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+ | {{quote|{{nihongo|Victory is mine! Take that!|必勝!…無頼けーーーん!|Hisshou!...Buraikeeeen!}}|[[Dan]]}} |
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+ | [[File:HDPVRPRO60 20200123 190457 007.JPG|thumb|220x220px|Dan finishing his opponent with the final hit of Hissho Buraiken.]] |
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+ | In the same vein of Dan's character, the Hissho Buraiken is a parody of a super move utilized by [[w:c:snk:Kyokugen Karate|Kyokugen Karate]] practitioners from the [[w:c:snk:SNK|SNK]] fighting games; specifically, the move is closer in style to [[w:c:snk:Ryo Sakazaki|Ryo Sakazaki]]'s Ryuuko Ranbu. The parody mainly lies in the fact that the Hissho Buraiken is stationary, unlike the Ryuuko Ranbu, in which the character rushes forward upon the startup of the combo. |
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+ | {| class="wikitable" align="center" |
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+ | |+'''Input''' |
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+ | |- |
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+ | !Appearance |
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+ | !Function |
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+ | !Input |
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+ | |- |
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+ | |style="text-align:center;" |''[[Street Fighter Alpha series|Street Fighter Alpha]]'' series<br />''[[SNK vs. Capcom series|SNK vs. Capcom]]'' series |
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+ | |style="text-align:center;" |[[Super Combo]] |
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+ | |- |
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+ | |style="text-align:center;" |''[[Street Fighter IV series|Street Fighter IV]]'' series |
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+ | |style="text-align:center;" |[[Super Combo]] |
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+ | |- |
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+ | |style="text-align:center;" |''[[Marvel vs. Capcom series|Marvel vs. Capcom]]'' series |
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+ | |style="text-align:center;" |[[Hyper Combo]] |
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+ | |style="text-align:center;" |[[File:Arcade Stick QCB.png|Quarter-circle backward]] {{+}} [[File:Arcade Button 2xKick.png|2 kick buttons]] |
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+ | |} |
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+ | {| align="center" border="1" cellpadding="1" cellspacing="1" |
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+ | |+'''Damage''' |
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+ | |- |
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+ | ! scope="row" |'''Dan''' |
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+ | | '''350''' |
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+ | |} |
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+ | ==Appearances== |
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⚫ | The Hissho Buraiken makes its debut in the ''Street Fighter Alpha'' series. In this short ranged Super Combo, Dan flashes and holds his arms back for a few seconds, and then unleashes a very fast barrage of punches and kicks to the foe unfortunate enough to be within the range of this attack, ending with a [[Koryuken]]. |
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⚫ | This attack has extremely low range, barely stretching just in front of Dan. Though his most powerful attack, it is often unreliable, as if the Dan player is short even the slightest inch, the foe will be completely unaffected (unless they are within the range of the Koryuken at the end) or even pushed out of the attack's range. However, any hit during the attack will hold the opponent in place so that the subsequent hits of the move can connect, especially during the near-ending blows which have a pulling effect on hit. |
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− | [[File:Dan-ken-super.gif]][[File:Dan-sc-super2.gif]][[File:Dan-super.gif]] |
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− | ==Street Fighter IV series== |
+ | ===''[[Street Fighter IV series|Street Fighter IV]]'' series=== |
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⚫ | It is executed differently than in the Alpha series, i.e. by performing two quarter-circle forward motions and pressing punch. Dan unleashes a flurry of punches, kicks, knees and chops, finishing with a Koryuken. Like [[Ken]]'s [[Shinryuken]], the attack works only at extreme close range, and several hits (if not the entire move) will miss if performed at any distance. It is a 19-hit combo if performed correctly. |
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+ | A more powerful version, the [[Shisso Buraiken]], appears as Dan's first [[Ultra Combo]]. |
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− | ''[[Street Fighter IV]]'' introduces an upgrade to the move. |
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⚫ | It is executed differently than in the Alpha series, i.e. by performing two quarter-circle forward motions and pressing punch. Dan |
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+ | [[File:Dan-ken-super.gif|Street Fighter Alpha series, against Ken]][[File:Dan-super.gif|Street Fighter Alpha series (animation only)]][[File:Dan-sc-super2.gif|SvC Chaos: SNK vs. Capcom]]{{Dan1}}[[Category:Special Attacks]] |
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− | ===Shisso Buraiken=== |
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− | '''Input: '''[[Image:Arcade Stick QCF.png|Quarter circle forward]][[Image:Arcade Stick QCF.png|Quarter circle forward]] {{+}} [[Image:Arcade Button Punch x3.png|Punch x3]] |
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− | The '''Shissou Buraiken''' (疾走無頼拳, Sprinting Villainy Fist) is an advanced version of the Hissho Buraiken, and is Dan's first [[Ultra Combo]]. |
