|Street Fighter V||+ (Forward)|
Executed by pressing Light Punch and Light Kick, (the throw command) near an opponent. Akuma grabs his opponent by the collar and pulls them towards him. He the takes a step forward and delivers a palm strike to his opponent's midsection, knocking them on their back.
This move is good for pressuring the opponent and opening up their defenses. While this throw does less damage and than his back throw, it leaves his opponent somewhat close to his opponent. After the throw, he can dash forward and maintain offensive pressure; suffocating them with normals or fishing for Crush Counters. Akuma has a range of options to utilize, regardless of what kind of wake-up his opponent performs. Lastly, the Goshoha is more devastating in the corner. Akuma can throw his opponent again in a pseudo-throw loop in the corner. Because of the spacing after the throw, Akuma can continue throwing his opponent. By conditioning them to tech throws or respond on wake-up, Akuma has a number of ways to open his opponent for bigger damage.