Grabs, also referring to interchangeably as throws, are attacks available to each character in the Street Fighter series.
Game | Forward Throw | Backward Throw |
---|---|---|
Street Fighter Alpha Street Fighter Alpha 2 Street Fighter II series Street Fighter III: New Generation Street Fighter III: 2nd Impact Street Fighter EX Street Fighter EX2 Street Fighter: The Movie |
+ ( or ) | + ( or ) |
Street Fighter Alpha 3 | + | + |
Street Fighter III: 3rd Strike |
or + + | + + |
Description
Introduced in Street Fighter II, each character has a normal grab/throw attack; the input depends on the game. Normal throws can be performed either forward/neutral or backward. In addition, certain characters can use throws in midair. Still other characters have special attacks that use grabs and throws, referred to as command grabs and throws respectively.
Most characters have at least a forward throw, and either a backward or air throw. In later games, including the Street Fighter IV games, characters would possess both forward and backward throws by default. In Street Fighter V, a few characters even have throws targeting the crouching opponent.
Tactics
Forward throws will often knock or throw the foe away from the user, making them useful when cornered, and act as the "default". Backward throws often cause the user to "switch" with the foe in the process; this re-positioning makes it even more useful for escaping corners and setting up combos. Some Grabs (Like the Brain Buster or the Head Bomber) will not throw the opponent but instead deal rapid prolong damage to the grappled foe. A few throws may even work as 'graps' (a combination of a grab and a grapple) which a user deals one or more hits followed by a 'final' blow which either pushes or throws the opponent away (T. Hawk's Neck Hanging Tree and Yun's Gekitei Futai in the Street Fighter IV series works like a grap).
While a character cannot quick stand after being grabbed or thrown prior to Street Fighter V, they can escape if caught in a normal grab by performing one at or near the same time.
In addition, the spacing of the grab and/or the specific type of attack performed (and thus its strategical uses) varies with each character.
Character-specific tactics
Ryu's forward throw in the Street Fighter III series leaves a brief window for attack; one of his trials in 3rd Strike requires him to follow a forward throw on Dudley with a Shin Shoryuken.
Gouken's Amaoroshi has him simply lift and toss the opponent straight upward, causing no damage if they land on the ground afterward; it is the only move of its type to function in this way. As such, it provides a perfect opportunity for juggles and other attacks, such as the Tatsumaki Gorasen or his Super and Ultra Combos.
In Street Fighter X Tekken Rufus's forward throw was the only forward throw that could be comboed out of, however Rufus couldn't combo himself or Switch Cancel and this was only possible during Cross Assault or Scramble Battle by his partner.
Grab specific properties
In some games grabs received their own properties. In Street Fighter V for example throws can not be back teched, meaning after a grab there is only one way to quickrise. In Street Fighter X Tekken a throw takes away all Provisional Damage alongside doing it's own damage after the 2013 patch.
List of Normal Grabs/Throws
Note: Attacks with the ^ note were replaced or renamed in the Street Fighter IV games. Attacks with the * note were replaced or renamed in the Street Fighter V games. Attacks with the + note were only used as air throws in the Street Fighter Alpha series.