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− | Executed by performing two quarter-circle forward motions and pressing all three punch buttons, Dan shouts "Special!" or "Saikyou-ryuu Ougi!" (depending on which language setting the player has) and, if successful, punches his opponent in the face, proceeding to launch a barrage of blows and finishing with a Koryuken while shouting "Wahoo!" or "Yahoo!" (English and Japanese settings respectively). As he lands, he performs his trademark pose: smiling broadly at the "camera" with a sparkling sound effect (of his teeth glowing white), giving a thumbs up gesture and sticking his rear end out. |
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− | Unlike the Hisshou Buraiken, the attack has a wide distance (about the length of his Fierce [[Gadouken]] command) that will connect and will miss if performed at any distance farther than that, or if the opponent has almost hit the ground (during a Focus Crumble, Dan can still connect if his opponent's torso is a centimeter from hitting the ground, though the timing is tricky if done from a back dash). It is an 8-hit combo if performed correctly. |
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− | It is also important to note that missing the attack will Dan open for a considerable amount of time, probably devastating the player to grabs and devastating combos. However, Dan is invincible during the start-up rush. As with most Ultra Combos, the move is a good punisher, and can also pass through projectiles with proper timing. |
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− | ===Video=== |
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− | [[Video:Super Street Fighter 4 - Dan Ultra 1 Shisso Buraiken|thumb|300px|left]] |
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− | ==Gallery== |
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− | <gallery captionalign="left"> |
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− | dan-nsf4.jpg|Here, Dan lands the Ultra-ending Koryuken... |
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− | dan-nsf43.jpg|...and here, he finishes with his trademark smile! |
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− | danultra1.png|A more clear depiction of Dan's glowing smile. |
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− | </gallery> |
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− | [[Category:Special Attacks]] |
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[[Category:Super Combos]] |
[[Category:Super Combos]] |
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− | [[Category:Ultra Combos]] |
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[[Category:Dan's Special Attacks]] |
[[Category:Dan's Special Attacks]] |
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[[Category:Attacks]] |
[[Category:Attacks]] |
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[[Category:Dan's Hyper Combos]] |
[[Category:Dan's Hyper Combos]] |
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[[Category:Dan's Super Combos]] |
[[Category:Dan's Super Combos]] |
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− | [[Category:Dan's |
+ | [[Category:Dan's Mighty Combos]] |
Revision as of 02:06, 24 January 2020
The Hissho Buraiken (必勝無頼拳 Hisshō Buraiken?, "Certain Victory Ruffian Fist"), is a powerful Super Combo belonging to Dan. Its input and other details have changed over the course of the series.
In the same vein of Dan's character, the Hissho Buraiken is a parody of a super move utilized by Kyokugen Karate practitioners from the SNK fighting games; specifically, the move is closer in style to Ryo Sakazaki's Ryuuko Ranbu. The parody mainly lies in the fact that the Hissho Buraiken is stationary, unlike the Ryuuko Ranbu, in which the character rushes forward upon the startup of the combo.
Appearance | Function | Input |
---|---|---|
Street Fighter Alpha series SNK vs. Capcom series |
Super Combo | + |
Street Fighter IV series | Super Combo | + |
Marvel vs. Capcom series | Hyper Combo | + |
Dan | 350 |
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Appearances
Street Fighter Alpha series
The Hissho Buraiken makes its debut in the Street Fighter Alpha series. In this short ranged Super Combo, Dan flashes and holds his arms back for a few seconds, and then unleashes a very fast barrage of punches and kicks to the foe unfortunate enough to be within the range of this attack, ending with a Koryuken.
This attack has extremely low range, barely stretching just in front of Dan. Though his most powerful attack, it is often unreliable, as if the Dan player is short even the slightest inch, the foe will be completely unaffected (unless they are within the range of the Koryuken at the end) or even pushed out of the attack's range. However, any hit during the attack will hold the opponent in place so that the subsequent hits of the move can connect, especially during the near-ending blows which have a pulling effect on hit.
Street Fighter IV series
The Hissho Buraiken returns as Dan's Super Combo in the Street Fighter IV series. It is executed differently than in the Alpha series, i.e. by performing two quarter-circle forward motions and pressing punch. Dan unleashes a flurry of punches, kicks, knees and chops, finishing with a Koryuken. Like Ken's Shinryuken, the attack works only at extreme close range, and several hits (if not the entire move) will miss if performed at any distance. It is a 19-hit combo if performed correctly.
A more powerful version, the Shisso Buraiken, appears as Dan's first Ultra Combo.
Sprites
Dan's Move List | |
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Throws | Shoulder Throw • Otoko Nage • Gadou Thrust • Saikyo Haraigoshi • Saikyo Taikuzushi |
Unique Attacks | Saikyo Kick • Kachiwari Chop • Saikyo Defense • Saikyo Chop • Saikyo Jawbreaker |
V-Skills | Saikyo-Style Buraiten no Kamae • Saikyo-Style Otokoboe |
V-Reversal | Saikyo-Style Kaihi Jutsu |
V-Shift Break | Saikyo Donukigeri |
V-Triggers | Haoh Gadoken • Tenchi Saikyo no Kata |
Special Attacks | Gadoken • Koryuken • Dankukyaku • Roll Taunt • Saikyo Defense • Danretsuken • Saikyo Tenjinsai • Gado Shokoken • Kyukyoku Tenchi Gado Zuki • Funjinken • Haten Gadoken • Goh Koryuken |
Super Combos | Shinku Gadoken • Hissho Buraiken • Koryu Rekka• Legendary Taunt • Mythical Taunt • Otoko Michi |
Ultra Combos | Haoh Gadoken • Shisso Buraiken |
Critical Arts | Hissho Buraiken • Legendary Taunt |
Exceeds | Otoko Michi |
Hyper Combos | Shinku Gadoken • Hissho Buraiken • Koryu Rekka • Otoko Michi • Legendary Taunt |
Mighty Combos | Shinku Gadoken • Hissho Buraiken • Koryu Rekka • Oyaji Blast • Jun Koku Satsu |