- "Big smash! Crush you like a can!"
|Street Fighter V||+|
Executed by performing a half-circle backward motion and pressing kick, Abigail grabs his opponent by the collar and tosses them high in the air. As they descend, Abigail winds up and delivers an open-handed, overhead strike. Using the palm of his hand, Abigail swats his opponent out of the air that causes them to bounce on the ground, leaving behind a large crater on impact.
Pressing two punch buttons performs the EX version of Abigail Smash. Instead of slamming them into the ground, Abigail swats his opponent into the stage wall, causing them to bounce off and back towards him.
This is a great command throw that has a fast startup and inflicts more damage than any of Abigail's normal throws. However, his command throw has a lot of recovery frames, leaving him vulnerable if this move whiffs. It is commonly used to break through his opponent's defenses. Abigail can use his command grab while they're blocking on wake-up. Abigail can frametrap his opponent with normals, such as Standing Light Kick, before surprising them with his command throw.
Because it's a command grab, this move cannot be blocked. It is great for keeping the opponent guessing, as well as utilizing tick throws. With it's fast startup, he can use this move to break down their defenses and deal a large chunk of damage at the same time. However, Abigail gets limited okizeme after hitting his opponent with this move. Unless he has them in the corner, Abigail is at least -1 after dashing forward during his opponent's quick rise or back rise. While he can get another Abigail Smash afterward, a 3-frame move can interrupt his attack. In the corner, Abigail can pressure his opponent with a pseudo-loop of his command throws.
Additionally, the strength of the kick button determines the move's range and damage. The Light version has the longest range, but inflicts the least amount of damage. The Heavy version inflicts the most damage, but has the shortest range. Each version has the same recovery frames on whiff. Additionally, each version inflicts same amount of damage and stun.
The EX version has the same reach and fast startup as the Light version, but only does roughly half the damage. However, similar to Necalli's command throw, it causes a wall bounce, giving Abigail a free juggle combo opportunity. He can then link Crouching Heavy Punch into Heavy Abigail Punch for optimal damage. This, on the other hand, puts his opponent at a distance where Abigail cannot maintain offensive pressure. Another option after EX Abigail Smash is confirming into his Abi Twist. While it inflicts less damage than Abigail Punch, he remains close to his opponent where he can perform another command grab on them.
By utilizing his command throw to pressure the opponent, Abigail can break down their defense and capitalize by inflicting massive amounts of damage.
- The EX version of this attack is functionally similar to Hugo's Ultra Throw.