User | Forward Throw | Backward Throw | Air Throw |
---|---|---|---|
Abigail | Red Leaf (レッドリーフ Reddorīfu?) | Hit And Run (ヒットアンドラン Hittoandoran?) | None |
Abel | Drop Throw (内股投げ Uchimata Nage?) | Pincer Throw (体落とし投げ Taiotoshi Nage?) | None |
Adon | Jaguar Carry (ジャガーキャリー Jagākyarī?) | Jaguar Slam (ジャガースラム Jagāsuramu?) | Jaguar Stab [forward] (ジャガースタブ Jagāsutabu?)+ Jaguar Throw [backward] (ジャガースルー Jagāsurū?)+ |
Akuma | Shoulder Throw (背負い投げ Seoi Nage?)^ Goshoha (豪衝破?) |
Somersault Throw (巴投げ Tomoe Nage?)^ Shuretsuzan (朱裂刀?) |
Hell Wheel (地獄車 Jigoku Guruma?)+ |
Alex | Body Slam (ボディスラム Bodisuramu?)*, Face-Crush Chop (フェイスクラッシュチョップ Feisukurasshuchoppu?) |
Leg Tomahawk (レッグトマホーク Reggutomahōku?) | None |
Neck Hanging Tree (ネック吊り木 Nekku tsuri ki?) | Shoulder Throw | None | |
Balrog | Head Bomber (ヘッドボマー Heddo bomā?)*, Dirty Bomber (ダーティーボマー Dātībomā?) |
Lever Break (レバーブレイク Rebābureiku?)*, Dirty Shot (ダーティーショット Dātīshotto?) |
Head Bomber+ |
Birdie | Bull Spike (ブルスパイク Burusupaiku?)*, Bad Skull (バッドヘッド Baddo heddo?) |
Bad Throw (バッドスルー Baddosurū?)*, Bad Chain (バッドチェーン Baddochēn?) |
Bad Scrap (バッドスクラップ Baddosukurappu?) |
Blade | Neck Hanging Tree | Shoulder Throw | None |
Blanka | Wild Fang (ワイルドファング Wairudo Fangu?) | Jungle Wheel (ジャングルホイール Janguru Hoīru?) | Jungle Slam+ Wild Shoot+ |
C. Viper | Ab Fitness (アブフィットネス Abufittonesu?) | Temple Massage (テンプルマッサージ Tenpurumassāji?) | None |
Cammy | Hooligan Suplex (フーリガンスープレックス Fūrigansūpurekkusu?)*, Gyro Clipper (ジャイロクリッパー Jairokurippā?) | Frankensteiner (フランケンシュタイナー Furankenshutainā?)*, Delta Through (デルタスルー Derutasurū?) |
Frankensteiner(backward) Flying Neck Hunt (フライングネックハント Furaingunekkuhanto?)/Flying Neck Breaker* Neck Spiral |
Charlie | Dragon Suplex (ドラゴンスープレックス Doragonsūpurekkusu?) | Knee Gatling (ニーガトリング Nīgatoringu?)*, Target Down (ターゲット・ダウン Tāgetto daun?) |
Flying Buster Drop (フライングバスタードロップ Furaingubasutādoroppu?) (forward)*, Air Jack (エアジャック Eajakku?) (backward) |
Chun-Li | Koshuto (虎襲倒 Koshuu Tou?) | Kirinshu (麒麟蹴 Kirinshuu?)Tenshin Shushu | Ryuseiraku (龍星落 Ryuusei Raku?) |
Cody | Prisoner Throw (プリズナースルー Purizunāsurū?)*, Trash Out (トラッシュアウト Torasshuauto?), Secret Work (シークレットワーク Shīkuretto wāku?, V-Trigger only) | Bad Stamp^/Bad Stomp (バッドスタンプ Baddosutanpu?)*, Crime Throw (クライムスルー Kuraimusurū?) | Guilty Stamp (ギルティースタンプ Girutīsutanpu?)*+ |
Dan | Shoulder Throw^ Gado Thrust (我道突き Gadou Tsuki?) |
Saikyo Haraigoshi (サイキョー払腰 Saikyō Haraigoshi?) | Otoko Nage (漢投げ?)+ |
Decapre | Shadow Suplex (シャドウスープレックス Shadousūpurekkusu?) | Frankensteiner | Flying Neck Hunt |
Dee Jay | Funky Shout Throw (ファンキーシャウトスルー Fankī Shauto Surū?)^ Swing Over Launch (スイングオーバーランチ Suingu Ōbā Ranchi?) |
Monkey Flip (モンキーフリップ Monkīfurippu?)^ Flip Throw |
Monkey Flip+ |
Dhalsim | Yoga Smash (ヨガスマッシュ Yogasumasshu?)*, Yoga Rocket (ヨガロケット Yogaroketto?) |
Yoga Throw (ヨガスルー Yogasurū?)*, Yoga Hoop (ヨガフープ Yogafūpu?) |
Yoga Trip (ヨガ旅行 Yoga ryokō?)+ |
Dudley | Kidney Crusher (レバークラッシャー Rebā Kurasshā?) | Dynamite Throw (ダイナマイトスルー Dainamaito Surū?) | None |
