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{{quote|{{nihongo|Limiter! Off!|リミッター! オフ!|Rimittaa! Ofu!}}|[[C. Viper]]}}
The '''Burst Time''' is [[C. Viper]]'s [[Ultra Combo]] in ''[[Street Fighter IV]]'' and her first Ultra Combo in ''[[Super Street Fighter IV]]''.
 
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[[File:SFIV Viper vs Guile.jpg|right|thumb|280px|C. Viper executing Burst Time on [[Guile]].]]
 
The {{Nihongo|'''Burst Time'''|バーストタイム|Baasuto Taimu}} is [[C. Viper]]'s [[Ultra Combo]] in ''[[Street Fighter IV]]'' and her first Ultra Combo in ''[[Super Street Fighter IV]]''.
   
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:230px;"
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:245px;"
 
|+'''Input'''
 
|+'''Input'''
 
|-
 
|-
! scope="row"|All appearances
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! scope="row" |All appearances
 
|[[Image:Arcade Stick QCF.png|Quarter-circle forward]][[Image:Arcade Stick QCF.png|Quarter-circle forward]] {{+}} [[Image:Arcade Button Punch x3.png|All 3 punch buttons]]
 
|[[Image:Arcade Stick QCF.png|Quarter-circle forward]][[Image:Arcade Stick QCF.png|Quarter-circle forward]] {{+}} [[Image:Arcade Button Punch x3.png|All 3 punch buttons]]
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|}
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{| align="center" border="1" cellpadding="1" cellspacing="1"
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|+'''Damage'''
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|-
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! scope="row" |'''C. Viper'''
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| '''441'''
 
|}
 
|}
   
 
==Description==
 
==Description==
Executed by performing two quarter-circle forward motions and pressing all 3 punch buttons, Viper charges her glove before pounding the ground, causing an electric explosion that knocks her opponent into the air. As they begin to fall to the ground, she uses her boots to spin in the air, delivering a series of four high-damage flaming somersaults to the opponent.
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Executed by performing two quarter-circle forward motions and pressing all 3 punch buttons, Viper deactivates her glove's limiter and charges before pounding the ground, causing an electric explosion that knocks her opponent into the air. As they begin to fall to the ground, she delivers a series of four high-damage flaming somersaults to the opponent.
   
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==Tactics==
The move is well known for its combo potential (e.g. [[Seismic Hammer]] to [[Burning Kick]] juggle, or fierce [[Thunder Knuckle]] air juggle) and blocking difficulty (as it can only be blocked low), but also has very strict timing.
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The move is well known for its combo potential (e.g. [[Seismic Hammer]] to [[Burning Kick]] juggle, or fierce [[Thunder Knuckle]] air juggle) and blocking difficulty (as it can only be blocked low), but also has very strict timing. However, if the opponent avoided the first hit by jumping, the four kicks can hit them as an anti-air.
   
 
==Gallery==
 
==Gallery==
<gallery captionalign="left">
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<gallery>
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Vs181025-023.JPG|C. Viper executing Burst Time.
sf4-c32.jpg|Burst Time in ''Street Fighter IV''.
 
Street460.jpg|Burst Time in ''Super Street Fighter IV: Arcade Edition''.
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sf4-c32.jpg|''Street Fighter IV''
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Street460.jpg|''Super Street Fighter IV: Arcade Edition''
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burst time-_Crimson_Viper_Ultra_1_Burst_Time.|C.Viper prepares the Ultra.
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Image17.jpg|Alternate costume and attacking [[Elena]].
 
</gallery>
 
</gallery>
   
==Video==
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==Videos==
[[Video:Super Street Fighter 4 - Crimson Viper Ultra 1 Burst Time|thumb|left|300px|Burst Time (Japanese voices).]]
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[[File:Super Street Fighter 4 - Crimson Viper Ultra 1 Burst Time|thumb|left|300px|Burst Time (Japanese voices).]]
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[[File:Ultra Street Fighter IV - C.Viper Ultra 1|thumb|left|330x|C.Viper Attack.]]{{CViper1}}[[Category:Attacks]]
[[Category:Attacks]]
 
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:C. Viper's Special Attacks]]
 
[[Category:C. Viper's Special Attacks]]
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[[Category:Hyper Combos]]
 
[[Category:Hyper Combos]]
 
[[Category:C. Viper's Hyper Combos]]
 
[[Category:C. Viper's Hyper Combos]]
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[[Category:Armor Break Attacks]]
 
[[Category:Anti-Air Attacks]]

Revision as of 04:32, 30 December 2019

"Limiter! Off! (リミッター! オフ! Rimittaa! Ofu!?)"
C. Viper
SFIV Viper vs Guile

C. Viper executing Burst Time on Guile.

The Burst Time (バーストタイム Baasuto Taimu?) is C. Viper's Ultra Combo in Street Fighter IV and her first Ultra Combo in Super Street Fighter IV.

Input
All appearances Quarter-circle forwardQuarter-circle forward + All 3 punch buttons
Damage
C. Viper 441

Description

Executed by performing two quarter-circle forward motions and pressing all 3 punch buttons, Viper deactivates her glove's limiter and charges before pounding the ground, causing an electric explosion that knocks her opponent into the air. As they begin to fall to the ground, she delivers a series of four high-damage flaming somersaults to the opponent.

Tactics

The move is well known for its combo potential (e.g. Seismic Hammer to Burning Kick juggle, or fierce Thunder Knuckle air juggle) and blocking difficulty (as it can only be blocked low), but also has very strict timing. However, if the opponent avoided the first hit by jumping, the four kicks can hit them as an anti-air.

Gallery

Videos

Super_Street_Fighter_4_-_Crimson_Viper_Ultra_1_Burst_Time

Super Street Fighter 4 - Crimson Viper Ultra 1 Burst Time

Burst Time (Japanese voices).

Ultra_Street_Fighter_IV_-_C.Viper_Ultra_1

Ultra Street Fighter IV - C.Viper Ultra 1

C.Viper Attack.