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Fever Street Fighter II is a pachinko Street Fighter game released by SANKYO in Japan only in 2001. It uses the same SD (Super Deformed) character designs used in Super Puzzle Fighter II Turbo and Super Gem Fighter: Mini Mix. It was included in Fever 4: SANKYO Pachinko Simulation for the Playstation, also released only in Japan. The pachinko machine comes in three variants, "CR SP", "CR GP", and "DX".


Like most other japanese pachinko games, the goal is to get 3 numbers or symbols in a row for a jackpot to win. To play, players get a number of metal balls by inserting cash or cards directly into the machine they want to use. These balls are then shot into the machine via a plunger, then fall vertically through an array of pins, and cups until they reach the bottom of the machine screen.

The player has a chance to get more balls to play with if one of the launched balls hits a certain place during the fall through the Pachinko machine. Having more balls is considered a benefit because it allows the player to remain in the game longer and ultimately have a larger winning chance. There is also a round knob that controls the strength of the electrically fired plunger that shoots the balls onto the playing field. When shot, the balls drop through an array of pins; some of them will fall into the centre gate and start up the slot machine in the centre. Every ball that goes into the centre gate results in one spin of the slot machine, but there is a limit on the number of spins at one time because of the possibility of balls passing through the centre gate while a spin is still in progress. Each spin pays out a small number of balls, but the objective is to hit the jackpot. The digital slot machine decides the outcome of the spin when the ball falls through the center gate, not when the spinning animation plays.

During the game, the LCD screen displays several animations with super deformed versions of the characters of Street Fighter II, based on how the game goes. Whenever the reels start spinning each time, four randomly chosen fighters are normally present, and if the first 2 numbers or panels of the spin match up, one of the characters will assist the player in hopes of making the panels match before the third reel stops spinning, to give the player added excitement. This is called a "reach", and sometimes longer animations are played called "super reaches". There is also the "Barrel Breaker" stage, in which the player must break all of the barrels in the pile to win, among other modes.


Returning from Super Gem Fighter: Mini Mix[]

Sprite Character Notes
SGFMMryusprite.gif Ryu Ryu retains his design from Super Gem Fighter: Mini Mix, and he also receives some new sprites for Fever Street Fighter II. In gameplay, his attacks have lightning-themed elements.
Ken Puzzle.gif Ken Ken retains his sprites from Super Gem Fighter: Mini Mix, and also receives some new sprites for Fever Street Fighter II. In gameplay, his attacks have fire-themed elements.
PocketZangief.gif Zangief Zangief retains his sprites from Super Gem Fighter: Mini Mix, in addition to also having some new sprites for Fever Street Fighter II.
Chun-Li Pocket Fighters.gif Chun-Li Chun-Li retains her design from Super Gem Fighter: Mini Mix. She also receives some new sprites for Fever Street Fighter II.
Mini-akuma.gif Akuma (Gouki in Japan) Akuma retains his sprites from Super Gem Fighter: Mini Mix. He only appears at one point in the game.


Sprite Character
Fsf2guilesprite.gif Guile
Fsf2ehondasprite.gif E. Honda
Fsf2dhalsimsprite.gif Dhalsim
Fsf2blankasprite.gif Blanka
Fsf2sagatsprite.gif Sagat
Fsf2balrogsprite.gif Balrog (M. Bison in Japan)
Fsf2vegasprite.gif Vega (Balrog in Japan)
Fsf2mbisonsprite.gif M. Bison (Vega in Japan)



  • Although Ryu, Ken, Chun-Li, Akuma and Zangief are in the game, they re-use their Super Gem Fighter: Mini Mix designs.
  • While Fever Street Fighter II uses the Super Gem Fighter: Mini Mix designs, it only consists of the characters from Street Fighter II. Sakura, Dan, Ibuki, Morrigan, Hsien-Ko, Felicia and Tessa don't appear in the game. Additionally, Super Puzzle Fighter II Turbo characters (Donovan and Devilot) are not included.
  • Additionally, The New Challengers characters (Cammy, Fei Long, Dee Jay and T. Hawk), and The Final Challengers characters (Evil Ryu, Violent Ken and Shin Akuma) are not included. Akuma is the only Super Street Fighter II character who appears as part of the original Street Fighter II roster.
  • Mega Crushes from Super Gem Fighter: Mini Mix are also present, but in this title, Ryu, Ken, Chun-Li and Zangief now have different poses for when they use them. However, no Gems will pop out of the characters due to the Gems and Gem Gauges not being present.

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