- "Can be used after blocking an attack to quickly turn a defensive position into an offensive one. Can also be used when recovering from a knockdown. The input can be held while downed to perform this when rising."
- —Street Fighter 6
Hell Drive (ヘルドライブ Herudoraibu?) is M. Bison's Drive Reversal in Street Fighter 6.
Classic | ![]() ![]() ![]() (While blocking or during Drive Parry) |
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Modern | ![]() ![]() (While blocking or during Drive Parry) |
Description
Executed by pressing forward plus Heavy Punch and Heavy Kick (or pressing forward and Drive Impact for Modern Control), M. Bison knocks the opponent away with a levitating Psycho-Powered kick.
Tactics
As a Drive Reversal, Hell Drive serves as a way for M. Bison to escape offensive pressure being applied to him; similar to Alpha Counter or V-Reversal. It cost 2 bars of Drive Gauge. This move can be only be performed when M. Bison is in blockstun or on a successful Drive Parry. Upon activation, M. Bison is fully invincible during the startup and active frames of this move. On hit, it inflicts decent amount of provisional damage. Hell Drive can also break armor. It is also effective in keeping the opponent in the corner should they attempt to force their way out. Once the opponent is knocked back, M. Bison can approach the opponent on the ground with Double Knee Press or in the air with Shadow Rise.