- "Rush forward and knock down an opponent, then follow up with a flurry of attacks. Use this as part of a combo while on the ground, or as a follow-up attack if they're airborne."
- —Street Fighter 6
Bushin Beats (武神乱拍子 Bushin Ranbyōshi?, Martial God Random Rhythm) is one of Kimberly's Super Arts, introduced in Street Fighter 6.
Classic | + |
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Modern | or ++ |
Description[]
Executed by performing two quarter-circle forward motions and pressing kick, Kimberly sprints toward her opponent. If the run hits the opponent, Kimberly knocks them to the ground with a double roundhouse kick; one to the opponent's leg and the second to the back of the head, causing them to tumble on their back as Kimberly backflips over them. Upon landing behind them, Kimberly punches down across the supine opponent. She flips again until she is mounted on top of them body, delivering three punches to the midsection. She finishes them off with a palm strike across the chest before cartwheeling away from the opponent.
If Kimberly has at least 1 Shuriken Bomb stock, this attack becomes Bushin Thunderous Beats (武神乱拍子・雷譜 Bushin Ranbyōshi: Raifu?, Martial God Random Rhythm: Thunderous Music). After the palm strikes to the body, she backflips off of the opponent before throwing a tampered spray-paint can at her opponent, which explodes on impact.
Tactics[]
- "Adds a Shuriken Bomb follow-up attack after using Bushin Beats. Damage increases but requires one stock of Shuriken Bombs to activate."
- —Street Fighter 6
Bushin Beats is used as both a reversal and a combo ender. It is invincible to strikes and throws at the startup frames. The added spray can hit inflicts more damage and gives her better okizeme. It also drains 1/2 a bar from the opponent's Drive Gauge. If they are close to Burnout, Kimberly can end a combo with Bushin Beats to deplete the rest of their Drive Gauge and put herself in an advantageous position.