|Pre-Street Fighter V||+ (+ for Follow-Up Attack or / + near opponent for Izuna Drop)|
|Street Fighter V||+ (+ for Follow-Up Attack or + near opponent for Izuna Drop)|
Description[edit | edit source]
Executed by charging down and then pressing up and kick (changed to a Shoryuken motion in Street Fighter V), Vega will leap towards the edge of the screen and kick-jump off of it high into the air and towards his opponent.
The side of the screen Vega jumps to is determined by the direction pressed for "up": diagonal up-right and up-left will take him to the respective right-hand and left-hand walls, while up alone will merely take him to the wall furthest from the opponent.
In Street Fighter EX3, this portion was given the name Advancing Wire. It was left unchanged otherwise.
If no further input is entered, Vega lands harmlessly; however, if a punch button is pressed, Vega will perform one of the two attacks depicted below.
Follow-Up Attack[edit | edit source]
If punch is pressed alone or at any sort of distance from the opponent, Vega executes a follow-up attack, in which he angles himself upside-down and spreads his arms out like wings, slashing viciously at his opponent.
Izuna Drop[edit | edit source]
If punch AND a direction, either forward or backward, are pressed (changed into light punch and light kick buttons simultaneously in Street Fighter V) near the opponent, Vega proceeds to perform the Izuna Drop (イズナドロップ Izuna Doroppu?), referred to early on in series as the Air Suplex, where he grabs a nearby opponent (grounded or airborne) around the waist and slams them head-first into the ground.
Additional details[edit | edit source]
In the CPS1 installments of the Street Fighter II series, as well as Ultra Street Fighter II: The Final Challengers, if Vega performs this move on his own stage, he will automatically do the Cage Climb, instead of jumping towards the edge of the screen. In Street Fighter Alpha 3, Vega expands his climbing ability: performing the normal input has him leap towards the screen edges as usual, while pressing all 3 kick buttons during the input has him cling onto the background fence. While attached to the cage in any game he can do it whatsoever, Vega is completely invulnerable to attack, and the player has (limited) control of the direction in which Vega climbs around the cage, before jumping off after a preset time and performing the move as normal.
The EX Special version introduced in the Street Fighter IV series strikes the opponent if Vega touches them on the way up, and sends the foe into the air for a surefire Izuna Drop if so desired. The EX version's Follow-Up Attack hits twice for that matter. His Super Combo actually has the same "Strike" property that makes it much easier to grab the opponent if it connects.
Tactics[edit | edit source]
The attack is somewhat predictable, but its long startup resembles that of the Sky High Claw up until Vega kicks off the edge of the screen. In addition to having two attacks to choose from, after he kick-jumps off the wall, his position can be controlled in order to fake out the opponent. Cross-ups are possible to perform with the slash follow-up.
Etymology[edit | edit source]
- Its name is based on the capital city of Catalonia, Barcelona.
- In the CPS1 SFII games, the CPU Vega had some exclusive drop in angles and variations of his Flying Barcelona Attack where he would keep his arms extended throughout the whole drop in animation that were not available to a player playing Vega.
- This attack is also similar to Guy's Kaiten Izuna Otoshi when the attack connects. This is probably due to Vega's fighting style having a hint of Ninjutsu and Bishinryu being derived from said fight style.