|Street Fighter V||+|
Description[edit | edit source]
Executed by pressing Heavy Punch and Heavy Kick simultaneously, Zeku channels his inner energy to unlock the true potential of the Bushinryu. When activated, Zeku gains access to a command dash called the Idaten. At the start of the dash, he disappears momentarily before reappearing in front of his opponent. During the command dash, Zeku can chain his Standing or Crouching normal attacks into each other.
He also gains an addition move by pressing Heavy Punch and Heavy Kick during Idaten or during the chain of normals.
- If Zeku is in his old form, he performs the Bushin Bakujasho. Old Zeku lunges forward with a devastating palm strike that knocks down his opponent.
- If Zeku is in his young form, he delivers the Bushin Seiryukyaku. Young Zeku spins toward his opponent and performs a round house kick, knocking them down. A trail of energy projects from his foot, creating a black slashing wave.
Tactics[edit | edit source]
Bushinryu Shingekiko is a 2-bar V-Trigger. This means that Zeku doesn't have to sacrifice much of his health to obtain this move. It is also possible to use this attack twice in one round. When this V-Trigger is active, Zeku's pressure game is amplified drastically. It can be cancelled from all of Zeku's Standing or Crouching normals. This also makes some of his unsafe normals safe on block when cancelled into his V-Trigger, such as Crouching Heavy Kick.
This attack can be used in both his old and young form. Once activated, Zeku has about twenty-five seconds to perform his command dash. Unfortunately, using Idaten once drains all of his V-Gauge. During the command dash, Zeku is completely invincible from frames 3-15 of the move. This lets him to bypass his opponent's attacks and retaliate with a free combo, making it a decent whiff punish tool.
Bushinryu Shingekiko also allows Zeku to chain his Standing or Crouching normals from Light to Heavy. However, there is a unique order for this potential six-hit combo from punches to kicks: LP > LK > MP > MK > HP > HK. After the last attack, Zeku can use Bushin Bakujasho/Bushin Seiryukyaku to end the combo. It can be used during the command dash or during the chain combo. Even if his opponent blocks the ending strike, it can be difficult for his opponent to punish him. This attack alone inflicts a lot of damage and stun. It can also be cancelled into his Critical Art.
Gallery[edit | edit source]
|Zeku's Move List|
|V-Triggers||Bushinryo Shingekiko • Karura Tenzan|
|Critical Arts||Batsuzan Gaisei|
|Unique Attacks||Nouten Wari|
|V-Skills||Fukuro • Kuchiyose Shii|
|Special Attacks||Bushin Gram Koku • Bushin Gram Teki • Bushin Gram Ban • Bushin Jakura|
|Unique Attacks||Kubi Kudaki • Kaeshi Saiha • Kaeshi Urasaiha • Bushin Soukosou • Bushin Gokusanken • Sankaku Tobi|
|V-Skills||Tenpo Kari • Kuchiyose Bii|
|Special Attacks||Bushin Sho • Hayagake • Hozanto • Bushin Sangoku Otoshi|