- "A high kick that is useful against jumping opponents. Can be performed while maintaining your downward charge."
- —Street Fighter 6
The Guile High Kick (ガイルハイキック, Gairu Hai Kikku) is one of Guile's unique attacks, introduced as a simple normal move in Street Fighter II.
Appearance | Function | Input |
---|---|---|
Street Fighter II series (except Super Turbo) |
Heavy Kick | |
Street Fighter IV Street Fighter V Street Fighter 6 |
Unique Attack | + |
Description[]
Executed by pressing (down-forward and) Heavy Kick, Guile performs a spinning high kick. In Street Fighter 6, Guile performs a high roundhouse kick, rotating on the follow-through.
Tactics[]
In its most recent appearances, it launches the opponent upon contact, making this move a decent combo extender. After hitting his opponent with the Guile High Kick, he can follow up with a Sonic Boom or Flash Kick juggle. In addition, Guile can finish the combo with his Critical Art for maximum damage and positional advantage.