- "You can't run away!"
|Street Fighter V||+|
Executed by performing two quarter-circle motions forward and pressing punch, Abigail winds up and delivers an open-handed, overhead strike. If the initial strike hits the opponent, it quickly knocks them to the ground. Abigail grabs his opponent by the sides, lifts them up, and suspends them from the ceiling like a speed bag. He then delivers a barrage of six punches to his suspended opponent as they rebound side-to-side with each hit. Abigail finishes his attack with a massive, open-handed slap that sends his opponent flying into the screen, humorously breaking it on impact before bouncing back on the stage.
Like most Critical Arts, this move is used to end combos to deal large amounts of damage to the opponent. This attack can be cancelled from most of Abigail's special moves such as Abigail Punch, Giant Flip, or Metro Crash. Abigail is also completely invincible during startup and active frames of this attack. Furthermore this attack is a decent anti-air move. It has a quick startup, and hits fully in front of Abigail, regardless of how high they are in their jump.
This super is arguably the most dangerous of the entire Street Fighter V cast. While it is not the most damaging Critical Art in the game, the potential damage output Abigail can inflict in one combo is significantly higher. The most common special attack to link into his Abigail Special is his Abigail Punch, a frequent combo ender that does large amounts damage by itself. Other characters have to be quickly cancel into their own Critical Art the very moment their special attack hits their opponent. In Abigail's case, he can get the whole animation and damage of his specials, making Abigail Special one of easiest moves to cancel from his special attacks.
Even with damage scaling, this Critical Art ensures this attack will always do a good amount of damage. With a Heavy jump-in attack or a fully charged Standing Hard Punch to start the combo while his first V-Trigger is active, Abigail can potentially deplete the life bar of 900 HP characters like Akuma in one combo. Other characters with 925 HP like Ibuki may leave them with only a sliver of health left, needing only a single hit to be defeated afterwards. If the opponent blocks a fully charged Heavy Punch while his first V-Trigger is active, Abigail can easily cancel into his Critical Art due to the initial guard break. In return, the trade-off is the total damage is scaled.
Despite the insane damage potential, the main weakness of Abigail Special is its extremely long recovery frames. If Abigail's Critical Art is blocked or whiff, he is unable to defend himself, due to the 118 frames of recovery and being -95 on block. This means that his opponent can retaliate with a full, jump-in combo of their own if Abigail is unsuccessful with his Critical Art.
- Despite its appearance, this move is not an overhead attack.
- When the camera is zoomed out it is shown that the opponent simply floats in the air while Abigail punches them before the final hit.