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Capcom vs. SNK 2: Mark of the Millennium 2001 (Millionaire Fighting 2001 in Japan) is a crossover fighting game and the sequel to Capcom vs. SNK. This game was released on NAOMI hardware in the arcade. It was later released for the Dreamcast (Japan only) and PlayStation 2, with the GameCube and Xbox receiving an updated version titled Capcom vs. SNK 2 EO.


Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters series. Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as Street Fighter III, Garou: Mark of the Wolves, and the Samurai Shodown series.

In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio." Instead, the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. In console versions of the game, players can also choose a 3 on 3 game in Arcade Mode with the Ratio System removed.

Unlike the first game, which was based on the two-strength, four button system of punches and kicks (The King of Fighters format), Capcom vs. SNK 2 is based on the three strength system of punches and kicks (weak, medium, and hard), native to the Street Fighter series, and the SNK characters have been tweaked to fit the 6-button style. The overall system is derivative of Street Fighter Alpha. However, a number of different fighting styles called "Grooves", which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system (energy for super attacks, or desperation attacks), and special techniques (such as dashes, running, and guard cancels) called "Subsystems." There are six in total, each designated with a letter (C, A, and P for Capcom and S, N, and K, for SNK), along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use and the team



Sprite Character Origin
Akuma-cvs-stance.gif Akuma
Super Street Fighter II Turbo
Sf-balrog.gif Balrog
(M. Bison)
Street Fighter II
Sf-blanka.gif Blanka Street Fighter II
Cammy-s1.gif Cammy White Super Street Fighter II
Chunli-cvs2-stance.gif Chun-Li Street Fighter II
Dan-cvs-stance.gif Dan Hibiki Street Fighter Alpha: Warriors' Dreams
Dhalsim.gif Dhalsim Street Fighter II
Eagle-cvs2-stance.gif Eagle Street Fighter
Ehonda-stance.gif Edmond Honda Street Fighter II
Ryu-evil-cvs-stance.gif Evil Ryu
(console only)
Street Fighter Alpha 2
Guile-stance.gif Guile Street Fighter II
Ken-cvs-stance.gif Ken Masters Street Fighter
Kyosuke-stance.gif Kyosuke Kagami Rival Schools: United By Fate
Bison-reg-cvs-stance.gif M. Bison
Street Fighter II
Maki-cvs2-stance.gif Maki Genryusai Final Fight 2
Sf-morrigan.gif Morrigan Aensland Darkstalkers: The Night Warriors
Sf-rolento.gif Rolento F. Schugerg Final Fight
Ryu-cvs2-stance.gif Ryu Street Fighter
Sagat-stance.gif Sagat Street Fighter
Sf-sakura.gif Sakura Kasugano Street Fighter Alpha 2
Akuma-shin-cvs2-stance.gif Shin Akuma
(Shin Gouki)
Street Fighter Alpha 2
Vega-stancewithclaw.gif Vega
Street Fighter II
Yun-cvs2-stance.gifCvs yang sprites by cvsnb-d2zy2tl.gif Yun Street Fighter III: New Generation
(Yang also appears as a summonable character in certain special moves and super combos)
Sf-zangief.gif Zangief Street Fighter II


Sprite Character Origin
Athenacvs2.gif Athena Asamiya Psycho Soldier
Benimarucvs.gif Benimaru Nikaido The King of Fighters '94
Changcvs2.gifChoicvs2.gif Chang Koehan

The King of Fighters '94

(Choi Bounge also appears as a summonable character in certain special moves and super combos)

Geesecvs.gif Geese Howard Fatal Fury: King of Fighters
Haohmaru-sprite3.gif Haohmaru Samurai Shodown
Hibiki-sprite2.gif Hibiki Takane The Last Blade 2
Ioricvs.gif Iori Yagami The King of Fighters '95
Joecvsp.gif Joe Higashi Fatal Fury: King of Fighters
Kimkaphwancvs.gif Kim Kaphwan Fatal Fury 2
Kingcvs.gif King Art of Fighting
Kyocvs.gif Kyo Kusanagi The King of Fighters '94
Mai-sprite1.gif Mai Shiranui Fatal Fury 2
Nakorurucvs.gif Nakoruru Samurai Shodown
Wildioricvs.gif Orochi Iori
(console only)
The King of Fighters '97
Raidencvs.gif Raiden Fatal Fury: King of Fighters
Rock-sprite1.gif Rock Howard Garou: Mark of the Wolves
Rugalcvs.gif Rugal Bernstein The King of Fighters '94
Ryocvs.gif Ryo Sakazaki Art of Fighting
Ryuhaku-sprite2.gif Ryuhaku Todoh Art of Fighting
Yamazakicvs.gif Ryuji Yamazaki Fatal Fury 3: Road to the Final Victory
Terrycvs.gif Terry Bogard Fatal Fury: King of Fighters
Vicecvs.gif Vice The King of Fighters '96
Yuricvs.gif Yuri Sakazaki Art of Fighting
Rugal-god-cvs2-stance.gif Ultimate Rugal
(God Rugal)
(original character)

Based of Omega Rugal from The King of Fighters '95


Character sprites and graphics[]

Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters. The result created a significant disparity, particularly in the case of some of the Street Fighter characters' Alpha sprites as well as Morrigan whose low-resolution sprite from the Darkstalkers series appears washed out and lacking in detail when compared to other of Capcom's newly drawn characters such as Chun-Li and Yun having new sprites, which are based on their CPS-3 sprites from the Street Fighter III series. This has led to criticism of Capcom's art department.


Location Country
Aomori Japan
Barentsburg Norway
Kinderdijk Netherlands
London England
Nairobi Kenya
New York USA
Osaka * Japan
Shanghai China

*Denotes stage has three separate fighting arenas.


  • Famitsu - 35/40
  • Electronic Gaming Monthly - 8.16/10
  • Game Informer - 7.75/10
  • Official PlayStation Magazine - 4.5 out of 5


  • The game is among Capcom and SNK's which has a significant difficulty compensation; the game will lower the difficulty should the player lose at any point in the arcade game, especially at the final battle.
  • This game in Japan is subtitled Millionaire Fighting 2001, which is a play on the (un)usual Japanese usage of English terms and words.
    • The game's subtitle Mark of the Millennium 2001 is a nod to SNK's Garou: Mark of the Wolves.
  • In the Gamecube version, the copyright byline for SNK was changed to Playmore, which was at the time, the license holder of SNK properties when the company became bankrupt in 2001.

External links[]

SNK vs. Capcom series
Capcom-produced Capcom vs. SNK: Millennium Fight 2000 · Capcom vs. SNK 2: Mark of the Millennium 2001 (EO)
SNK-produced SNK vs. Capcom: Card Fighters Clash · SNK vs. Capcom: The Match of the Millennium · SNK vs. Capcom: Card Fighters 2 Expand Edition · SNK vs. Capcom: SVC Chaos · SNK vs. Capcom: Card Fighters DS