The Collarbone Breaker (鎖骨割り Sakotsu Wari?, "Collarbone/Clavicle Splitter"), known in the Capcom vs. SNK series as the Overhead Smash, is one of Ryu's Unique Attacks, introduced in Super Street Fighter II Turbo.
Description[edit | edit source]
Executed by holding forward and pressing Medium Punch, the attack is a two-hit overhead crushing punch; Ryu draws his fist back over his shoulder and thrusts it forward and down, hitting the opponent's collarbone.
Tactics[edit | edit source]
As an overhead attack, the main purpose is to break through the defenses of an opponent who insists on crouch guarding (as the attack must be blocked from a standing position). The draw back causes considerable delay, and this attack can easily be countered by an aggressive opponent by hitting Ryu before he throws it; if used against a defensive opponent who is blocking low, this can get around their defenses relatively quickly.
However, it does two hits, which is enough for a frame advantage to apply pressure with on block, or to hit-confirm into attacks with. In later games, due to a more smooth transitioning animation from the delay to the actual punch, trying to see it coming may be a bit more difficult compared to games such as Street Fighter II and/or the Street Fighter Alpha series.
In Super Smash Bros. for Nintendo 3DS/Wii U and Super Smash Bros. Ultimate, this move has high shield damage and can destroy shields if they are not at full vitality, allowing Ryu to perform a follow-up combo or even a KO. However, if the opponent is standing at the stage's ledge and Ryu breaks their shield, they will be sent falling downwards and into the void.