Eagle | Fool On Pile (フールオンパイル Fūru On Pairu?) | Percussion Fool (パーカッションフール Pākasshonfūru?) | Unnamed |
E. Honda | Saba Ori^ Sabaori (さば折り Sabaori?) |
Tawara Nage^ Rice Bale Throw (俵投げ Tawara Nage?) |
Tsuryani Nage (吊り屋根投げ Tsuri Yane Nage?)+ |
Ed | Psycho Blow (サイコブロー Saikoburō?) | Cheat & Smash (チート&スマッシュ Chīto ando sumasshu?) | None |
Elena | Leg Lift Throw (レッグリフトスルー Reggurifutosurū?) |
Body Slam^/Leg Hook (レッグフック Reggufukku?) |
None |
El Fuerte | Tepache Bomb (テパッチェ・ボム Tepacche Bomu?) | Chili Mexicano (チレ・メヒカーノ Chire Mehikāno?) | Sky Sorpressa Drop (スカイ・ソルプレッサ・トラップ Sukai Sorupuressa Torappu?) |
Evil Ryu | Shoulder Throw | Somersault Throw | Shoulder Throw+ |
F7 | Neck Hanging Tree | Shoulder Throw | None |
Falke | Wirbel Wind (ヴィルベルヴィント Vu iruberuvu into?) | Luftstrom (ルフトシュトローム Rufutoshutorōmu?) | Windstoss (ヴィントシュトース Vu intoshutōsu?) |
F.A.N.G | Shimonshu (死悶蹴?) | Kyoshitsugeki (驚膝撃?) | None |
Fei Long | Seichuu Renten Geki (正中連点撃?)^ Shushugai (襲首刈 Shuushugai?) |
Shuu Kubi Kari (シュウクビカリ?)^ Tenshou Tousaikyaku (天昇頭砕脚?) |
Shuu Kubi Raku (襲首落 Shuushuraku?)+ |
G | Violence President (バイオレンスプレジデント Baiorensu purejidento?), Shining President (シャイニングプレジデント Shainingu purejidento?) | Destroy President (デストロイプレジデント Desutoroi purejidento?) | None |
Gen | Juraku (囚掠?)^/Shuraku (シュラク?) | Hozen (封前 Houzen?) | Shuuga (首臥?)+ |
Gill | Impact Claw (インパクトクロー Inpakutokurō?) | Guilty Bomb (ギルティーボム Girutībomu?) | None |
Gouken | Raikotokyaku (雷光投脚?) | Amaoroshi (天颪?) | None |
Guile | Dragon Suplex | Judo Throw (ジュードースルー?) | Flying Mare (フライングメイヤー Furaingumeiyā?) (forward) Flying Buster Chop (backward) |
Guy | Tsukami Nage^/Grab Throw (グラブ投げる Gurabu nageru?) | Shoulder Throw | Izuna Otoshi (イズナ落とし?)+ |
Hakan | Hakan Throw (ハカンスルー Hakansurū?) | Hakan Reverse (ハカンリバース Hakanribāsu?) | Hakan Stomp (ハカンスタンプ Hakansutanpu?) |
Hugo | Neck Hanging Tree | None | |
Ibuki | Yamikazura (闇葛 Yami kazura?) | Uki Yami (浮き闇 Uki yami?)*,
Kubi Ori (首折り?) |
Tobizaru (翔び猿 Tobi zaru?) |
Ingrid | Suncrack (サンクラック Sankurakku?) | Light Punish (ライトバニッシュ Raito Banisshu?) | Unnamed |
Juli | Hooligan Suplex | Frankensteiner | Frankensteiner (backward) Flying Neck Hunt |
Juni | Hooligan Suplex | Frankensteiner | Frankensteiner (backward) Flying Neck Hunt |
Juri | Karen Kick (苛連脚 Karen Kyaku?)*', Chisenkyaku (蜘穿脚?) |
Assatsu Kick (圧殺脚 Assatsu Kyaku?)*, Kaeikyaku (苛影脚?) |
Zankasen (斬架閃?) |
Kage | Shoulder Throw | Somersault Throw | None |
Karin | Yashiro Kuzushi (社崩し Yashiro kuzushi?)*, Hajotsui (破城槌?) |
Homura-geri (焔投げ Homura nage?)*, Arakuma Inashi (荒熊いなし?) |
Abise Yashiro Kuzushi (浴びせ社崩し Abise yashiro kuzushi?)+ |
Ken |
Tsukami Nage (つかみネージ?)^/ Knee Bash (つかみ膝蹴り Tsukami hizageri?), Shoulder Throw* |
Hell Wheel (地獄車 Jigoku guruma?) | Hell Windwheel (地獄風車 Jigoku Fuusha?) |
Khyber | Neck Hanging Tree | Shoulder Throw | None |
Kolin | Pressure Ridge (プレッシャーリッジ Puresshā rijji?) | Sublimation (サブリメーション Saburimēshon?) | Avalanche Lock (アバランシュロック Abaranshurokku?) |
