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{{Nihongo|'''Heavy Hammer'''|ヘビーハンマー|Hebī Hanmā}} is [[Alex]]'s [[Critical Art]] in ''[[Street Fighter V]]''.
 
{{Nihongo|'''Heavy Hammer'''|ヘビーハンマー|Hebī Hanmā}} is [[Alex]]'s [[Critical Art]] in ''[[Street Fighter V]]''.
   
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 200px;"
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 210px;"
 
|-
 
|-
 
! scope="row" |''[[Street Fighter V]]''
 
! scope="row" |''[[Street Fighter V]]''
| style="text-align:center;"|[[Image:Arcade Stick QCF.png|Quarter-circle forward]][[Image:Arcade Stick QCF.png|Quarter-circle forward]]{{+}}[[Image:Arcade Button Punch.png|Punch]]
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| style="text-align:center;"|[[Image:Arcade Stick QCF.png]][[Image:Arcade Stick QCF.png]]'''+'''[[Image:Arcade Button Punch.png]]
 
|}
 
|}
   
 
==Description==
 
==Description==
[[File:HeavyHammer.jpg|thumb|207x207px|Alex spiking [[Cammy]] into the ground at the end of his Critical Art.]]
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[[File:HeavyHammer.jpg|thumb|300x300px|Alex spiking [[Cammy]] into the ground at the end of his Critical Art.]]
Alex's aura surrounds him as he performs a [[Flash Chop]] that spins his opponent around on hit. Alex follows up with a leaping [[Power Bomb]], rolling over his opponent upon impact. With his opponent still on his shoulder, Alex launches into the air and dives diagonally downwards with a crucifix variant of his Power Bomb, slamming his opponent into the ground headfirst.
+
Alex's aura surrounds him as he performs a [[Flash Chop]] that spins his opponent around on hit. Alex follows up with a leaping [[Power Bomb]], rolling over his opponent upon impact. With his opponent still on his shoulder, Alex launches into the air and dives diagonally downwards with a crucifix variant of his Power Bomb, slamming his opponent into the ground head first. If this move results in a round victory, the opponent is left with their legs pointing upwards out of the ground in a comical fashion. If the opponent blocks the move, or if the Critical Art doesn't hit, Alex performs three consecutive Flash Chops for guaranteed chip damage.
 
If this move results in a round victory, the opponent will be left with their legs pointing upwards out of the ground in a comical fashion. If the opponent blocks the move, or if the Critical Art doesn't hit, Alex performs three consecutive Flash Chops for guaranteed chip damage.
 
   
 
== Tactics ==
 
== Tactics ==
 
[[File:AlexThrowsCammy.jpg|thumb|300x300px|Alex dives toward the ground with Cammy on his shoulders during Heavy Hammer..]]
Like most Critical Arts, this move is used to end combos to deal large amounts of damage to the opponent. Heavy Hammer can be cancelled from Alex's special moves such as [[Flash Chop]] and [[Slash Elbow]]. Alex is also fully invincible during the startup frames of this move. If the opponent is constantly keeping Alex from a distance with fireballs, he can use this move to go through the projectiles and deal massive damage at the same time. 
+
Like most Critical Arts, this move is used to end combos to deal large amounts of damage to the opponent. Heavy Hammer can be cancelled from Alex's special moves such as [[Flash Chop]] and [[Slash Elbow]]. Alex is also fully invincible during the startup frames of this move. If the opponent is constantly keeping Alex from a distance with fireballs, he can use this move to go through the projectiles and deal massive damage at the same time. Unfortunately, this move is very unsafe on block. If the first chop is blocked, then Heavy Hammer won't inflict full damage (230 vs. 340). However, it creates a minor block string that can give Alex a chip KO if his opponent is extremely low on health.
 
Like many Critical Arts, this one is very unsafe on block. If the first chop is blocked, then Heavy Hammer won't inflict full damage (230 vs. 340). However, it creates a minor block string that can give Alex a chip KO if his opponent is extremely low on health.
 
   
 
== Gallery ==
 
== Gallery ==
<gallery widths="173">
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<gallery widths="185">
 
HeavyHammer.gif|Gif animation of Alex using Heavy Hammer against Cammy in ''Street Fighter V''.
 
HeavyHammer.gif|Gif animation of Alex using Heavy Hammer against Cammy in ''Street Fighter V''.
 
AlexChopsCammy.png|Alex using his Flash Chop against Cammy to stun her at the beginning of his [[Critical Art]].
 
AlexChopsCammy.png|Alex using his Flash Chop against Cammy to stun her at the beginning of his [[Critical Art]].
 
AlexLiftsCammy.jpg|Alex lifting Cammy on his shoulders for the final throw during Heavy Hammer.
 
AlexLiftsCammy.jpg|Alex lifting Cammy on his shoulders for the final throw during Heavy Hammer.
AlexThrowsCammy.jpg|Alex dives toward the ground with Cammy on his shoulders during Heavy Hammer.
 
 
StreetFighterV 7 31 2018 12 21 50 AM.png|Ibuki stunned after the chop
 
StreetFighterV 7 31 2018 12 21 50 AM.png|Ibuki stunned after the chop
 
StreetFighterV 7_31_2018 12_22_12 AM.png|Alex lifts ibuki
 
StreetFighterV 7_31_2018 12_22_12 AM.png|Alex lifts ibuki
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== Trivia ==
 
== Trivia ==
 
* The diving Crucifix Powerbomb used at the end is also based off the [https://en.wikipedia.org/wiki/Powerbomb#Crucifix_powerbomb real-life move] used by the WCW/WWE wrestler Scott Hall/[https://en.wikipedia.org/wiki/Scott_Hall Razor Ramon]. Stephen Farrelly (better known as WWE's [https://en.wikipedia.org/wiki/Sheamus Sheamus]) also utilized a running version of this move as well.
 
