"Lock on! Damaged. Odin, dva, tri, chetyre! I will destroy you!
(ロックオン! 当てた、アジン、ドゥヴァ、トゥリー、チィトゥィリ、終ぉわらせてやる!
Rokkuon! Ateta, ajin, duva, turii, chiituiri, oowara sete yaru!?)

The DCM, also known as an acronym for Defensive Counter-Maneuver (ディフェンシブカウンターマヌーバー Difenshibu Kauntaa Manuubaa?)[1], is Decapre's second Ultra Combo in Ultra Street Fighter IV.

DCM - Ground Arcade Stick CBArcade-Stick-RightArcade Stick LR + Arcade Button Kick x3
DCM - Air Arcade Stick CDBArcade Stick Delta + Arcade Button Kick x3
Decapre 420



DCM sequence.

There are two variants of this move: the first is a ground-to-ground attack, and the other is an anti-air attack. The first is executed by charging backward then moving forward, backward, forward and pressing all 3 kick buttons; the other is performed by charging down-backward, then performing a "delta" motion and pressing all three kick buttons.

Decapre performs a jumping knee strike that momentarily mounts her on her opponent's chest before launching them upwards as she somersaults back to the ground. As she lands, she draws her daggers before leaping up towards her foe, quickly delivering a series of slashes from multiple directions before slamming them into the ground.

Tactics Edit

Decapre's Target Combo 1, Scramble-into-Break, Psycho Sting and Spiral Arrow are solid options for comboing into the DCM. DCM anti-air can be used to punish attacks in the air and jumps. DCM anti-ground can be used to punish attacks on the ground as punches and kicks, fireballs.

Gallery Edit




Community content is available under CC-BY-SA unless otherwise noted.