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Gohadoken

Akuma's Light, Medium, Heavy, and EX Gohadoken in Street Fighter V.

The Gohadoken (豪波動拳 Gōhadōken?, "Great Surge Fist") is a more powerful version of the Hadoken used by Akuma, Gouken and Oni. Gouken's version is written with the kanji '剛' instead of '豪', changing the meaning to "Strong Surge Fist."

In the storyline, this Hadoken is a life-threatening technique (though not as potent as the Gohadoken used by Akuma, or some of the more powerful moves in that tier), but the lethality of the Gohadoken is increased whenever the Satsui no Hado is being embraced. The gauge of the Gohadoken depends on how attuned the user is to the Chikara no Hado or the Satsui no Hado.

Input
Akuma (pre-SF6) Arcade Stick QCF+Arcade Button Punch
Gouken and Oni
Akuma (SF6)
Arcade Stick QCF+Arcade Button Punch
(Punch hold to charge)

Description[]

AkumaGohadoken
"Fire a ki blast directly forward. Useful for attacking opponents at range."
—Description (Street Fighter 6)

The Gohadoken is executed by performing a quarter-circle forward motion and pressing punch, with Gouken and Oni able to charge it by holding the punch button. The user gathers dark energy, then channels it into and through the palms. As the palms are thrust outwards towards the target, the dark energy is expelled as a surging wave, resulting in a punching force traveling through the air in the opponent's direction.

In Super Gem Fighter Mini Mix, Akuma's leveled-up Gohadoken appears as a black sphere and sports more electrical effects, making it appear somewhat more similar to a Psycho Shot.

In Street Fighter 6, Akuma can perform three different levels of the Gou Hadoken, depending on how long the punch button is held. Level 1 fires a purple ki energy wave at the opponent. Level 2 releases a longer purple and magenta ki tailing energy wave. Level 3 has Akuma performing the Shakunetsu Hadoken, a powerful energy wave imbued with thermal energy that sets it on fire.

Tactics[]

Gohadoken

Akuma's version is the closest to the "original" Hadoken, largely acting the same in its appearances, with the EX Special version introduced in the Street Fighter IV games hitting twice. In some games, Akuma's Gohadoken does more damage at point-blank range; in Super Street Fighter II Turbo, the heavy punch version can also knock foes down, and all versions are capable of this at close range in subsequent games.

Gouken can launch his at varying angles, depending on the strength of the punch button, and can charge up to make it a two-hit projectile. The EX Special version has him fire two, with one acting as an anti-air, and the other traveling normally. In OMEGA Mode, Gouken's EX version can alter the follow up Gohadoken trajectory depending on the button combination; Light and Medium fires it straight ahead consecutively, Light and Hard fires it at the normal 45 degree angle, and Medium and Hard has the follow up fired at the 80 degree angle.

Oni's version of the move "fizzles out" after a certain range. If charged to the maximum, it can hit twice and continues to fly without fading. The EX version does not need a charge, hits twice, and also continues to the end of the screen.

When Gouken and Oni are fought as bosses, both versions hit twice without requiring a charge.

In Gouken's and Oni's case, due to the chargeable nature of their Gohadoken, the attack can be used to bluff and psyche out the opponent. Gouken's usage allows him to maintain pressure, punish at almost all angles, and can potentially force the opponent down into playing a specific way due to its ability to control space from nearly any angle. Oni's usage has more power to it at the cost of range and consistency, and despite its predictability by its traditional use, it serves well due to Oni's consistent and traditional Ansatsuken playstyle.

Street Fighter V[]

In Street Fighter V, Akuma's Gohadoken is similar to Oni's in that it cannot cover the entire length of the stage. The strength of the punch buttons determines the Gohadoken's speed and distance of the projectile before disappearing. The Light version travels the slowest, but travels almost a fullscreen length. The Heavy version has the fastest speed, but disappears about 1/2 screen length. If Akuma uses his EX or V-Trigger, then his fireballs travel the full length of the stage. When performed at close-range or at the point where it detonates, Gohadoken knocks the opponent down.

Street Fighter 6[]

In Street Fighter 6, Akuma now has his own charging method, when holding a punch button adds another hit to his Gohadoken, transforming into a three-hit Shakunetsu Hadoken at full charge. There are a total of three levels for the Gou Hadoken. Tapping any punch button fires the Level 1 Gou Hadoken, which functions similarly to a regular Hadoken. Each version travels fullscreen, while the OD version results in a knockdown. The strength of the punch button pressed determines the startup, the speed of the projectile, and frame advantage of this move. The Light version has the slowest startup and projectile speed, but is less punishable on block. Meanwhile, the Heavy version travels the fastest with a 12-frame startup. However, it leaves Akuma -8 on block.

Holding the punch button for at least 25 frames allows Akuma to perform a stronger version of the Gou Hadoken. While this delay in startup may leave him vulnerable, the projectile itself inflicts more damage. A charged Gou Hadoken not only results in a knockdown, but it also +2 on block. Fully charging the punch button for 49 frames releases the Level 3 Gou Hadoken or the Shakunetsu Hadoken. Akuma is also +5 on block with this version. Additionally, a fully charged Gou Hadoken can help Akuma overwhelm his opponent in a fireball war, allowing him to nullify strong projectiles such as Ryu's Hadoken after a Denjin Charge, or Guile's Sonic Cross. The OD version can also be charged at a much faster rate than the meterless version, reaching full charge as fast as the meterless's partial charge, though the damage and advantage on block are identical.

Gallery[]

Sprites[]

CyberAkumaGouHadouken Gou Hadoken

Screenshots[]

Attack Frames[]

SFIII Era[]

Trivia[]

  • Given the Hadoken's usual blue color and the Satsui no Hado's red, the Gohadoken's purple could be an indication of the attack being enhanced by the Satsui no Hado.
  • In X-Men: Children of the Atom, this projectile is orange in color instead of the usual blue or purple.
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