|Street Fighter V||+ (Back)|
Executed by pressing Light Punch and Light Kick, (the throw command) and pushing backwards near an opponent. Cammy wraps her legs around her opponent's neck, putting them in a headscissors. By twisting and using her lower body and extremities, she throws her opponent in the other direction, smoothly landing on her feet as they crash stomach-first into the ground. As the opponent tumbles on their back, Cammy back flips to regain position.
Her Delta Through does more damage, compared to her forward throw. It also builds up more EX meter. Plus, Cammy throws her opponent almost across the screen, which is an excellent tool to get them back in the corner, or to create space.
Cammy's throws are significantly crucial to her gameplay. By combining her fast walk speed, frametrap combos, and constant offensive pressure, Cammy constantly keeps her opponent guessing and on their heels opponents, forcing them take a lot of throws. This is extremely useful when she catches her opponent constantly blocking her frametrap pressure combos. By conditioning her opponent to stay on the defense, she can sneak a throw or perform tick throws to maintain pressure. After landing a couple of throws, she can utilize shimmies to bait other opponents to tech her throws, thus opening up for more damaging combos.
- Delta Through appears to be a mistransliteration of Delta Throw. Due to the nature of katakana, through and throw are spelled the same way in Japanese. A similar error can be seen in Kolin's Glacier Through, also a throw.