The Byakko Soshoda (白虎双掌打 Byakko Soushouda?, "White Tiger Twin Palm Strike"), also known informally as the "Palm", is one of Yang's special attacks, introduced in the Street Fighter III series (more precisely in the 2nd Impact game). The name is based on some of the idioms revolving around tigers and lions.
Yang used the Kobokushi move in the original Street Fighter III just like his brother Yun, until he replaced it with his own Byakko Soshoda variation from 2nd Impact onwards.
|Street Fighter III series||+ ( or to feint)|
|Super Street Fighter IV: Arcade Edition|
Ultra Street Fighter IV
|+ or ( version to feint)|
Executed by performing a quarter-circle backward motion (changed to quarter-circle forward in the Street Fighter IV series) and pressing punch, Yang performs a simple but devastating two-handed pushing motion palmstrike at around abdomen level, accompanied with a stomp with his leading foot, which can knock the opponent to the other side of the screen. The move is similar to his older brother's Kobokushi, but with a longer range due to Yang's fully extended arms (unlike Yun's bent arms).
The speed and damage are determined by the punch button used: light punch version has the fastest execution but least damage; heavy punch version has the slowest execution but most damage; and medium punch version is halfway between the two.
Street Fighter III seriesEdit
Like Kobokushi, it has no EX version. Instead, pressing more than one punch button will perform a feint; Yang will draw back as if to perform the attack but actually does not.
As with Kobokushi, the feint is now mapped to the light punch button, while the medium punch (fastest execution but least damage) and heavy punch (slowest execution but most damage) versions perform as usual, and are capable of stopping fireballs. Also note worth, in the Street Fighter IV series, Byakko Soshoda's motion changed to quarter-circle forward, unlike Kobokushi's original motion (quarter-circle backward) remaining the same.
The EX Special version introduced in the same game has virtually no startup time and causes an opponent struck by it to be knocked against the edge of the screen and bounce off it, allowing for juggles.
Despite its slow startup, if timed correctly, the attack is extremely powerful and useful as a frame trap tool, and its hitbox is such that it can beat out other high-priority moves. The feint, besides stopping projectiles, is also good for baiting counters and parries early, or forcing opponents into dropping their guard by mistake.
- Akira Yuuki of the Virtua Fighter series has an altered variant of both this move and Yun's version, named the Koboku (虎撲, "Tiger Beating").
- Yun uses this animation as his ending part for his punch Target Combo. Conversely, Yang ends his punch Target Combo with the Kobokushi.