|Street Fighter V||+|
Executed by pressing Medium Punch and Medium Kick simultaneously, Cody jumps and spins around once, while performing a sidekick forwards and backwards in midair. This attack replaces his previous Mega Crash.
Double Kick functions as both an evasive maneuver and a counterattack. Despite its 14-frame startup, Cody is fully invincible to all attacks, including projectiles and throws. This is a solid reversal option when cornered or anticipating a throw from the opponent. The height and quickness of the attack also makes it very useful as an anti-air. Care should be taken in terms of spacing because the relatively slow startup makes this vulnerable to being safe jumped.
However, performing this move move deals a small amount of provisional damage to Cody. The lost recoverable health and considerably long recovery frames makes Double Kick a high-risk attack, requiring careful use for Cody to avoid losing more health from whiffing. He is also vulnerable in a Counter Hit state during recovery. Additionally, even if Cody does hit his opponent with Double Kick, it knocks his opponent back about 2/3 of the screen, which doesn't give him any kind of okizeme.
- This attack shares it's name with one of the signature attacks of the Pokemon Hitmonlee.