The move has 3 variants, all of which create projectiles.
Executed by performing a quarter-circle forward motion and pressing kick, Zeku swipes his leg inwards, creating a slashing wave. The range of the wave is determined by the button, with the light being the shortest, the medium going a bit further and the heavy reaching most of the screen. The EX version hits 3 times, and is faster.
Executed by performing a quarter-circle backward motion and pressing kick, Zeku swipes his leg outwards, creating a trail of energy and launching the target on the air. The range and recovery are determined by the button, with light having less range, but more recovery, the heavy having more range, but less recovery. The EX version hits 3 times and have shorter recovery. The move is unique in the fact that it can only hit standing and jumping opponents, with crouching being a safe evade for the move.
Executed by performing a Shoryuken motion? and pressing kick, Zeku jumps while swiping his leg upwards, creating a trail of energy. The range of the jump is determined by the button, with heavy going higher and light having a smaller jump. The EX version hits 3 times and causes a knockdown. Due to the trail's projectile properties, it can be use to counter air projectiles, like the Zanku Hadoken.