"Victory is mine! Take that! (必勝!…無頼けーーーん! Hisshou!...Buraikeeeen!?)"
HDPVRPRO60 20200123 190457 007

Dan finishing his opponent with the final hit of Hissho Buraiken.

The Hissho Buraiken (必勝無頼拳 Hisshō Buraiken?, "Certain Victory Ruffian Fist"), is a powerful Super Combo belonging to Dan. Its input and other details have changed over the course of the series.

In the same vein of Dan's character, the Hissho Buraiken is a parody of a super move utilized by Kyokugen Karate practitioners from the SNK fighting games; specifically, the move is closer in style to Ryo Sakazaki's Ryuuko Ranbu. The parody mainly lies in the fact that the Hissho Buraiken is stationary, unlike the Ryuuko Ranbu, in which the character rushes forward upon the startup of the combo.

Appearance Function Input
Street Fighter Alpha series
SNK vs. Capcom series
Super Combo Arcade Stick QCBArcade Stick QCB + Arcade Button Kick
Street Fighter IV series Super Combo Arcade Stick QCFArcade Stick QCF + Arcade Button Punch
Marvel vs. Capcom series Hyper Combo Arcade Stick QCB + Arcade Button 2xKick
Dan 350


Street Fighter Alpha seriesEdit

The Hissho Buraiken makes its debut in the Street Fighter Alpha series. In this short ranged Super Combo, Dan flashes and holds his arms back for a few seconds, and then unleashes a very fast barrage of punches and kicks to the foe unfortunate enough to be within the range of this attack, ending with a Koryuken.

This attack has extremely low range, barely stretching just in front of Dan. Though his most powerful attack, it is often unreliable, as if the Dan player is short even the slightest inch, the foe will be completely unaffected (unless they are within the range of the Koryuken at the end) or even pushed out of the attack's range. However, any hit during the attack will hold the opponent in place so that the subsequent hits of the move can connect, especially during the near-ending blows which have a pulling effect on hit.

Street Fighter IV seriesEdit

The Hissho Buraiken returns as Dan's Super Combo in the Street Fighter IV series. It is executed differently than in the Alpha series, i.e. by performing two quarter-circle forward motions and pressing punch. Dan unleashes a flurry of punches, kicks, knees and chops, finishing with a Koryuken. Like Ken's Shinryuken, the attack works only at extreme close range, and several hits (if not the entire move) will miss if performed at any distance. It is a 19-hit combo if performed correctly.

A more powerful version, the Shisso Buraiken, appears as Dan's first Ultra Combo.



Community content is available under CC-BY-SA unless otherwise noted.