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The Flying Mare (フライングメイヤー Furaingu Meiyā?) is one of Guile's throws in Street Fighter V.

Input
All appearances Arcade-Button-LPunch+Arcade-Button-LKick (Forward)(Near opponent in the air)
Street Fighter 6
(Modern)
Modern L+Modern M (Forward)(Near opponent in the air)

Description[]

FlyingMare

Guile tossing Cammy into the ground using Flying Mare.

"Grab an airborne opponent and toss them to the ground below. Throws your opponent without switching places with them."
Street Fighter 6

Executed by pressing Light Punch and Light Kick, (the throw command) while Guile and his opponent are near each other in the air. When Guile's in midair, he wraps arm his around his opponent's upper chest and neck. He swings his arm around, driving his opponent to the ground.

Tactics[]

Just like Flash Kick, this move can be used as one of Guile's anti-air tools. If he gets a good read and anticipates his opponent's jump, he can use her air throw to make it difficult for them to escape. It also does more damage than his ground throws. If Guile doesn't have enough time to charge up for a Flash Kick, he can stuff his opponent's jump-in attempts with a surprise air throw to create some space, thus resetting the neutral game. After the air throw, Guile can continue zoning out his opponent with fireballs.

Gallery[]

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