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'''Hissho Buraiken''' (必勝無頼拳, ''Hisshou Buraiken'', "Certain Victory Ruffian Fist"), is a powerful [[Super Combo]] belonging to [[Dan]]. Its input and other details have changed over the course of the series.
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'''Hissho Buraiken''' (必勝無頼拳, ''Hisshou Buraiken'', "Certain Victory Ruffian Fist"), is a powerful [[Super Combo]] belonging to [[Dan]]. Its input and other details have changed over the course of the [[Street Fighter series|series]].
   
 
In the same vein of Dan's character, the Hissho Buraiken is a parody of a super move utilized by Kyokugen Karate practitioners from the SNK fighting games; specifically, the move is closer in style to [[w:c:snk:Ryo Sakazaki|Ryo Sakazaki]]'s Ryuuko Ranbu. The parody mainly lies in the fact that the Hissho Buraiken is stationary, unlike the Ryuuko Ranbu, in which the character moves forward during the combo, pushing the opponent backwards.
 
In the same vein of Dan's character, the Hissho Buraiken is a parody of a super move utilized by Kyokugen Karate practitioners from the SNK fighting games; specifically, the move is closer in style to [[w:c:snk:Ryo Sakazaki|Ryo Sakazaki]]'s Ryuuko Ranbu. The parody mainly lies in the fact that the Hissho Buraiken is stationary, unlike the Ryuuko Ranbu, in which the character moves forward during the combo, pushing the opponent backwards.
   
==Street Fighter Alpha series==
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==[[Street Fighter Alpha series|Street Fighter Alpha]] series==
The Hissho Buraiken makes its debut in the Street Fighter Alpha series.
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The Hissho Buraiken makes its debut in the ''Street Fighter Alpha'' series.
   
 
'''Input: '''[[File:Arcade Stick QCB.png]][[File:Arcade Stick QCB.png]] {{+}} [[File:Arcade Button Kick.png]]
 
'''Input: '''[[File:Arcade Stick QCB.png]][[File:Arcade Stick QCB.png]] {{+}} [[File:Arcade Button Kick.png]]
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[[File:Dan-ken-super.gif]][[File:Dan-sc-super2.gif]][[File:Dan-super.gif]]
 
[[File:Dan-ken-super.gif]][[File:Dan-sc-super2.gif]][[File:Dan-super.gif]]
   
==Street Fighter IV series==
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==[[Street Fighter IV]] series==
''[[Street Fighter IV]]'' introduces an upgrade to the move.
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''Street Fighter IV'' introduces an upgrade to the move.
 
===Hissho Buraiken===
 
===Hissho Buraiken===
 
'''Input: '''[[Image:Arcade Stick QCF.png|Quarter circle forward]][[Image:Arcade Stick QCF.png|Quarter circle forward]]{{+}}[[Image:Arcade Button Punch.png|Punch]]
 
'''Input: '''[[Image:Arcade Stick QCF.png|Quarter circle forward]][[Image:Arcade Stick QCF.png|Quarter circle forward]]{{+}}[[Image:Arcade Button Punch.png|Punch]]
   
The '''Hissho Buraiken''' returns as [[Dan|Dan's]] [[Super Combo]].in the ''[[Street Fighter IV]]'' series.
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The '''Hissho Buraiken''' returns as [[Dan|Dan's]] [[Super Combo]].in the ''Street Fighter IV'' series.
   
 
====Description====
 
====Description====

Revision as of 19:34, 27 May 2013

Hissho Buraiken (必勝無頼拳, Hisshou Buraiken, "Certain Victory Ruffian Fist"), is a powerful Super Combo belonging to Dan. Its input and other details have changed over the course of the series.

In the same vein of Dan's character, the Hissho Buraiken is a parody of a super move utilized by Kyokugen Karate practitioners from the SNK fighting games; specifically, the move is closer in style to Ryo Sakazaki's Ryuuko Ranbu. The parody mainly lies in the fact that the Hissho Buraiken is stationary, unlike the Ryuuko Ranbu, in which the character moves forward during the combo, pushing the opponent backwards.

Street Fighter Alpha series

The Hissho Buraiken makes its debut in the Street Fighter Alpha series.

Input: Arcade Stick QCBArcade Stick QCB + Arcade Button Kick

In this short ranged Super Combo, Dan flashes and holds his arms back for a few seconds, and then unleashes a very fast barrage of punches and kicks to the foe unfortunate enough to be within the range of this attack, ending with a Koryuken.

This attack has extremely low range, barely stretching just in front of Dan. Though his most powerful attack, it is often unreliable, as if the Dan player is short even the slightest inch, the foe will be completely unaffected (unless they are within the range of the Koryuken at the end.

Sprites

Dan-ken-superDan-sc-super2Dan-super

Street Fighter IV series

Street Fighter IV introduces an upgrade to the move.

Hissho Buraiken

Input: Quarter circle forwardQuarter circle forward+Punch

The Hissho Buraiken returns as Dan's Super Combo.in the Street Fighter IV series.

Description

It is executed differently than in the Alpha series, i.e. by performing two quarter-circle forward motions and pressing punch. Dan shouts "Victory is mine!" and unleashes a flurry of punches, kicks, knees and chops, finishing with a Koryuken while shouting "Take that!". Like Ken's Shinryuken, the attack works only at extreme close range and will miss if performed at any distance. It is a 19-hit combo if performed correctly.

Shisso Buraiken

Input: Quarter circle forwardQuarter circle forward + Punch x3

The Shisso Buraiken (疾走無頼拳, Shissou Buraiken, "Sprinting Ruffian Fist") is an advanced version of the Hissho Buraiken, and is Dan's first Ultra Combo.

Description

Executed by performing two quarter-circle forward motions and pressing all three punch buttons, Dan shouts "Saikyo!" or "Saikyo-ryu Ougi! (Strongest-style Secret Technique)" (depending on which language setting the player has) and, if successful, punches his opponent in the face, proceeding to launch a barrage of blows and finishing with a Koryuken while shouting "Wahoo!" or "Yahoo!" (English and Japanese settings respectively). As he lands, he performs his trademark pose: smiling broadly at the "camera" with a sparkling sound effect (of his teeth glowing white), giving a thumbs up gesture and sticking his rear end out.

Unlike the Hissho Buriaken, the attack has a wide distance (about the length of his Fierce Gadoken command) that will connect and will miss if performed at any distance farther than that, or if the opponent has almost hit the ground (during a Focus Crumple, Dan can still connect if his opponent's torso is a centimeter from hitting the ground, though the timing is tricky if done from a back dash). It is an 8-hit combo if performed correctly.

It is also important to note that missing the attack will Dan open for a considerable amount of time, probably devastating the player to grabs and devastating combos. However, Dan is invincible during the start-up rush. As with most Ultra Combos, the move is a good punisher, and can also pass through projectiles with proper timing.

Video

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Gallery