button isn't mashed, then the damage output remains minimal. In exchange, Abigail sends his opponent about back about 2/3 of the screen. This makes it easier for him to get okizeme and maintain offensive pressure.
The move's range, damage output, and properties is determined by the strength of the punch button. The Light version inflicts the least amount of damage and has minimal range. However, it has the fastest startup. The Light version can be cancelled from most of Abigail's normals. This version is mainly used for Light-confirms and hit-confirms that gives Abigail a guaranteed knockdown.
The Medium version has a longer startup, compared to the Light version. While the damage output is slightly increased, this version has the best range. It can be cancelled from Abigail's Medium and Heavy attacks, including Abi Blaster. The Medium version is best used to end combos when his opponent may be too far for the Light version.
The Heavy version has the longest startup and similar range to the Light version. What this version lacks in range makes up for it in the damage output. The Heavy version can be confirmed from Abigail's Medium and Heavy normals. The Heavy version is mainly used to inflict optimal damage at the end of combos.
The EX version has same startup as his Light version and the same range as his Medium version. It also inflicts more damage than his Heavy version. This version also gives Abigail one hit of armor, allowing him to power through his opponent's attacks. Unlike most special attacks, the EX version is more unsafe on block than the normal version.
|Abigail's Move List|
|Unique Attacks||Abi Hammer • Abi Lift • Abi Blaster • Vroom Vroom • Bang Bang • Abi Twist • Abi Scissor|
|V-Skills||Hungabee • C'mon Spare Tire|
|V-Triggers||Max Power • Hybrid Charge|
|Special Attacks||Abigail Punch • Giant Flip • Abigail Smash • Nitro Charge|
|Critical Arts||Abigail Special|