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"An overhead attack that cannot be blocked while crouching."
Street Fighter 6

The Guillotinna (ギリオチーナ Giriochīna?) is one of JP's unique attacks, introduced in Street Fighter 6.

Input
Classic Arcade Stick Right+Arcade-Button-MKick
Modern Arcade Stick Right+Modern M

Description[]

Executed by pressing forward and Medium Kick (or pressing forward and Medium Attack for Modern Control), JP spins around and does an overhead heel kick.

Tactics[]

Guillotinna

This is one of JP's overheads with decent range. While it has a 22-frame startup, Guillotinna is -3 on block, making it difficult for the opponent to punish if properly spaced. When used with a Drive Rush, JP can link his overhead into Crouching Medium Punch for a combo opportunity. This move is more of a threat when pressuring the opponent with his Departure or Amnesia. When combined with his Level 2 Super Art, JP can put his opponent in a guessing situation with Guillotinna as one of his options to open up the opponent.

Trivia[]

Guillotinna is Spanish for "guillotine". the word however is misspelled as "guillotina" has one "n", not two.

Gallery[]

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