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+ | [[File:CriminalPunisher.jpg|thumb|275x275px]] |
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− | {{Quote|Believe it or not, I'm pretty busy! Get outta my face!|[[Cody]]}} |
+ | {{Quote|{{Nihongo|Believe it or not, I'm pretty busy! Get outta my face!|これでも忙しいでね。飛んでいきだ!|Kore demo isogashīde ne. Tonde ikida!}}|[[Cody]]}} |
− | '''Criminal Punisher''' is [[Cody]]'s [[Critical Art]] in ''[[Street Fighter V]]''. |
+ | {{Nihongo|'''Criminal Punisher'''|クリミナルパニッシャー|Kuriminaru Panisshā}} is [[Cody]]'s [[Critical Art]] in ''[[Street Fighter V]]''. It is an enhanced version of the [[Criminal Upper]]. |
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− | {| class="wikitable" align="center" |
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|+'''Input''' |
|+'''Input''' |
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− | !Appearance |
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− | !Function |
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− | !Input |
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− | |- |
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− | | style="text-align:center;" |[[Critical Art]] |
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==Description== |
==Description== |
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− | Cody stretches out his neck before winding his fist low to the ground. |
+ | Executed by performing two quarter-circle forward motions and punch, Cody stretches out his neck before winding his fist low to the ground. He then delivers a powerful uppercut that generates a giant tornado. If no directional input or button is pressed after the move, Cody rolls up both of his sleeves before dropping back in his stance. |
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+ | ==Tactics== |
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+ | As a stationary and bigger [[Criminal Upper]], it has some use as an anti-air move. In order for it to be effective, Cody has to be within range and predict jump-in attempt. It can also nullify multi-hitting projectiles. While it may cost Cody 3 bars of his Critical Gauge, it can serve as a last-minute shield if his opponent attempts to score a KO with their Critical Art via chip damage. Because it has a total of eight hits, it can withstand Ryu's, or Juri's Critical Art projectiles. |
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+ | Like most Critical Arts, this move is used to end combos to deal large amounts of damage to the opponent. Criminal Punisher can be cancelled from most of Cody's special attacks such as [[Ruffian Kick]], [[Zonk Knuckle]], or a few of his special moves from his [[Side Arm|first]] and [[Dirty Coach|second]] V-Trigger. He is also invincible to all of his opponent's attacks during the startup frames. However, the tornado only covers about half of the screen. It is also very unsafe on block. |
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== Gallery == |
== Gallery == |
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− | <gallery |
+ | <gallery> |
CriminalPunisher.gif|Gif animation of Cody using Criminal Punisher against [[Cammy]] in ''Street Fighter V''. |
CriminalPunisher.gif|Gif animation of Cody using Criminal Punisher against [[Cammy]] in ''Street Fighter V''. |
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</gallery> |
</gallery> |
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+ | ==Videos== |
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+ | <gallery> |
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+ | Criminal Punisher SFV |
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+ | </gallery>{{Cody1}} |
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[[Category:Attacks]] |
[[Category:Attacks]] |
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[[Category:Special Attacks]] |
[[Category:Special Attacks]] |
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[[Category:Critical Arts]] |
[[Category:Critical Arts]] |
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+ | [[Category:Shields]] |
Revision as of 09:25, 28 March 2020
- "Believe it or not, I'm pretty busy! Get outta my face! (これでも忙しいでね。飛んでいきだ! Kore demo isogashīde ne. Tonde ikida!?)"
- —Cody
Criminal Punisher (クリミナルパニッシャー Kuriminaru Panisshā?) is Cody's Critical Art in Street Fighter V. It is an enhanced version of the Criminal Upper.
Street Fighter V | + |
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Description
Executed by performing two quarter-circle forward motions and punch, Cody stretches out his neck before winding his fist low to the ground. He then delivers a powerful uppercut that generates a giant tornado. If no directional input or button is pressed after the move, Cody rolls up both of his sleeves before dropping back in his stance.
Tactics
As a stationary and bigger Criminal Upper, it has some use as an anti-air move. In order for it to be effective, Cody has to be within range and predict jump-in attempt. It can also nullify multi-hitting projectiles. While it may cost Cody 3 bars of his Critical Gauge, it can serve as a last-minute shield if his opponent attempts to score a KO with their Critical Art via chip damage. Because it has a total of eight hits, it can withstand Ryu's, or Juri's Critical Art projectiles.
Like most Critical Arts, this move is used to end combos to deal large amounts of damage to the opponent. Criminal Punisher can be cancelled from most of Cody's special attacks such as Ruffian Kick, Zonk Knuckle, or a few of his special moves from his first and second V-Trigger. He is also invincible to all of his opponent's attacks during the startup frames. However, the tornado only covers about half of the screen. It is also very unsafe on block.
Gallery
Videos
Cody's Move List | |
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Throws | Prisoner Throw • Bad Stomp • Trash Out • Crime Throw• Secret Work |
Unique Attacks | Stomach Blow • Crack Kick • Knife Pickup • Jaw Crusher • Hammer Hook • Crime Sway • Final Combination• Axel Knuckle •Hammer Kick • Air Raid Punch • Air Raid Kick |
V-Skills | Double Kick • Crime Sway |
V-Reversal | Prison Breaker |
V-Shift Break | Payback |
V-Triggers | Side Arm • Dirty Coach |
Special Attacks | Bad Stone • Fake Throw • Ruffian Kick • Criminal Upper • Bad Spray • Zonk Knuckle • Mega Crash • Tornado Sweep • Strike Fist • Rapid Punch • Sobat Combo • Somersault Kick • Judo Catch |
Super Combos | Final Destruction • Dead End Irony • Hyper Active • Punch-Out |
Super Arts | Final Destruction |
Ultra Combos | Final Destruction • Last Dread Dust |
Critical Arts | Criminal Punisher |