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+ | {{Quote|{{nihongo|You won't hear the full ten-count! Why don't you go to hell?!|テンカウントは決めるぜ!あとは逝っちだ!|Ten kaunto wa kimeru ze! Ato wa icchi da!}}|Balrog}} |
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− | + | {{Nihongo|'''Gigaton Blow'''|ギガトンブロー|Gigaton Burō}} is one of [[Balrog]]'s [[Super Combo]]s in ''[[Street Fighter Alpha 3]]'', exclusive to his [[A-ism|A-ISM]] [[Super Combo Gauge]], and only usable when it is filled to the maximum. In ''[[Street Fighter V]]'', the Gigaton Blow is his [[Critical Art]]. |
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− | It is likely based off the '''Gigaton Punch''' that he used to kill [[Dhalsim]]'s elephant during the events of ''Street Fighter Alpha 3''. |
+ | It is likely based off the '''[[Turn Punch|Gigaton Punch]]''' that he used to kill [[Dhalsim]]'s elephant with during the events of ''Street Fighter Alpha 3''. |
− | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: |
+ | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width:300px;" |
|+'''Input''' |
|+'''Input''' |
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− | ! scope="row"|'' |
+ | ! scope="row" |''[[Street Fighter Alpha 3]]'' |
− | |[[Image:Arcade Modifier (Max).png|Maximum only]] |
+ | | style="text-align:center;" |[[Image:Arcade Modifier (Max).png|Maximum only]][[Image:Arcade Stick CB.png|Charge backward]][[File:Arcade-Stick-Right.png|link=http://streetfighter.wikia.com/wiki/File:Arcade-Stick-Right.png]][[Image:Arcade Stick LR.png|Backward then forward]]'''+'''[[Image:Arcade Button Kick.png|Kick]] |
+ | |- |
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+ | ![[Street Fighter V|''Street Fighter V'']] |
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+ | ![[Image:Arcade Stick QCF.png|Quarter-circle forward|link=http://streetfighter.wikia.com/wiki/File:Arcade_Stick_QCF.png]][[Image:Arcade Stick QCF.png|Quarter-circle forward|link=http://streetfighter.wikia.com/wiki/File:Arcade_Stick_QCF.png]]'''+'''[[Image:Arcade Button Punch.png|Punch|link=http://streetfighter.wikia.com/wiki/File:Arcade_Button_Punch.png]] |
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==Description== |
==Description== |
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+ | [[File:BalrogGigatonBlow.jpg|thumb|250x250px]] |
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− | Executed by charging backward then pressing forward, backward, forward and kick when having a full Super Combo gauge |
+ | Executed by charging backward then pressing forward, backward, forward and kick when having a full Super Combo gauge Balrog performs his [[Turn Punch]] spin animation twice (freezing time to charge as with other Super Combos) and then immediately releases a multiple-hitting Turn Punch that will launch the foe forward upon the last hit, leaving them spiraling for a few seconds before they fall. The combo has a maximum of nine hits. |
The move returns in ''[[Ultra Street Fighter IV]]''<nowiki>'</nowiki>s [[Omega Mode]]. This time it is executed by performing an EX [[Dash Straight]] and pressing all three punches when it lands. It requires three Super Combo bars (four if counting the EX Dash Straight that proceeds it). |
The move returns in ''[[Ultra Street Fighter IV]]''<nowiki>'</nowiki>s [[Omega Mode]]. This time it is executed by performing an EX [[Dash Straight]] and pressing all three punches when it lands. It requires three Super Combo bars (four if counting the EX Dash Straight that proceeds it). |
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+ | |||
+ | The move appears once again in ''Street Fighter V''. Executed by performing two quarter-circle forward motions and pressing punch, Balrog holding his punching arm as it pumps up. He then winds up and delivers a powerful straight punch that launches the target upwards as Balrog dashes underneath them. |
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==Tactics== |
==Tactics== |
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If the foe is not trapped at the start and is knocked down early (via aerial fall), this could give them an opportunity to make an air recovery and counterattack. In addition, the end lag also leaves Balrog open if the foe blocks, though this will affect the [[Dizzy|Stun Gauge]] heavily, and may break their guard. |
If the foe is not trapped at the start and is knocked down early (via aerial fall), this could give them an opportunity to make an air recovery and counterattack. In addition, the end lag also leaves Balrog open if the foe blocks, though this will affect the [[Dizzy|Stun Gauge]] heavily, and may break their guard. |
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+ | in ''Street Fighter V'', this move serves as Balrog's Critical Art. Like most Critical Arts, this move is used to end combos to deal large amounts of damage to the opponent. The Gigaton Blow can be canceled from Balrog's special moves such as [[Dash Straight]]. Not only does this move has a fast startup, but it also makes Balrog immune to projectiles while the attack's active frames. If the opponent is constantly keeping Balrog from a distance with fireballs, he can use this move to go through the projectiles, surprise his opponent and deal massive damage at the same time. |
