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The '''Bolt Charge''' (ボルトチャージ ''Boruto Chāji'')  is one of [[Laura]]'s [[Special Attack|special attacks]], introduced along with her in ''[[Street Fighter V]]''.
 
The '''Bolt Charge''' (ボルトチャージ ''Boruto Chāji'')  is one of [[Laura]]'s [[Special Attack|special attacks]], introduced along with her in ''[[Street Fighter V]]''.
   
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:615px;"
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:195px;"
 
|+'''Input'''
 
|+'''Input'''
 
|-
 
|-
! scope="row"|All appearances
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| scope="row" style="text-align:center;"|'''Bolt Charge'''
|[[Image:Arcade Stick QCF.png|Quarter-circle forward]] {{+}} [[Image:Arcade_Button_Punch.png|Punch]] ({{+}} [[Image:Arcade Button Punch.png|Punch]] or [[Image:Arcade Button Kick.png|Kick]] for varied followups, medium and EX versions only)
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| style="text-align:center;"|[[Image:Arcade Stick QCF.png|Quarter-circle forward]]'''+'''[[Image:Arcade_Button_Punch.png|Punch]]
  +
|-
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| style="text-align:center;"|'''Split River'''
  +
| style="text-align:center;"|[[File:Arcade Stick QCF.png|link=https://streetfighter.wikia.com/wiki/File:Arcade_Stick_QCF.png]]'''+'''[[File:Arcade-Button-MPunch.png|link=https://streetfighter.wikia.com/wiki/File:Arcade-Button-MPunch.png]]'''>'''[[File:Arcade Button Punch.png|link=https://streetfighter.wikia.com/wiki/File:Arcade_Button_Punch.png]]
  +
|-
  +
| style="text-align:center;"|''' Rodeo Break'''
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| style="text-align:center;"|[[File:Arcade Stick QCF.png|link=https://streetfighter.wikia.com/wiki/File:Arcade_Stick_QCF.png]]'''+'''[[File:Arcade-Button-MPunch.png|link=https://streetfighter.wikia.com/wiki/File:Arcade-Button-MPunch.png]]'''>'''[[File:Arcade Button Kick.png|link=https://streetfighter.wikia.com/wiki/File:Arcade_Button_Kick.png]]
 
|}
 
|}
   
 
==Description==
 
==Description==
Executed by performing a quarter-circle forward motion and pressing punch, Laura performs an elbow strike, whose properties are determined by the punch button pressed:
+
Executed by performing a quarter-circle forward motion and pressing punch, Laura performs a lunging elbow strike. The strength of the punch button gives this move different properties. The Light version allows Laura to move forward horizontally on the ground. The Heavy version has Laura launching herself elbow-first diagonally upwards. If the move hits, Laura then grabs her opponent, slams them to the ground and locks them in an armbar.
   
* Light punch version has Bolt Charge move forward on the ground. This version has no followup, but serves as Laura's safest special move, leaving her at only -2 on block.
+
The Medium version also allows Laura to move forward horizontally on the ground, but at a further distance. Unlike the Light version, this version has additional follow-ups if the first move hits.
* Medium punch version has Bolt Charge move forward much like light punch version, but unlike the former, however, medium Bolt Charge has two followups:
 
** '''Split River''' is done by pressing any punch button shortly after connecting with a medium (or EX) Bolt Charge. This move has Laura transition from an elbow strike into a leg lock that knocks her opponent down and exchanges sides.
 
** '''Rodeo Break''' is performed by pressing any kick button shortly after connecting with a medium (or EX) Bolt Charge. Like her Split River, Laura transitions into a grapple--this time, into an armlock--but does not exchange sides with her opponent.
 
* Heavy punch version has Laura launch herself elbow-first diagonally upwards, making it an anti-air Bolt Charge that grabs the opponent and slams them back into the ground if it connects.
 
