"Concentrated energy...the longer it builds up, the more devastating it becomes!"
Ryu in Street Fighter III: 2nd Impact
"Here I come! Denjin! Hadoken! (いくぞ! 電刃! 波動拳! Iku zo! Denjin! Hadōken!?)"

The Denjin Hadoken (電刃波動拳 Denjin Hadōken?, "Electric Blade Surge Fist") is a type of Hadoken that was introduced in the Street Fighter III series as Ryu's third Super Art. It also appears as Gouken's second Ultra Combo in the Street Fighter IV series, and as Ryu's Critical Art, if his first V-Trigger is active, in Street Fighter V.

Appearance User(s) Function Input
Street Fighter III series Ryu Super Art III Arcade Stick QCFArcade Stick QCF + Arcade Button Punch (Punch hold to charge)
Street Fighter EX series Evil Ryu
Meteor Combo Arcade-Modifier-Max Arcade Stick QCFArcade Stick QCF + Arcade Button Punch x3 (Punch hold Arcade Button Punch x3 to charge)
Street Fighter IV series Gouken Ultra Combo II Arcade Stick QCFArcade Stick QCF + Arcade Button Kick x3 (Punch hold Arcade Button Kick x3 to charge)
Street Fighter V Ryu Critical Art Arcade Stick QCFArcade Stick QCF + Arcade Button Punch (only during V-Trigger I)
Gouken (SFIV) 300-540
Ryu (SFV) 350



Ryu charging up for Denjin Hadoken.

This Hadoken is particularly unique in the fact that it can be charged to determine the amount of hits, damage and stun it will inflict on the opponent. The travel speed of this attack can be altered by rotating the analog stick.

At its maximum charge, Ryu's Denjin Hadoken inflicts five hits and is guaranteed to stun the opponent. Gouken's Denjin Hadoken inflicts eight hits at maximum charge and a huge amount of stun; it also causes the opponent to bounce off the wall, allowing for juggling combos.

In Capcom vs. SNK 2, Evil Ryu's Metsu Hadoken functions and appears very similarly to the Denjin Hadoken as both are rather small in size, have a magenta-like color, and is sure to stun. However, while the Metsu Hadoken can do the same number of hits as Ryu's Denjin Hadoken, it's overall speed is slow, and it uses up the entire Super Combo meter, leaving not many opportunities to use it.

Since the 2012 patch for Super Street Fighter IV: Arcade Edition, Gouken's Denjin Hadoken is the most powerful Ultra Combo available when fully charged (not counting Makoto's Seichusen Godanzuki combined with Tanden Renki). It is fully charged from the move's outset whenever he is fought in his boss form.

In Street Fighter V, if the Shinku Hadoken Critical Art is used while the Denjin Renki is active, then it becomes the Denjin Hadoken. Unlike the Street Fighter III version, it cannot be charged (Ryu throws it immediately after the activation animation). While it is not unblockable, it cause a guard crush if blocked, which can lead to a follow-up.

Story Edit

The technique can't be performed without having mastered the Satsui no Hado, as it uses the energy source as a catalyst. The user combines their own ki with a controlled amount of Satsui no Hadou, with the resulting friction of positive and negative energies producing electric conduction within the projectile.


The Denjin Hadoken focuses on strength, requiring strategic timing to be successful, as charging the move too long will leave the user vulnerable to any attack, and releasing it prematurely will allow the opponent to dodge it by jumping over it, parrying or using a move that passes through projectiles.







Super Street Fighter 4 - Gouken Ultra 2

Super Street Fighter 4 - Gouken Ultra 2

Gouken's Denjin Hadouken in Super Street Fighter IV.

C-Royd Teaches Third Strike How to Use Denjin Hadouken (Street Fighter 3rd Strike Tutorial)

C-Royd Teaches Third Strike How to Use Denjin Hadouken (Street Fighter 3rd Strike Tutorial)

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