Street Fighter Wiki
Register
Advertisement

The Air Slasher (エアスラッシャー Ea Surasshā?), also known as the "Max Out", is one of Dee Jay's special attacks, introduced along with him in Super Street Fighter II.

Input
Most appearances Arcade Stick CBArcade-Stick-Right+Arcade Button Punch
Ultra Street Fighter IV
(OMEGA Mode)
Arcade Stick QCF+Arcade Button Punch
Street Fighter 6
(Modern)
Arcade Stick CB+Modern SP

Description[]

"Produce a forward-moving shockwave with a high-speed uppercut. Useful for checking opponents at range."
—Description, Street Fighter 6
Airslasher

Air Slasher in Super Street Fighter IV.

Air Slasher

"Max Out!" Air Slasher/Max Out, as seen in Super Street Fighter II Turbo Revival.

Executed by charging backward then pressing forward and punch, Dee Jay whips his arm across in an uppercut motion, creating a shock wave which travels across the screen, cutting through the air. The attack is extremely similar to Charlie's version of the Sonic Boom.

The speed of the projectile is determined by the punch button pressed.

The EX Special version introduced in Super Street Fighter IV causes Dee Jay to launch two consecutive projectiles by whipping both arms across the air. Both projectiles have less startup time and travel faster than the normal version.      

In Ultra Street Fighter IV's OMEGA Mode, Air Slasher has the same input as Ryu's Hadoken, as Dee Jay is a command character in this edition. In addition, the EX version requires a second punch button input to launch the second projectile.

In Street Fighter 6, Dee Jay can throw double Air Slashers without spending Drive Gauge, while the EX Air Slasher creates a multi-hitting, ring-shaped Air Slasher which nullifies opponent projectiles. Dee Jay can also feint an Air Slasher with the Arcade-Button-LPunch version.

Tactics[]

This move is not very effective in projectile wars due to its charge motion (unless one is quickly charged right after another), thus being best used to occasionally zone out opponents and keep them at bay, finish combos or buy time for another strategy.

However, a lot like most charge motion projectiles, Dee Jay can recover quickly in some cases and follow up with another quick move, though possibly not another Air Slasher.

The new double Air Slasher in Street Fighter 6 gives Dee Jay an even stronger answer to fireball wars than ever before. However, Drive Impact's two hits of Super Armor can absorb both fireballs and leave Dee Jay vulnerable to a massive punish. Careful usage of the single Air Slasher, the double, and the feint is crucial to keeping the opponent guessing and leaving them vulnerable to other options.

Trivia[]

  • In the Super Street Fighter II games, the Air Slasher is very similar in appearance to Sagat's Tiger Shot, though the latter is vertical while the former is horizontal.
  • In the American version he says "Max Out" in it's full name but in Japan he only says "Slash".

Similar moves[]


Gallery[]

Sprites[]

Street Fighter Alpha 3

Advertisement