Bushin Gokusanken is one of Zeku's target combos. It is a sequential combo with a chain of four different normals: Light Punch, Medium Punch, Heavy Punch, and Heavy Kick. There are four separate combos that derive from Bushin Gokusanken. With each normal used, Zeku performs a different attack; and thus a different combo. Depending on which combo is used, Zeku gains certain advantages.
Bushin Gokusanken - NiEdit
|Street Fighter V||>|
Bushin Gokusanken - Ni is executed by Light Punch and then Medium Punch, Zeku delivers a quick back fist to the opponent. When the attack connects, Zeku follows up with a punch to his opponent's midsection. This target combo has the lowest amount of hits, which also means it inflicts the least amount of damage and stun. While it is technically the safest on block, Zeku can still be punished.
Bushin Gokusanken - SanEdit
|Street Fighter V||>>|
Bushin Gokusanken - San is executed by pressing Heavy Punch after Bushin Gokusanken - Ni. Zeku, this time, ends the combo with an upward, open-handed chop. While this shares similarities to his Bushin Soukosou target combo, the primary difference is that it results in a knockdown. This deals more damage than the aforementioned target combos. While it inflicts less damage than the ensuing combo, Zeku has a better advantage on knockdown due to the spacing. He can dash forward and maintain offensive pressure with this combo.
Bushin Gokusanken - ShuEdit
|Street Fighter V||>>>|
Bushin Gokusanken - Shu is executed by pressing Heavy Kick after Bushin Gokusanken - San. Zeku ends the combo by delivering a jumping spin kick, sending the opponent tumbling to the ground. Just like the aforementioned target combo, this move leads to a knockdown. It also inflicts more damage and has good corner carry. While Zeku can put his opponent in the corner with this target combo, he has less of an advantage on knockdown. Because the Heavy Kick knocks his opponent slightly further back, Zeku has less follow-up options on wake-up.
|Street Fighter V||>>>+|
Bushin Gokusanage is executed by pressing down and Heavy Kick after Bushin Gokusanken - San. Zeku falls backwards into a seated position. He lifted and wrapped his legs around his opponent's midsection. As he performs a one arm handstand, he hoist his opponent in the air and flips them over him to the other side of the stage. This move is the only option that ends with a throw. It is effective for switching sides with his opponent or putting them back in the corner. It is also has the highest damage output out of the prior target combos. This move can only be performed on the first hit of Zeku's Standing Hard Punch.
|Zeku's Move List|
|V-Triggers||Bushinryo Shingekiko • Karura Tenzan|
|Critical Arts||Batsuzan Gaisei|
|Unique Attacks||Nouten Wari|
|V-Skills||Fukuro • Kuchiyose Shii|
|Special Attacks||Bushin Gram Koku • Bushin Gram Teki • Bushin Gram Ban • Bushin Jakura|
|Unique Attacks||Kubi Kudaki • Kaeshi Saiha • Kaeshi Urasaiha • Bushin Soukosou • Bushin Gokusanken • Sankaku Tobi|
|V-Skills||Tenpo Kari • Kuchiyose Bii|
|Special Attacks||Bushin Sho • Hayagake • Hozanto • Bushin Sangoku Otoshi|