Laura | Seoi Throw (セオイスルー Seoi surū?) | Pullback Hold (プルバックホールド Purubakkuhōrudo?) | None |
Lucia | German Suplex | Back-Carry Throw | None |
Maki | Shishigari (猪狩 Igari?) | Hiza Kamashi (膝かまし Hiza kamashi?) | Head Bomber |
Deadly Throw (デッドリースルー Deddorīsurū?)*, Psycho Impact (サイコインパクト Saiko Inpakuto?) |
Death Tower (デスタワー Desutawā?)*, Psycho Fall (サイコフォール Saikofōru?) |
Psycho Fall+ | |
Makoto | Head Butt (引き寄せ頭突き・塔頭 Hikiyose Zutsuki Tacchuu?) | Triple Threat (肘落とし三連突き・荒磯 Hijiotoshi Sanren Tsuki Araiso?) | None |
Menat | Overflowing Nile (ナイルの氾濫 Nairu no Hanran?) | Pyramid Hopscotch (オーバーザピラミッド Ōbā za piramiddo?) | None |
Necalli | Soul Sealer (魂の刻印 Tamashī no Kokuin?) | Soul Discriminator (魂の選別 Tamashī no Senbetsu?) | None |
Necro |
Shoulder Attack (ショルダーアタック Shorudā Atakku?), German Suplex (ジャーマンスープレックス Jāman sūpurekkusu?) (Back-turned) |
Frankenstiener | None |
Oni | Ragoshoha (羅豪双破?) | Shuretto (朱裂刀?) | None |
Oro | Kubi-jime Kataguruma (首絞め肩車?) | Somersault Throw | Kuuchuu Jigoku Guruma (空中地獄車?) |
Poison | Slap Shot (スラップショット Surappushotto?) | Frankensteiner | None |
Q |
Painful Strike (捕獲及び膝部を用いた痛打(仮) Hokaku oyobi Shitsubu wo mochiita Tsūda (kari)?) |
Vicious Impact (捕獲及び投擲による墜落衝撃(仮) Hokaku oyobi Tōteki niyoru Tsuiraku Shōgeki (kari)?) | None |
R. Mika | German Suplex*, Daydream Headlock (デイドリームヘッドロック Deidorīmuheddorokku?), Dream Driver (ドリームドライバー Dorīmudoraibā?) |
Brain Buster (ブレーンバスター Burēn basutā?)*, Headbutt (ヘッドバット Heddobatto?)*, Sell Down (セルダウト Serudauto?) |
Hip Buster (ヒップバスター Hippu basutā?)+, Neck Breaker (ネックブリーカー Nekku burīkā?)+ |
Rashid | Riding Glider (ライディング・グライド Raidingu guraido?) | Rising Sun (ライジング・サン Raijingu san?) | None |
Remy | Crazed Like Waltz (ヴァルスのように狂おしく Valse no you ni Kuruoshiku?) | Disturbed Sleep Outline (眠りを乱すコントゥール Nemuri wo Midasu Contour?) | None |
Rolento | Colonel Carrier (カーネルキャリア Kāneru kyaria?) | Deadly Package (デッドリーパッケージ Deddorī pakkēji?) | Fatality Package (フェイタリティーパッケージ Feitaritī pakkēji?)+ |
Rose | Soul Drain (ソウルドレイン Souru dorein?)^/Soul Fall (ソウルフォール Souru fōru?) | Soul Loop (ソウルループ Souru rūpu?) | Soul Fade (ソウルフェイド Souru feido?)+ |
Rufus | Head Bazooka (ヘッドバズーカ Heddo bazūka?) | Hand Machinegun (ハンドマシンガン Hando mashingan?) | None |
Ryu | Shoulder Throw | Somersault Throw |
Shoulder Throw+ |
Sagat | Tiger Rage (タイガーレイジ Taigā reiji?)*, Tiger Hang (タイガーハング Taigāhangu?) | Tiger Carry (タイガーキャリー Taigā kyarī?)/ Tiger Swing |
Tiger Carry+ |
Sakura | Sailor Shoot (セーラーシュート Sērā shūto?)^/Sailor Shot*, Hanakaze (花風?) |
Sakura-jime (さくら絞め?)^ Choba Throw (跳馬投げ Chōba nage?)*, Sakura Shoulder Throw (さくら背負い Sakura Seoi?) |
Sailor Fly (セーラーフライ Sērā furai?)+*, Sailor Hop (セーラーホップ Sērāhoppu?) |
Sawada | Face Punch (フェイスパンチ Feisupanchi?) (Arcade), Shoulder Throw (Console) | Back Slam (バックスラム Bakkusuramu?) (Arcade),
Shoulder Throw (Console) |
None |
Sean | Soei Throw (セオイスルー Seoisurō?) | Tomoe Throw (トモエスロー Tomoesurō?) | None |
Seth | Genocide Shot (ジェノサイドシュート Jenosaido shūto?) Death Throw |
Death Throw (デススルー Desu surū?) | None |
