- "An overhead attack that cannot be blocked while crouching."
- —Street Fighter 6
The Guillotinna (ギリオチーナ Giriochīna?) is one of JP's unique attacks, introduced in Street Fighter 6.
Classic | + |
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Modern | + |
Description[]
Executed by pressing forward and Medium Kick (or pressing forward and Medium Attack for Modern Control), JP spins around and does an overhead heel kick.
Tactics[]
This is one of JP's overheads with decent range. While it has a 22-frame startup, Guillotinna is -3 on block, making it difficult for the opponent to punish if properly spaced. When used with a Drive Rush, JP can link his overhead into Crouching Medium Punch for a combo opportunity. This move is more of a threat when pressuring the opponent with his Departure or Amnesia. When combined with his Level 2 Super Art, JP can put his opponent in a guessing situation with Guillotinna as one of his options to open up the opponent.
Trivia[]
Guillotinna is Spanish for "guillotine". the word however is misspelled as "guillotina" has one "n", not two.
Gallery[]
JP's Move List | |
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Throws | Ravina • Uragan • Tornado |
Unique Attacks | Guillotinna • Malice • Bylina • Grom Strelka • Zilant • Zilant Mid • Zilant Low |
Drive Impact | Espada |
Drive Reversal | Exilio |
Special Attacks | Triglav • Stribog • Departure • Amnesia • Torbalan • Embrace |
Super Arts | Chornobog • Lovushka • Interdiction |