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− | The '''Final Psycho Crusher''' |
+ | The {{Nihongo|'''Final Psycho Crusher'''|ファイナル サイコ クラッシャー|Fainaru Saiko Kurasshaa|}}, also known as {{Nihongo|'''Ultimate Psycho Crusher'''|アルティメット サイコ クラッシャー|Arutimetto Saiko Kurasshaa|}}, is [[M. Bison]]'s ultimate technique in games such as ''[[Street Fighter Alpha 3]]'' and ''[[SVC Chaos: SNK vs. Capcom]]''. In ''Street Fighter Alpha 3'', it is exclusive to his Shadaloo-[[ISMs|ISM]] fighting style. |
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− | In ''Street Fighter Alpha 3'', it is exclusive to [[M._Bison#Final_M._Bison|Final Bison]]. |
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+ | |+'''Input''' |
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!Appearance |
!Appearance |
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!Input |
!Input |
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+ | |style="text-align:center;" |''[[Street Fighter Alpha 3]]'' |
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+ | |style="text-align:center;" |[[Super Combo]] |
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+ | |style="text-align:center;" |[[Image:Arcade Modifier (Max).png|Maximum only]] [[Image:Arcade Stick CB.png|Charge backward]][[File:Arcade-Stick-Right.png|link=http://streetfighter.wikia.com/wiki/File:Arcade-Stick-Right.png]][[Image:Arcade Stick LR.png|Backward then forward]] {{+}} [[Image:Arcade Button Punch.png|Punch]] |
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+ | |style="text-align:center;" |''[[SVC Chaos: SNK vs. Capcom]]'' |
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+ | |style="text-align:center;" |[[Exceed]] |
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+ | |style="text-align:center;" |[[Image:Arcade Stick CB.png|Charge backward]][[File:Arcade-Stick-Right.png|link=http://streetfighter.wikia.com/wiki/File:Arcade-Stick-Right.png]][[Image:Arcade Stick LR.png|Backward then forward]] {{+}} [[File:Arcade-Button-2xPunch.png|2 punch buttons]] |
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− | | style="text-align:center;"|''[[SVC Chaos: SNK vs. Capcom]]'' |
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− | | style="text-align:center;"|EXCEED |
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− | | style="text-align:center;"|[[Image:Arcade Stick CB.png|Charge backward]][[Image:Arcade Stick Right.png|Forward]][[Image:Arcade Stick LR.png|Backward then forward]] {{+}} [[File:Arcade-Button-2xPunch.png|2 punch buttons]] |
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This improved Psycho Crusher is much faster and stronger than its normal counterpart, cannot be blocked in the air, and inflicts severe damage even when blocked. The only way to avoid this move is to use a well-timed [[teleport]] move or any other move with enough invincibility. Cody can dodge the entire move in his V-ISM mode or in his OMEGA-mode command maneuver. |
This improved Psycho Crusher is much faster and stronger than its normal counterpart, cannot be blocked in the air, and inflicts severe damage even when blocked. The only way to avoid this move is to use a well-timed [[teleport]] move or any other move with enough invincibility. Cody can dodge the entire move in his V-ISM mode or in his OMEGA-mode command maneuver. |
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+ | ==Tactics== |
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+ | In playable hands, the move is the perfect frame trapping move, even at lower levels. However, the lag both in startup and finishing animation emphasizes the fact it must not be used carelessly. |
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+ | The move deals severe damage even in the playable version, though it is as strong as the regular Psycho Crusher in lower levels. |
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==Gallery== |
==Gallery== |
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===Images=== |
===Images=== |
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<gallery> |
<gallery> |
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− | File:Final_Psycho_Crusher_Hitbox.png|Comparison of M. Bison's and |
+ | File:Final_Psycho_Crusher_Hitbox.png|Comparison of regular M. Bison's and Shadaloo-ISM M. Bison's Psycho Crushers. Blue boxes represent hurtboxes, while red ones denote hitboxes. The Final Psycho Crusher's hitbox covers the entire vertical span of the screen and has no hurtbox, making M. Bison completely invincible for its duration. |
− | File:Final_Psycho_Crusher_Finish.jpg|M. Bison knocking out [[Akuma]] with the Final Psycho Crusher. The Final Psycho Crusher has an unique background flash if used to finish off an opponent. |