   
The [[EX Special]] version functions in much the same way as the medium punch version, but has a hit of armor that allows Laura to power through a single attack.
+
[[File:SplitRiver.jpg|thumb|250x250px|Laura hyperextending [[Cammy]]'s leg using Split River.]]
  +
*'''Split River -''' By pressing any punch button shortly after her elbow hits her opponent, Laura swings and rotates herself over her descending opponent. As they drop to the ground, Laura scissors her legs around one of her opponent's legs. Laura applies a Hamstring Leglock once they hit the ground, applying pressure on their hamstrings and ankle. After Laura lets go of her opponent's leg, she will be on the other side of the screen.
  +
  +
[[File:RodeoBreak.jpg|thumb|250x250px|Laura hyeperextending Cammy's shouder using Rodeo Break.]]
  +
*'''Rodeo Break -''' By pressing any kick button shortly after her elbow hits her opponent, Laura grabs one of her opponent's arms and swings herself over them. She scissors her legs around the trapped arm and uses her own body weight to bring the opponent down. As Laura lands on the ground, puts her opponent in a Cross Armbar, hyperextending their shoulder joint and elbow.
   
 
Under the effects of [[Spark Show]], Bolt Charge gains increased damage and stun.
 
Under the effects of [[Spark Show]], Bolt Charge gains increased damage and stun.
   
 
==Tactics==
 
==Tactics==
Bolt Charge serves as Laura's most versatile move, with all variants finding a place in her arsenal. Light Bolt Charge leaves Laura at a very small disadvantage on block which keeps her safe at close quarters, and if it happens to hit she can perform a nigh-inescapable [[Sunset Wheel]] afterwards. Medium Bolt Charge is her general-purpose combo move, giving her the ability to carry her opponent around the screen and, if need be, shift her position to keep herself in an advantageous spot--this applies to EX Bolt Charge as well, with the added benefit of armor. Heavy Bolt Charge is Laura's strongest anti-air (though not her quickest), and it can also be used to end certain combos both in and out of [[V-Trigger]]. In short, Bolt Charge is a vital part of Laura's offense, and its utility is not to be underestimated.
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[[File:BoltChargeHeavy.jpg|thumb|250x250px|Laura putting Cammy in an armbar using Heavy Bolt Charge.]]
  +
Bolt Charge serves as Laura's most versatile move, with all variants finding a place in her arsenal. Each version of this move serves as a different tool for Laura's offense, depending on the situation.
  +
  +
The Light version travels a short distance and has no follow-up, unlike the Medium and EX version. However, this version starts up Laura's vortex as she suffocates her opponents with a blockstring of normals. It's -2 on block, making it a safe pressure tool. It's also +2 on hit. Laura can continue the pressure and keep her opponent guessing by mixing up throws and command grabs.
  +
  +
The Medium version trades the vortex setup for damage and a knockdown. It has two follow-ups, which inflicts the same amount damage. The only difference between the two follow-ups is that the Split River switches sides with her opponent. If Laura is in the corner, she can use Split River to regain positional advantage. However, this move is punishable on block. The [[EX Special]] version functions in much the same way as the Medium version. However, this version has one hit of armor that allows Laura to power through a single attack and retaliate with her Bolt Charge, plus a follow-up.
  +
  +
The Heavy version is one of Laura's anti-air moves. It's got some upper-body invincibility, with specific hitboxes near the latter stages of the move. However, this version is not considered a reversal. It can be stuffed out if Laura performs this move too late. That being said, it is a decent anti-air option, capable of beating out most air normals and leading into a knockdown.
  +
  +
In short, Bolt Charge is a vital part of Laura's offense, and its utility is not to be underestimated.
   
 
== Gallery ==
 
== Gallery ==
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hb charge.jpg|Laura using her Heavy Bolt Charge against Ken.
 
hb charge.jpg|Laura using her Heavy Bolt Charge against Ken.
 
images (5).jpg|Laura using her Rodeo Break against Ryu.
 
images (5).jpg|Laura using her Rodeo Break against Ryu.
  +
BoltCharge.gif|Laura's Light, Medium, Heavy, and EX Bolt Charge.
  +
SplitRiver.gif|Laura using Split River against Cammy after Medium Bolt Charge.
  +
RodeoBreak.gif|Laura using Rodeo Break against Cammy after Medium Bolt Charge.
 
