- "Lock on! Damaged. Odin, dva, tri, chetyre! I will destroy you!
Rokkuon! Ateta, ajin, duva, turii, chiituiri, oowara sete yaru!?)"
|DCM - Ground||+|
|DCM - Air||+|
There are two variants of this move: the first is a ground-to-ground attack, and the other is an anti-air attack. The first is executed by charging backward then moving forward, backward, forward and pressing all 3 kick buttons; the other is performed by charging down-backward, then performing a "delta" motion and pressing all three kick buttons.
Decapre performs a jumping knee strike that momentarily mounts her on her opponent's chest before launching them upwards as she somersaults back to the ground. As she lands, she draws her daggers before leaping up towards her foe, quickly delivering a series of slashes from multiple directions before slamming them into the ground.
Decapre's Target Combo 1, Scramble-into-Break, Psycho Sting and Spiral Arrow are solid options for comboing into the DCM. DCM anti-air can be used to punish attacks in the air and jumps. DCM anti-ground can be used to punish attacks on the ground as punches and kicks, fireballs.
- The DCM is one of two Ultra Combos with an acronym-based name. The other is the CQC, which belongs to Decapre's "counterpart", Cammy.
- The anti-air version of DCM has a startup of 4 frames, making it one of the fastest non-command grab Ultra Combos in Ultra Street Fighter IV. There are three other Ultra Combos with a startup of 4 frames, namely Blanka's Lightning Cannonball, Hugo's Megaton Press and Rose's Soul Satellite.
- This move bears a resemblance to the Ragnarok, one of Strider Hiryu's Hyper Combos in the Marvel vs. Capcom series.