The Borscht Dynamite (ボルシチダイナマイト, Borushichi Dainamaito) is one of Zangief's special attacks, introduced in Street Fighter V. It is the aerial adaptation of the Spinning Piledriver.
Street Fighter V | + (During neutral/forward jump) (Near opponent in air) |
---|---|
Street Fighter 6 (Classic) |
+ (During a jump)(Near opponent) |
Street Fighter 6 (Modern) |
(During a jump)(Near opponent) |
Description[]
- "A lariat performed by extending both arms and spinning. Invulnerable to projectiles during the duration of the spin."
- —Street Fighter 6
Executed by performing a full circle motion and punch while in midair, Zangief starts the move by grabbing the opponent and hitting them with a lariat that flips the opponent upside down. He spins around once and grabs the opponent again, this time, holding the opponent in the same manner as the Spinning Piledriver. In Street Fighter 6, the input for this move changed to performing a full circle motion and pressing kick (or pressing Special Attack for Modern Control) while in midair.
Tactics[]
The strength of the punch button pressed determines the range and damage inflicted for this move. Light version has the longest range, but does the least damage. Conversely, the Heavy version has the shortest range, but inflicts the most damage. While the EX version does the same amount of damage as the Medium version, its longer reach and high speed make it useful in certain combos, such as after Zangief hits the opponent with his Cyclone Lariat, allowing him to follow up for more damage and a hard knockdown. It can also be used following a Crush Counter against an airborne opponent.
A well-timed Borscht Dynamite can grab an opponent in mid-attack, instantly stopping their momentum. The range of the Borscht Dynamite is far greater than that of a standard throw, meaning Zangief can surprise opponents by grabbing them from a distance as they are performing another move. In Street Fighter V: Arcade Edition, both moves have increased power and potential as combo finishers during his second V-Trigger.
This is arguably one of Zangief's best tools introduced in Street Fighter V. It has 3-frame startup that can be used both high and low to the ground. This makes it great for reacting on jump ins and catching opponents that try to escape Zangief's suffocating offensive pressure. Using this effectively will shut down the air and force opponents to play the ground game where Zangief is stronger and more effective. It also works extremely well in conjunction with his regular throws Atomic Drop and Captured, as it can be used as a pseudo Option Select against opponents with high Jump apexes.
Gallery[]
Trivia[]
- Rather than ending in a sitting piledriver like the standard Screw Piledriver, Borscht Dynamite is instead based on the Tombstone Piledriver, ending with the opponent in a belly-to-belly position in between Zangief's knees. The technique has been used by a wide range of wrestlers, but is most prominently associated with professional wrestlers Undertaker and Kane.