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'''Bolt Charge''' (ボルトチャージ ''Boruto Chāji'')  is one of [[Laura]]'s [[Special Attack|special attacks]], introduced in the ''[[Street Fighter V]]''.
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The '''Bolt Charge''' (ボルトチャージ ''Boruto Chāji'')  is one of [[Laura]]'s [[Special Attack|special attacks]], introduced along with her in ''[[Street Fighter V]]''.
   
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:615px;"
 
|+'''Input'''
 
|+'''Input'''
 
|-
 
|-
 
! scope="row"|All appearances
 
! scope="row"|All appearances
|[[Image:Arcade Stick QCF.png|Quarter-circle forward]] {{+}} [[Image:Arcade_Button_Punch.png|Punch]] ({{+}} [[Image:Arcade Button Punch.png|Punch]] or [[Image:Arcade Button Kick.png|Kick]] for varied followups)
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|[[Image:Arcade Stick QCF.png|Quarter-circle forward]] {{+}} [[Image:Arcade_Button_Punch.png|Punch]] ({{+}} [[Image:Arcade Button Punch.png|Punch]] or [[Image:Arcade Button Kick.png|Kick]] for varied followups, medium and EX versions only)
 
|}
 
|}
   
== Description ==
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==Description==
Executed by performing a quarter-circle forward motion and pressing punch, Laura performs an elbow strike, the property of which depends on the strength of the button used:
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Executed by performing a quarter-circle forward motion and pressing punch, Laura performs an elbow strike, whose properties are determined by the punch button pressed:
   
* When performed with light punch, Bolt Charge moves forward on the ground. This version has no followup, but serves as Laura's safest special move, leaving her at only -2 on block.
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* Light punch version has Bolt Charge move forward on the ground. This version has no followup, but serves as Laura's safest special move, leaving her at only -2 on block.
* When performed with medium punch, Bolt Charge moves forward much like its light punch variant. Unlike the light version, however, medium Bolt Charge has two followups:
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* Medium punch version has Bolt Charge move forward much like light punch version, but unlike the former, however, medium Bolt Charge has two followups:
 
** '''Split River''' is done by pressing any punch button shortly after connecting with a medium (or EX) Bolt Charge. This move has Laura transition from an elbow strike into a leg lock that knocks her opponent down and exchanges sides.
 
** '''Split River''' is done by pressing any punch button shortly after connecting with a medium (or EX) Bolt Charge. This move has Laura transition from an elbow strike into a leg lock that knocks her opponent down and exchanges sides.
 
** '''Rodeo Break''' is performed by pressing any kick button shortly after connecting with a medium (or EX) Bolt Charge. Like her Split River, Laura transitions into a grapple--this time, into an armlock--but does not exchange sides with her opponent.
 
** '''Rodeo Break''' is performed by pressing any kick button shortly after connecting with a medium (or EX) Bolt Charge. Like her Split River, Laura transitions into a grapple--this time, into an armlock--but does not exchange sides with her opponent.
* When performed with heavy punch, Laura launches diagonally upwards elbow-first for an anti-air Bolt Charge that, if it connects, grabs the opponent and slams them back into the ground.
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* Heavy punch version has Laura launch herself elbow-first diagonally upwards, making it an anti-air Bolt Charge that grabs the opponent and slams them back into the ground if it connects.
   
The [[EX Special]] variant functions in much the same way as her medium punch Bolt Charge, but has a hit of armor that allows Laura to power through a single attack.
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The [[EX Special]] version functions in much the same way as the medium punch version, but has a hit of armor that allows Laura to power through a single attack.
   
 
Under the effects of [[Spark Show]], Bolt Charge gains increased damage and stun.
 
Under the effects of [[Spark Show]], Bolt Charge gains increased damage and stun.
   
== Tactics ==
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==Tactics==
 
Bolt Charge serves as Laura's most versatile move, with all variants finding a place in her arsenal. Light Bolt Charge leaves Laura at a very small disadvantage on block which keeps her safe at close quarters, and if it happens to hit she can perform a nigh-inescapable [[Sunset Wheel]] afterwards. Medium Bolt Charge is her general-purpose combo move, giving her the ability to carry her opponent around the screen and, if need be, shift her position to keep herself in an advantageous spot--this applies to EX Bolt Charge as well, with the added benefit of armor. Heavy Bolt Charge is Laura's strongest anti-air (though not her quickest), and it can also be used to end certain combos both in and out of [[V-Trigger]]. In short, Bolt Charge is a vital part of Laura's offense, and its utility is not to be underestimated.
 
Bolt Charge serves as Laura's most versatile move, with all variants finding a place in her arsenal. Light Bolt Charge leaves Laura at a very small disadvantage on block which keeps her safe at close quarters, and if it happens to hit she can perform a nigh-inescapable [[Sunset Wheel]] afterwards. Medium Bolt Charge is her general-purpose combo move, giving her the ability to carry her opponent around the screen and, if need be, shift her position to keep herself in an advantageous spot--this applies to EX Bolt Charge as well, with the added benefit of armor. Heavy Bolt Charge is Laura's strongest anti-air (though not her quickest), and it can also be used to end certain combos both in and out of [[V-Trigger]]. In short, Bolt Charge is a vital part of Laura's offense, and its utility is not to be underestimated.
   

Revision as of 01:03, 9 September 2016

The Bolt Charge (ボルトチャージ Boruto Chāji)  is one of Laura's special attacks, introduced along with her in Street Fighter V.

Input
All appearances Quarter-circle forward + Punch (+ Punch or Kick for varied followups, medium and EX versions only)

Description

Executed by performing a quarter-circle forward motion and pressing punch, Laura performs an elbow strike, whose properties are determined by the punch button pressed:

  • Light punch version has Bolt Charge move forward on the ground. This version has no followup, but serves as Laura's safest special move, leaving her at only -2 on block.
  • Medium punch version has Bolt Charge move forward much like light punch version, but unlike the former, however, medium Bolt Charge has two followups:
    • Split River is done by pressing any punch button shortly after connecting with a medium (or EX) Bolt Charge. This move has Laura transition from an elbow strike into a leg lock that knocks her opponent down and exchanges sides.
    • Rodeo Break is performed by pressing any kick button shortly after connecting with a medium (or EX) Bolt Charge. Like her Split River, Laura transitions into a grapple--this time, into an armlock--but does not exchange sides with her opponent.
  • Heavy punch version has Laura launch herself elbow-first diagonally upwards, making it an anti-air Bolt Charge that grabs the opponent and slams them back into the ground if it connects.

The EX Special version functions in much the same way as the medium punch version, but has a hit of armor that allows Laura to power through a single attack.

Under the effects of Spark Show, Bolt Charge gains increased damage and stun.

Tactics

Bolt Charge serves as Laura's most versatile move, with all variants finding a place in her arsenal. Light Bolt Charge leaves Laura at a very small disadvantage on block which keeps her safe at close quarters, and if it happens to hit she can perform a nigh-inescapable Sunset Wheel afterwards. Medium Bolt Charge is her general-purpose combo move, giving her the ability to carry her opponent around the screen and, if need be, shift her position to keep herself in an advantageous spot--this applies to EX Bolt Charge as well, with the added benefit of armor. Heavy Bolt Charge is Laura's strongest anti-air (though not her quickest), and it can also be used to end certain combos both in and out of V-Trigger. In short, Bolt Charge is a vital part of Laura's offense, and its utility is not to be underestimated.

Gallery