* The diving Crucifix Powerbomb used at the end is also based off the [https://en.wikipedia.org/wiki/Powerbomb#Crucifix_powerbomb real-life move] used by the WCW/WWE wrestler Scott Hall/[https://en.wikipedia.org/wiki/Scott_Hall Razor Ramon]. Stephen Farrelly (better known as WWE's [https://en.wikipedia.org/wiki/Sheamus Sheamus]) also utilized a running version of this move as well.
* Alex's Heavy Hammer is the third Critical Art where the opponent's legs are sticking out of the ground if the move results in a knockout. The other's include Zangief's [[Bolshoi Russian Suplex]] and Birdie's [[Skip To My Chain]].
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* Alex's Heavy Hammer is the third Critical Art where the opponent's legs are sticking out of the ground if the move results in a knockout. The other's include Zangief's [[Bolshoi Russian Suplex]] and Birdie's [[Skip To My Chain]].
 
**Coincidentally, all three mentioned above uses wrestling as part of their fighting style.
 
**Coincidentally, all three mentioned above uses wrestling as part of their fighting style.
  +
**The sticking out of the ground knockout is a reference to [[Ring of Destruction: Slam Masters II|Ring Of Destruction: Slam Masters II]].
   
  +
* Alex's Critical Arts is one of a few moves that has the fighter attack the opponent multiple times, even if the first hit is blocked
  +
** Other include [[Hoyokusen]], [[Kanzuki-Ryu Hadorokushiki Hasha no Kata]], [[Psycho Barrage]], and [[Hard Hit Knee]].
 
* Despite different methods and fight styles and techniques, both Heavy Hammer and Ibuki's [[Kachofugetsu]] both pretty much follow the same concept of sending the opponent into the air and bringing them back down with impact.
 
* Despite different methods and fight styles and techniques, both Heavy Hammer and Ibuki's [[Kachofugetsu]] both pretty much follow the same concept of sending the opponent into the air and bringing them back down with impact.
 
{{Alex1}}
 
{{Alex1}}
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[[Category:Critical Arts]]
 
[[Category:Critical Arts]]
 
[[Category:Alex's Critical Arts]]
 
[[Category:Alex's Critical Arts]]
[[Category:Grab Attacks]]
 

Latest revision as of 23:40, 9 June 2023

"Now for the finale! You can't escape! The end! (これで終わりだ/Kore de owari da!You can't escape!)"
—Alex

Heavy Hammer (ヘビーハンマー Hebī Hanmā?) is Alex's Critical Art in Street Fighter V.

Street Fighter V Arcade Stick QCFArcade Stick QCF+Arcade Button Punch

Description[]

HeavyHammer

Alex spiking Cammy into the ground at the end of his Critical Art.

Alex's aura surrounds him as he performs a Flash Chop that spins his opponent around on hit. Alex follows up with a leaping Power Bomb, rolling over his opponent upon impact. With his opponent still on his shoulder, Alex launches into the air and dives diagonally downwards with a crucifix variant of his Power Bomb, slamming his opponent into the ground head first. If this move results in a round victory, the opponent is left with their legs pointing upwards out of the ground in a comical fashion. If the opponent blocks the move, or if the Critical Art doesn't hit, Alex performs three consecutive Flash Chops for guaranteed chip damage.

Tactics[]

AlexThrowsCammy

Alex dives toward the ground with Cammy on his shoulders during Heavy Hammer..

Like most Critical Arts, this move is used to end combos to deal large amounts of damage to the opponent. Heavy Hammer can be cancelled from Alex's special moves such as Flash Chop and Slash Elbow. Alex is also fully invincible during the startup frames of this move. If the opponent is constantly keeping Alex from a distance with fireballs, he can use this move to go through the projectiles and deal massive damage at the same time. Unfortunately, this move is very unsafe on block. If the first chop is blocked, then Heavy Hammer won't inflict full damage (230 vs. 340). However, it creates a minor block string that can give Alex a chip KO if his opponent is extremely low on health.

Gallery[]

Videos[]

Street_Fighter_5_-_Alex's_Critical_Art_Super

Street Fighter 5 - Alex's Critical Art Super

Trivia[]

  • The diving Crucifix Powerbomb used at the end is also based off the real-life move used by the WCW/WWE wrestler Scott Hall/Razor Ramon. Stephen Farrelly (better known as WWE's Sheamus) also utilized a running version of this move as well.
  • Alex's Heavy Hammer is the third Critical Art where the opponent's legs are sticking out of the ground if the move results in a knockout. The other's include Zangief's Bolshoi Russian Suplex and Birdie's Skip To My Chain.
    • Coincidentally, all three mentioned above uses wrestling as part of their fighting style.
    • The sticking out of the ground knockout is a reference to Ring Of Destruction: Slam Masters II.
  • Alex's Critical Arts is one of a few moves that has the fighter attack the opponent multiple times, even if the first hit is blocked
  • Despite different methods and fight styles and techniques, both Heavy Hammer and Ibuki's Kachofugetsu both pretty much follow the same concept of sending the opponent into the air and bringing them back down with impact.