- This is about the V-Skill. For the gameplay move, see here.
|Street Fighter V||or ++|
Executed by pressing Medium Punch and Medium Kick simultaneously, Gill strikes a defensive stance. While in this stance, he can parry a single incoming attack, similar to Ryu's V-Skill. This move can be performed while standing or crouching.
This move is one of Gill's defensive options. It has a fast, 2-frame startup, although it's not a reversal. This parry is active for a total of 9 frames. If Gill guesses and times his opponent's attack properly, he effortlessly deflects it and recovers quicker than they can. With this faster recovery, Gill can begin a combo for optimal damage and positional advantage, or go for a throw to create separation between his opponent. This V-Skill cannot counter projectiles or any of his opponent's Critical Arts.
Unlike Ryu's Mind Eye, Gill has to take more risks while using his V-Skill. He has parry the correct type of attacks to maintain his advantage. While Ryu can parry high, mid, and low attacks with his V-Skill altogether, Gill has to read and guess correctly which type of attack to deflect. The standing version only counters High and Medium attacks, while the crouching version parries low attacks. Not only Gill has to guess whether his opponent may attack high or low, but he also has to time the attack correctly. A mistimed parry, or an incorrect guess on a high/low attack leaves Gill. vulnerable in a Counter Hit state.
Despite this risk, Gill's recovery after parrying an attack is nearly instant. While Ryu needs about 5 frames of recovery upon a successful deflection, Gill can immediately perform any one of his attacks to disrupt his opponent's offense. This, in turn, balances the risks he takes and the reward he receives, compared to other characters' parries.