</gallery>
 
</gallery>
[[Category:Attacks]]
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  +
==Trivia==
  +
  +
*The Split River is based off of an official [https://en.wikipedia.org/wiki/Kodokan_Judo Kodokan Judo] technique called ''Juji-Gatame'' '''(十字固め)'''. In professional wrestling, it is commonly referred as the Cross Armbreaker.{{Laura1}}[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Laura's Special Attacks]]
 
[[Category:Laura's Special Attacks]]
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[[Category:Command Grabs]]
 
[[Category:Command Grabs]]
 
[[Category:Unblockable Attacks]]
 
[[Category:Unblockable Attacks]]
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[[Category:Special Movements]]

Latest revision as of 01:12, May 20, 2020

The Bolt Charge (ボルトチャージ Boruto Chāji)  is one of Laura's special attacks, introduced along with her in Street Fighter V.

Input
Bolt Charge Arcade Stick QCF+Arcade Button Punch
Split River Arcade Stick QCF+Arcade-Button-MPunch>Arcade Button Punch
 Rodeo Break Arcade Stick QCF+Arcade-Button-MPunch>Arcade Button Kick

DescriptionEdit

Executed by performing a quarter-circle forward motion and pressing punch, Laura performs a lunging elbow strike. The strength of the punch button gives this move different properties. The Light version allows Laura to move forward horizontally on the ground. The Heavy version has Laura launching herself elbow-first diagonally upwards. If the move hits, Laura then grabs her opponent, slams them to the ground and locks them in an armbar.

The Medium version also allows Laura to move forward horizontally on the ground, but at a further distance. Unlike the Light version, this version has additional follow-ups if the first move hits.

SplitRiver

Laura hyperextending Cammy's leg using Split River.

  • Split River - By pressing any punch button shortly after her elbow hits her opponent, Laura swings and rotates herself over her descending opponent. As they drop to the ground, Laura scissors her legs around one of her opponent's legs. Laura applies a Hamstring Leglock once they hit the ground, applying pressure on their hamstrings and ankle. After Laura lets go of her opponent's leg, she will be on the other side of the screen.
RodeoBreak

Laura hyeperextending Cammy's shouder using Rodeo Break.

  • Rodeo Break - By pressing any kick button shortly after her elbow hits her opponent, Laura grabs one of her opponent's arms and swings herself over them. She scissors her legs around the trapped arm and uses her own body weight to bring the opponent down. As Laura lands on the ground, puts her opponent in a Cross Armbar, hyperextending their shoulder joint and elbow.

Under the effects of Spark Show, Bolt Charge gains increased damage and stun.

TacticsEdit

BoltChargeHeavy

Laura putting Cammy in an armbar using Heavy Bolt Charge.

Bolt Charge serves as Laura's most versatile move, with all variants finding a place in her arsenal. Each version of this move serves as a different tool for Laura's offense, depending on the situation.

The Light version travels a short distance and has no follow-up, unlike the Medium and EX version. However, this version starts up Laura's vortex as she suffocates her opponents with a blockstring of normals. It's -2 on block, making it a safe pressure tool. It's also +2 on hit. Laura can continue the pressure and keep her opponent guessing by mixing up throws and command grabs.

The Medium version trades the vortex setup for damage and a knockdown. It has two follow-ups, which inflicts the same amount damage. The only difference between the two follow-ups is that the Split River switches sides with her opponent. If Laura is in the corner, she can use Split River to regain positional advantage. However, this move is punishable on block. The EX Special version functions in much the same way as the Medium version. However, this version has one hit of armor that allows Laura to power through a single attack and retaliate with her Bolt Charge, plus a follow-up.

The Heavy version is one of Laura's anti-air moves. It's got some upper-body invincibility, with specific hitboxes near the latter stages of the move. However, this version is not considered a reversal. It can be stuffed out if Laura performs this move too late. That being said, it is a decent anti-air option, capable of beating out most air normals and leading into a knockdown.

In short, Bolt Charge is a vital part of Laura's offense, and its utility is not to be underestimated.

Gallery Edit

TriviaEdit

  • The Split River is based off of an official Kodokan Judo technique called Juji-Gatame (十字固め). In professional wrestling, it is commonly referred as the Cross Armbreaker.
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