+ | File:Final_Psycho_Crusher_Finish.jpg|M. Bison knocking out [[Akuma]] with the Final Psycho Crusher. The Final Psycho Crusher has an unique background flash if used to finish off an opponent. This background flash is also shared by Juni's Psycho Streak. |
</gallery> |
</gallery> |
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===Sprites=== |
===Sprites=== |
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[[File:Final psycho crusher.gif|thumb|714x714px]] |
[[File:Final psycho crusher.gif|thumb|714x714px]] |
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+ | {{Dictator1}} |
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[[Category:Attacks]] |
[[Category:Attacks]] |
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[[Category:Special Attacks]] |
[[Category:Special Attacks]] |
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[[Category:M. Bison's Special Attacks]] |
[[Category:M. Bison's Special Attacks]] |
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[[Category:Super Combos]] |
[[Category:Super Combos]] |
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− | [[Category:Meteor Combos]] |
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[[Category:Psycho Power Attacks]] |
[[Category:Psycho Power Attacks]] |
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[[Category:M. Bison's Super Combos]] |
[[Category:M. Bison's Super Combos]] |
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[[Category:Charge Attacks]] |
[[Category:Charge Attacks]] |
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[[Category:Shadaloo-ISM Exclusive Moves]] |
[[Category:Shadaloo-ISM Exclusive Moves]] |
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− | [[Category: |
+ | [[Category:Exceeds]] |
+ | [[Category:M. Bison's Exceeds]] |
Revision as of 00:28, 16 May 2020
The Final Psycho Crusher (ファイナル サイコ クラッシャー Fainaru Saiko Kurasshaa?), also known as Ultimate Psycho Crusher (アルティメット サイコ クラッシャー Arutimetto Saiko Kurasshaa?), is M. Bison's ultimate technique in games such as Street Fighter Alpha 3 and SVC Chaos: SNK vs. Capcom. In Street Fighter Alpha 3, it is exclusive to his Shadaloo-ISM fighting style.
Appearance | Function | Input |
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Street Fighter Alpha 3 | Super Combo | + |
SVC Chaos: SNK vs. Capcom | Exceed | + |
Description
Executed by charging backward, then moving forward, backward, forward and pressing punch with the Super Combo Gauge at maximum, it is a more advanced version of the Psycho Crusher that is far more powerful and inflicts a great deal of damage. M. Bison warps off-screen and then charges forward, covering the whole screen with a devastating streak of blue flames (orange in SVC). After all the hits are landed, Bison rockets away, and teleports back onto the screen.
This improved Psycho Crusher is much faster and stronger than its normal counterpart, cannot be blocked in the air, and inflicts severe damage even when blocked. The only way to avoid this move is to use a well-timed teleport move or any other move with enough invincibility. Cody can dodge the entire move in his V-ISM mode or in his OMEGA-mode command maneuver.
Tactics
In playable hands, the move is the perfect frame trapping move, even at lower levels. However, the lag both in startup and finishing animation emphasizes the fact it must not be used carelessly.
The move deals severe damage even in the playable version, though it is as strong as the regular Psycho Crusher in lower levels.
Gallery
Images
Sprites
M. Bison's Move List | |
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Throws | Deadly Throw • Psycho Fall • Death Tower • Psycho Impact |
Unique Attacks | Fake Slide • Hell Attack • Psycho Break • Deadly Middle Kick • Psycho Axe • Shadow Axe |
V-Skills | Psycho Reflect • Hell's Warp |
V-Reversal | Psycho Burst |
V-Shift Break | Psycho Fist |
V-Triggers | Psycho Power • Psycho Nightmare |
Special Attacks | Psycho Crusher • Double Knee Press • Head Press • Devil Reverse • Psycho Shot • Bison Warp • Death Flutter • Psycho Sever • Psycho Blast • Psycho Inferno • Psycho Field • Psycho Impact • Psycho Vanish • Electric Arc |
Super Combos | Knee Press Nightmare • Psycho Crusher • Final Psycho Crusher • Heartbreak Despair • Mega Psycho Crusher • Psycho Cannon • Head Press Nightmare |
Super Arts | Knee Press Nightmare |
Ultra Combos | Nightmare Booster • Psycho Punisher |
Critical Arts | Ultimate Psycho Crusher |
Exceeds | Final Psycho Crusher |
Hyper Combos | Knee Press Nightmare • Psycho Crusher • Psycho Explosion |
Meteor Combos | Psycho Break Smasher |