Annihilate Sword is one of Seth's special attacks in Street Fighter V.
Street Fighter V | + (During vertical or forward jump) |
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Description[]
Executed by performing a quarter-circle back motion and pressing kick during a neutral or forward jump, Seth performs an axe kick in midair that's visually similar to Zeku's Bushin Kirinkyaku. The EX Special version has Seth perform two axe kicks consecutively, like Nash's EX Moonsault Slash.
Tactics[]
Annihilate Sword is Seth's only airborne special move. Despite having a lengthy startup, it is one of his more versatile attacks. In some cases, Seth can use Annihilate Sword to change the trajectory of his jump-in while attacking at the same time. During the startup frames, he momentarily stalls in midair before coming down with an axe kick. It functions similarly to Cammy's Cannon Strike. Annihilate Sword can be used to bait out ill-timed anti-air attacks or even throws. By mixing up this special move with regular jump-in attacks, the opponent has to be prepared to deal with constant air attacks and pressure that Seth can potentially bring.
This move is mainly used to end combos, usually set up with a jump-cancel from EX Cruel Disaster. Hitting the opponent with Jumping Medium Punch before cancelling into Annihilate Sword not only inflicts decent damage, but it also puts Seth very close the opponent to give him good okizeme. However, this attack can serve as a solid combo starter. It requires Seth to hit his opponent as he is approaching the ground rather than being high in the air. However, doing so gives him enough frame advantage to link into Crouching Light Punch for a follow-up combo.
Additionally, frame advantage is determined by where Seth strikes his opponent. It is recommended to hit the opponent prior to landing on the ground to get the most frame advantage. Even on block, Seth can still maintain pressure and keep his turn with a well-timed or placed Annihilate Sword. However, hitting the opponent too high can potentially make Seth lose frame advantage. If blocked, his opponent can easily punish him.
The startup, range, and damage output is determined by the strength of the kick button pressed. The Light version has the fastest startup, but the shortest range and least damage. The Heavy version has the longest startup. However, it moves Seth slightly forward to give it better range. It also inflicts the most damage. Additionally, the Heavy version results in a knockdown. EX Annihilate Sword has 10-frame startup, inflicts more damage than the Heavy version and also knocks down the opponent.
If his first V-Trigger is active, Seth can cancel Annihilate Sword into Hell's Gate; where he reappears behind his opponent and hits them with an upward punch that launches his opponent on hit. This attack is visually similar to Old Zeku's V-Skill.
Gallery[]
Trivia[]
- Annihilate Sword and its Hell's Gate followup during Tanden Ignition resemble Makoto's Tsurugi and Fukiage special moves. Tsurugi is the Japanese word for sword, furthering the connection.
- Following Hell's Gate, Seth briefly assumes Makoto's idle pose, further supporting the idea that these two moves are modified copies of Makoto’s Tsurugi and Fukiage.
Seth's Move List | |
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Throws | Genocide Shot • Death Throw |
Unique Attacks | Yosokyaku • Tenmakujinkyaku • Scythe Kick • Double Zoom Punch • Step Shoot • Hazard Blow • Head Hunter • Turning Slicer • Twin Claw • Tanden Combination • Shoot Slicer • Fatal Rush |
V-Skills | Tanden Engine • Tanden Booster |
V-Reversal | Calamity Shutter |
V-Shift Break | Hell's Punishment |
V-Triggers | Tanden Ignition • Tanden Maneuver |
Special Attacks | Sonic Boom • Shoryuken • Hyakuretsukyaku • Tanden Engine • Spinning Piledriver • Yoga Teleport • Chariot Tackle • Hecatoncheires • Mad Cradle • Cruel Disaster • Annihilate Sword |
Super Combos | Tanden Storm |
Ultra Combos | Tanden Stream • Tanden Typhoon |
Critical Arts | Tanden Destruction • Tanden Extreme |