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Decapre

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Decapre has similar attacks to her fellow Dolls, though she also utilizes a unique attack, dubbed "[[Scramble]]", to mix up her opponent in a variety of ways. Each version "teleports" her a short distance in a different angle towards the opponent, with the light version going across the ground, medium going up at about a 40 degree angle, and heavy going up at about 75 degree angle. Her two ultra combos, Psycho Stream, and [[DCM]] are two very different ultras, each being better for different situations, making Decapre a well qualified candidate for an "[[Ultra Combo Double]]" playstyle. [[Psycho Stream]] is a slow moving projectile manifested by her psycho power that produces small knockback that, if done correctly, combos into her Air Throw. It is very similar, if not identical to how [[Dhalsim]]'s [[Ultra Combo]] "[[Yoga Catastrophe]]" works. Her second Ultra on the other hand, is a fast moving dash attack that goes about 90% of the screen. This move also has an anti-air variation which works the same as her ground version, but can only hit airborne opponents.
 
Decapre has similar attacks to her fellow Dolls, though she also utilizes a unique attack, dubbed "[[Scramble]]", to mix up her opponent in a variety of ways. Each version "teleports" her a short distance in a different angle towards the opponent, with the light version going across the ground, medium going up at about a 40 degree angle, and heavy going up at about 75 degree angle. Her two ultra combos, Psycho Stream, and [[DCM]] are two very different ultras, each being better for different situations, making Decapre a well qualified candidate for an "[[Ultra Combo Double]]" playstyle. [[Psycho Stream]] is a slow moving projectile manifested by her psycho power that produces small knockback that, if done correctly, combos into her Air Throw. It is very similar, if not identical to how [[Dhalsim]]'s [[Ultra Combo]] "[[Yoga Catastrophe]]" works. Her second Ultra on the other hand, is a fast moving dash attack that goes about 90% of the screen. This move also has an anti-air variation which works the same as her ground version, but can only hit airborne opponents.
   
In [[Omega Mode]], Decapre becomes more offense-based. She doesn't need to charge her attacks, and her Scramble has been split into two different moves: [[Hidden Creep]] and [[Black Widow (special attack)|Black Widow]] (not to be confused with the ''Slam Masters'' character [[Black Widow|of the same name]]. She also gains a projectile ([[Invisible Ray]]).
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In [[Omega Mode]], Decapre becomes more offense-based. She doesn't need to charge her attacks, and her Scramble has been split into two different moves: [[Hidden Creep]] and [[Black Widow]]. She also gains a projectile ([[Invisible Ray]]).
   
 
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