Sodom | Shogun Throw (ショウグンスルー Shōgun surū?) | Shogun Throw | Daimyo Throw (ダイミョウスルー Daimyō surū?) |
T. Hawk | Elbow Stomping (エルボーストンピング Erubōsutonpingu?)^/Neck Hanging Tree | Mexican Throw (メキシカンスルー Mekishikansurū?) | Condor Hunting (コンドルハンティング Kondoruhantingu?)+ |
Twelve | H.U.G., F.L.G. | T.R.W. | None |
Vega | Rainbow Suplex (レインボースプレックス Reinbōsupurekkusu?) | Crescent Line (クレセントライン Kuresentorain?) | Crescent Line+ Stardust Drop (スターダストドロップ Sutādasutodoroppu?)*, Stardust Shot (スターダストショット Sutādasutoshotto?) |
Shoulder Throw, Knee Bash |
Hell Wheel |
Hell Windwheel | |
Urien | Destroy Claw (デストロイクロー Desutoroikurō?)*, Spartan Bomb |
Spartan Bomb (スパルタンボム Suparutanbomu?) | None |
Yang | Hiza Geri (膝蹴り?)^ Youhon Shiun (鷹翻飛雲?) |
Monkey Flip^/
Ento Shugeki (猿頭蹴撃?) |
Monkey Flip+ |
Yun | Hiza Geri^ Gekitei Futai (戟躰風颱?) |
Monkey Flip^/
Ento Shugeki |
Monkey Flip+ |
Zangief | Back Drop (バックドロップ Bakku doroppu?)^, Stomach Claw (ストマッククロー Sutomakku Kurō?)^,
Body Slam*, Atomic Drop (アトミックドロップ Atomikkudoroppu?), Horosho Chokeslam (ハラショーチョークスラム Harashōchōkusuramu?) |
Kamitsuki (噛み付き?)^, Piledriver (パイルドライバー Pairudoraibā?)^, | Piledriver+ |
Zeku (Old) | Tsurigane Otoshi (釣鐘落とし?) | Mikoshi (神輿?) | None |
Zeku (Young) | Tesso (鉄鼠?) | Raiju (雷獣?) | None |
Sprites
- For the full sprite gallery, see Grabs and Throws/Sprites.
Video
Trivia
- Ken, Yun, Yang, Twelve and R. Mika are some of the Street Fighter characters that have three (or more) throws.
- Guile is the only character in Street Fighter V to not only have two aerial throws, but also the only character to have four throws.
- As of Street Fighter V, there are throws that affects crouched opponents. The first ones to have such trait were R. Mika and Zangief. Later, as of Arcade Edition, G also gained a throw that affects crouched targets.
- Since Street Fighter Alpha 3, throws are done by pressing ( or ) + ( or ). In 3rd Strike, this was changed to pressing ( or ) + + . This has been carried over to new Street Fighter games.
- Some Street Fighter games, such as Street Fighter Alpha 3, had throw animations have been made to animate relative to the command direction pressed at the time the command was pulled off. This meant that throw animations looked more fluid and realistic, rather than look static from merely being flipped in a blink of an eye. This is most evident with Ryu's shoulder (or punch) throw serving as a comparison from Alpha 2 and Alpha 3. This trend has been carried over to newer games, especially in 2.5D/3D graphics such as Street Fighter IV and beyond.
- Both Gill and his brother, Urien, have the same grabs but different names, reflecting each of their personalities. This trait is also seen with Ryu and Ken.
- Q's grabs (like most of his moves) are roughly translated and shortened from the original Japanese manual.
- Ryu's throws are his forward and back throws in Super Smash Bros. for 3DS/Wii U.
- Ken follows suit in Super Smash Bros. Ultimate, keeping his Hell Wheel as his back throw.