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==Gallery== |
==Gallery== |
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+ | <gallery> |
sf4-sak27.jpg|The launching high kick hits [[Zangief]]'s face and throws him upwards. |
sf4-sak27.jpg|The launching high kick hits [[Zangief]]'s face and throws him upwards. |
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sf4-sak28.jpg|Preparing the Sakura Otoshi. |
sf4-sak28.jpg|Preparing the Sakura Otoshi. |
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sf4-sak29.jpg|The cinematic Sakura Otoshi hits Zangief's head. |
sf4-sak29.jpg|The cinematic Sakura Otoshi hits Zangief's head. |
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sak-nsf4.jpg|Sakura Otoshi again, hitting [[Chun-Li]]'s head. |
sak-nsf4.jpg|Sakura Otoshi again, hitting [[Chun-Li]]'s head. |
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+ | Sakura Haru Ranman.gif|Haru Ranman sprite |
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</gallery> |
</gallery> |
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Revision as of 16:27, 28 May 2015
- "This ought to finish you! Attack! And that's a wrap. (これで決める! アターック! 決まったね! Kore de kimeru! Ataakku! Kimatta ne!?)"
- —Sakura
The Haru Ranman (春爛漫? "Spring in Full Bloom") is Sakura's first Ultra Combo in Street Fighter IV.
All appearances | + |
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Sakura | 451 |
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Description
Executed by performing two quarter-circle backward motions and pressing all three kicks, Sakura quickly ducks down and performs what appears to be the EX Special version of her Shunpukyaku. If the high kick connects and launches her opponent into the air, she will then jump after them, performing a single-hit Sakura Otoshi. As the opponent hits the ground, Sakura will land feet-first on their body and jump off. The ending is in similar fashion to M. Bison's Nightmare Booster.
Tactics
This move can pass through projectiles at startup, and can be used as sort of an anti-air attack if timed correctly, should an opponent perform an attack in the air. Players can also follow up after a Haru Ichiban, should the opponent block it. A side note is that if no other subsequent kicks landed and the opponent is hit with the last kick, the opponent will instead be sent flying to the other side of the screen.