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− | ==Sprites== |
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+ | |||
⚫ | |||
+ | ==Gallery== |
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+ | <gallery> |
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⚫ | |||
+ | GigatonBlow.jpg|Balrog pumping his fist up for his Gigaton Blow. |
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+ | BalrogCriticalArt.jpg|''Street Fighter V'' |
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+ | File:27_balrogfbimage26.jpg|''Street Fighter V'' |
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+ | GigatonBlow.gif|Gif animation of Balrog using Gigaton Blow against [[Cammy]] in ''Street Fighter V''. |
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+ | </gallery>{{Boxer1}} |
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[[Category:Attacks]] |
[[Category:Attacks]] |
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[[Category:Special Attacks]] |
[[Category:Special Attacks]] |
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[[Category:A-ISM Exclusive Moves]] |
[[Category:A-ISM Exclusive Moves]] |
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[[Category:Charge Attacks]] |
[[Category:Charge Attacks]] |
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+ | [[Category:OMEGA Mode Exclusive Moves]] |
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+ | [[Category:Critical Arts]] |
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+ | [[Category:Balrog's Critical Arts]] |
Revision as of 00:26, 16 May 2020
- "You won't hear the full ten-count! Why don't you go to hell?! (テンカウントは決めるぜ!あとは逝っちだ! Ten kaunto wa kimeru ze! Ato wa icchi da!?)"
- —Balrog
Gigaton Blow (ギガトンブロー Gigaton Burō?) is one of Balrog's Super Combos in Street Fighter Alpha 3, exclusive to his A-ISM Super Combo Gauge, and only usable when it is filled to the maximum. In Street Fighter V, the Gigaton Blow is his Critical Art.
It is likely based off the Gigaton Punch that he used to kill Dhalsim's elephant with during the events of Street Fighter Alpha 3.
Street Fighter Alpha 3 | + |
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Street Fighter V | + |
Description
Executed by charging backward then pressing forward, backward, forward and kick when having a full Super Combo gauge Balrog performs his Turn Punch spin animation twice (freezing time to charge as with other Super Combos) and then immediately releases a multiple-hitting Turn Punch that will launch the foe forward upon the last hit, leaving them spiraling for a few seconds before they fall. The combo has a maximum of nine hits.
The move returns in Ultra Street Fighter IV's Omega Mode. This time it is executed by performing an EX Dash Straight and pressing all three punches when it lands. It requires three Super Combo bars (four if counting the EX Dash Straight that proceeds it).
The move appears once again in Street Fighter V. Executed by performing two quarter-circle forward motions and pressing punch, Balrog holding his punching arm as it pumps up. He then winds up and delivers a powerful straight punch that launches the target upwards as Balrog dashes underneath them.
Tactics
If the foe is not trapped at the start and is knocked down early (via aerial fall), this could give them an opportunity to make an air recovery and counterattack. In addition, the end lag also leaves Balrog open if the foe blocks, though this will affect the Stun Gauge heavily, and may break their guard.
in Street Fighter V, this move serves as Balrog's Critical Art. Like most Critical Arts, this move is used to end combos to deal large amounts of damage to the opponent. The Gigaton Blow can be canceled from Balrog's special moves such as Dash Straight. Not only does this move has a fast startup, but it also makes Balrog immune to projectiles while the attack's active frames. If the opponent is constantly keeping Balrog from a distance with fireballs, he can use this move to go through the projectiles, surprise his opponent and deal massive damage at the same time.
Gallery
Balrog's Move List | |
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Throws | Head Bomber • Lever Break • Dirty Bomber • Dirty Shot |
Unique Attacks | Charge Up • Under Impact • Hard Smasher • Hard Pressure • Stomping Combo |
V-Skills | KKB • FFB |
V-Reversal | Buffalo Head |
V-Shift Break | Buffalo Breaker |
V-Triggers | Crazy Rush • No Mercy |
Special Attacks | Dash Straight • Dash Upper • Turn Punch • Buffalo Head • Dash Low Straight • Dash Low Smash • Screw Smash • Horn Breaker • Wild Smash • Dash Low Upper • Reflect Glove |
Super Combos | Crazy Buffalo • Gigaton Blow • Dash Ground One-Two |
Super Arts | Crazy Buffalo |
Ultra Combos | Violent Buffalo • Dirty Bull |
Critical Arts | Gigaton Blow |
Exceed | Ultimate Wild Smash |