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The Stealth Dash (ステルスダッシュ Suterusudasshu?) is Charlie Nash's V-Trigger II in Street Fighter V.[1][2]

Input
Stealth Dash Arcade-Button-HPunch+Arcade-Button-HKick
Justice Shell Arcade-Button-HPunch+Arcade-Button-HKick>Arcade Button Kick
Justice Corridor Arcade-Button-HPunch+Arcade-Button-HKick>Arcade Button Punch
Stealth Dash (Stop) Arcade-Button-HPunch+Arcade-Button-HKick>Arcade-Stick-Left

Description[]

StealthDash

Executed by pressing Heavy Punch and Heavy Kick simultaneously, Nash dashes forward while the jewel on his forehead glows brightly. He can follow up the dash with either a 2-hit Flash Kick called the Justice Shell (ジャスティスシェル Jasutisu Sheru?), by pressing a kick button, or a 2-hit overhead attack called the Justice Corridor (ジャスティスコレダー Jasutisu Koredaa?) by pressing a punch button. Nash can also stop himself mid-dash by pointing the joystick opposite the direction he is dashing. Charlie can dash up to at most four times, the first dash occurring upon activation of the V-Trigger with no extra cost.

Tactics[]

JusticeShell

Stealth Dash serves as a mix-up tool and a combo extender. The dash can be canceled into from other normal and specials and is also projectile invincible, letting it serve as a fireball punish from almost fullscreen. The dash takes 1/4 of Nash's V-Trigger time while either follow-up takes 1/8, letting him use it about three times per activation, four if he uses the initial dash. As a three-bar V-Trigger, Nash must sacrifice more health to use it compared to Sonic Move, making it vital to use his target combos and V-Skills accordingly.

Both Justice Shell and Justice Corridor launch the opponent into the air on hit, though they have differing attributes. Justice Shell has a quicker startup and less recovery on hit, but is incredibly unsafe on block, making it more built for conversions from special moves. Justice Corridor is +2 on block and hits overhead, but has over twice the startup of Justice Shell, making it more built for resets and pressure. Afterwards, Nash can use another Stealth Dash upon landing, letting him go for either a reset or in the case of Justice Shell, a Justice Corridor. He can also use EX Sonic Scythe or even Judgement Saber. Justice Shell, with its better recovery, can be followed up with a Medium Sonic Scythe that can then be cancelled into his Critical Art.

Justice Corridor can, when timed correctly, hit knocked down opponents, though this only occurs when used from a Crush Counter sweep.

JusticeCorridor

With the ability to stop himself mid-dash, Nash can create set-ups, which can make blocking situations even more difficult for the opponent (one example is to throw an EX Sonic Boom from a distance, then dash-cancelling into a crouching light kick or Chopping Assault depending on the opponent's stance). Stealth Dash also can confuse opponents in-air with side switches.

Though Nash's first V-Trigger is cheaper, usable as a reversal/escape option, and leads to jump-in combos in a variety of contexts, its single use means that Nash cannot push the offense for an extended period of time. Stealth Dash lets Nash contest fireballs, mix up opponents, and convert from his special moves and target combos into damaging follow-ups.

Gallery[]

References[]

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