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"Too slow!"
—Balrog

The Dash Low Straight (ダッシュグランドストレート Dasshu Gurando Sutoreeto?) is one of Balrog's special attacks, introduced in Super Street Fighter II Turbo.

Input
Most appearances Arcade Stick CBArcade Stick DR+Arcade Button Punch (or hold Arcade Button Punch for an alternate attack)
Street Fighter V Arcade Stick CBArcade-Stick-Right+Arcade Button Kick

Description[]

Dashlowerstriaght

Balrog hits Ryu's legs with a Dash Low Straight in Super Street Fighter IV.

Dash Lower

Dash Low Straight, as seen in Super Street Fighter II Turbo Revival.

Executed by charging backward and then pressing down-forward and punch, Balrog performs a simple dash forward and follows-up with a legs-aimed straight low punch with his opposite fist, with an accompanying "rush of wind" background sound effect. If the punch button is held during the dash, the attack instead becomes a Dash Swing Blow (ダッシュスウィングブロー Dasshu Suwingu Buroo?), an overhead swipe punch.

In Street Fighter V, the move is called Dash Grand Buffalo, and is performed with Balrog's leading fist instead of the opposite one. The input for this move is performed by charging backward, then pressing forward and kick. However, the Dash Swing Blow can only be performed during Balrog's V-Skill.

Tactics[]

DashGrandBuffalo

Both punches are valid options for closing in or ending combos. Though being mostly a rushdown technique, Balrog can choose either the former punch for a low hit or the latter one for an overhead hit. The low punch sweeps his opponent off of their feet for a knockdown, allowing Balrog to close the distance and maintain offensive pressure. However, the overhead is a good way to open up the opponent's defenses if they are crouch guarding and expecting a low hit.

Either way, this set of choices makes it easy to keep the opponent guessing if used well, giving Balrog a decent high-low mix-up. The only downside is that Balrog's charge can be easily countered by another move (such as a projectile), unless mitigated by the EX version's Super Armor. Additionally, both options are unsafe on block. If Balrog's opponent guesses correctly, they can easily punish him.

The distance covered, speed, and damage inflicted of the move are determined by the strength of the punch button pressed (kick button for Street Fighter V). The Light version has the fastest startup, but covers only about a third of the stage's length. It also deals the least amount of damage. The Medium version deals slightly more damage than the Light version. It also reaches around half the stage in length, though the punch takes longer to come out. The Heavy version travels almost the whole stage and inflicts the most damage. However, it has the longest startup.

The EX Special version introduced in the Street Fighter IV games - as with most of his other moves - grants Super Armor during the dash for both punches. In Street Fighter V, the EX version has the fastest startup and inflicts the most damage. By cancelling this move with his V-Skill, Balrog can quickly get into his opponent's face.

Sprites[]

Street Fighter Alpha 3SvC Chaos: SNK vs

Gallery[]

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