Different command grabs possess different properties.
Some command grabs, such as the Spinning Piledriver (shown at right) cannot be blocked. They have a different startup and range than a regular throw, but cannot be performed on an airborne opponent. Others, such as the Oil Dive, can also be used on an airborne opponent, while still others such as the Siberian Blizzard can ONLY be performed on airborne opponents.
Command grabs usually inflict severe damage, and in games such as Street Fighter IV, they also initiate a short cinematic when successful. Most command grabs require a full-circle directional input or a half-circle backward input. Characters who possess command grabs are often referred to as "grapplers" (e.g., Zangief & T. Hawk). However, this is not always case, as there are characters - such as Yun, Yang, Makoto and Fei Long - who possess command grabs but are not grapplers.
Ibuki's Raida has always been a curious example, as even though it by itself is not a command grab it does usually have some similar properties. In SF4 It is immune to grabs (Similar to the twins, and Abel's command grabs). In SFV it also has the grab property where an opponent can not backroll after a successful hit.