Damage Scaling is a mechanic in the modern Street Fighter games.
Modern Street Fighter games starting in Street Fighter IV mostly follow the same rules (with some deviations).
|Attack Number||Percentage of damage|
|10 or more||10%|
The general rule is that every button press that connects with the opponent in terms of a hit adds a point to the damage scaling number. An example is Ibuki's Target Combo 4. The whole sequence adds 3 poitns with her inital jab adding one, then the MP portion adding 1 more despite the physical attack hittting her opponent twice. The last attack will start doing 80% and the followup will do 70%.
Game Specific RulesEdit
Street Fighter IVEdit
Ultra Combos add 2 points rather than 1. Ultra Combos that have some sort of set up in terms of a hit will do 80% minimum rather than the 100% of the 2nd hit. Super Combos only add 1 point. Focus Attacks add 2 points on a level 3 focus attack and their "Red" counterpart add 3 points on connection. When an opponent is Stunned, the damage scaling continues from the hit that made them go in the stun status. If an opponent recovers before getting hit and gains control of the character the damage scaling resets, making the next hit do 100% again.
Street Fighter X TekkenEdit
Aside from very specific character attacks, all cinematic attacks such as Super Arts and Cross Arts only add one point to the counter. Pandora makes the recieving character continue off the same combo off the character who gave them the power up (an example would be if Ibuki Crouch Hard Punches into a Jump Cancel to give Pandora to her partner Rolento, he would be at point two of damage scaling, still at 100% damage then the followup will do 80%). Cross Assaults make both characters share their damage percentage together. One hit by Ibuki and a followup hit by Rolento will place the team on point two until they drop the combo.
Street Fighter VEdit
V-Triggers add 2 points to damage scaling when it is canceled off a successful hitting attack. Crush Counters also add 2 points, some V-Triggers such as Ibuki's V-Trigger 2 have unique rules if the projectile hits by itself without set up. Critical Arts are programmed to do minimum 50% damage unlike it's predecessors such as Ultra Combos and Cross Arts, making it recommended for players to tack on as many hits before using their Critical Art to try and finish their opponent. Similarly to IV, followups off Stun continue the scaling before the hit that caused the stun.