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Not to be confused with Neck Breaker, the Overhead attack called "Neckbreaker", or Chun Li's "Kakukyakuraku", originally referred to as the "Flipping Neck Breaker".

Flying Neck Breaker is Cammy's air throw, introduced in Super Street Fighter II Turbo. It was named Flying Neck Hunt before it was renamed in the Street Fighter IV series and Street Fighter × Tekken. It was replaced in Street Fighter V with Neck Spiral, an air throw with similar function but different execution and spacing after connection.

Also, in Ultra Street Fighter IV, Decapre's aerial throw is visually similar to Flying Neck Breaker. It is renamed as Flying Neck Hunt.

Input
Super Street Fighter II Turbo
Ultra Street Fighter II: The Final Challengers
Arcade Modifier AirArcade-Stick-Left or Arcade-Stick-Right+Arcade-Button-MPunch or Arcade-Button-HPunch (Near opponent in the air)
Street Fighter Alpha 3 Arcade Modifier AirArcade-Stick-Left or Arcade-Stick-Right+Arcade-Button-2xPunch (Near opponent in the air)
Capcom vs. SNK Arcade Modifier AirArcade-Stick-Left or Arcade-Stick-Right+Arcade-Button-HPunch (Near opponent in the air)
Street Fighter IV
Street Fighter × Tekken
Arcade Modifier AirArcade-Button-LPunch+Arcade-Button-LKick (Near opponent in the air)

Description

 tossing her opponent away using Flying Neck Breaker.

Cammy tossing her opponent away using Flying Neck Breaker.

Executed by pressing forward (or back) and Medium Punch or Heavy Punch while close to the opponent in midair, Cammy grabs her airborne opponent and tosses them onto the floor. In Street Fighter Alpha 3, the move is performed by pressing two punch buttons while near the opponent in the air, while Capcom vs. SNK changed the input to only pressing Heavy Punch while close to the opponent in midair. Street Fighter IV and Street Fighter × Tekken both share the same input by pressing Light Punch and Light Kick simultaneously while near an opponent in the air.

This air throw is similar in visuals to Chun-Li and Vega's own air throw from the era. Cammy grabs her airborne opponent and tosses them onto the floor, Cammy's version differs from Chun's or Vega's in that she tosses her opponent in a face down angle in a way their neck takes significant impact.

Tactics

Street Fighter × Tekken

This attack is aided by Cammy's rather high Jump acceleration, meaning she can use this air throw rather effectively to punish tactics such as a Shoryuken Switch Cancel. This air throw also benefited from the 2-frame startup reduction and the bump to 190 damage compared to the Street Fighter IV series version of the throw. However, as this grab does more damage than Cannon Spike and does not allow follow-ups, it is much harder to execute reliably, making other anti airs more desirable due to their easier usage and utility.

Cannon Spike tends to be a better anti air due to it's invincibility and that it can be switch canceled. In certain positions, Cammy can even Juggle opponents after said attack hits. Flying Neck Breaker is more recommended as a punish tool which players should learn how to take advantage of the fast startup and 190 damage that can end matches reliably with it.

Gallery