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Cammy

The Hooligan Combination (フーリガンコンビネーション Fūrigan Konbinēshon?) is one of Cammy's and Juni's special attacks, introduced in Super Street Fighter II Turbo.

Input
Most appearances Arcade Stick DHCF+Arcade Button Punch
Street Fighter V Arcade Stick HCF+Arcade Button Punch
Street Fighter 6
(Classic)
Arcade Stick QCF+Arcade Button Punch
Street Fighter 6
(Modern)
Arcade-Stick-Down+Modern SP

Description[]

Hooligan

Cammy's Hooligan.

"Perform a spinning jump through the air in a parabolic arc. While airborne, many other moves can be performed out of this one."
Street Fighter 6

Executed by performing a diagonal half-circle forward motion to up-forward and pressing punch, Cammy launches herself toward her opponent and spins into the air while curled into a fetal position in an arc. In Street Fighter V, the input motion has changed into a more simpler half-circle forward. It changed again in Street Fighter 6 into a quarter-circle forward. For Modern Control, the move can be performed by pressing down and Special Attack.

The arc of Cammy's launch is determined by the punch button pressed. The Light version has Cammy launching into a higher vertical arc, rather than horizontal. The Heavy version has Cammy launching herself directly at the opponent. The Medium version has Cammy launching at an arc in between the Light and Heavy version. However, the EX version automatically tracks the opponent at fast speeds. In Street Fighter 6, the Heavy version can be held to enhance the properties of this move.

While spinning through the air, various follow-up moves are available.

Razor Edge Slicer[]

Input
All appearances Arcade Stick DHCF+Arcade Button Punch>(No input)
Street Fighter V Arcade Stick HCF+Arcade Button Punch>(No input)
Street Fighter 6
(Classic)
Arcade Stick QCF+Arcade Button Punch>(No input)
Street Fighter 6
(Modern)
Arcade-Stick-Down+Modern SP>(No input)
"A low kick performed after landing from Hooligan Combination. This move is performed if nothing is input during the Hooligan Combination."
Street Fighter 6

If no follow-up command is pressed after the Hooligan Combination, the user performs the Razor's Edge Slicer (レイザーエッジスライサー Reizā Ejji Suraisā?), also known as Lazer Edge Slicer, a sliding kick to trip their opponent. Razor Edge Slicer is also used by Decapre as a follow-up of Scramble. When the EX version is performed, the hits increase from one to three. In Street Fighter 6 the OD version, as well as the held Heavy Punch version, has Cammy performing two alternating sliding kicks.

RazorEdgeSlicer

Razor Edge Slicer

Fatal Leg Twister[]

Input
All appearances Arcade Stick DHCF+Punch>Arcade-Button-LPunch+Arcade-Button-LKick (Near grounded opponent)
Street Fighter V Arcade Stick HCF+Arcade Button Punch>Arcade-Button-LPunch+Arcade-Button-LKick (Near grounded opponent)
Street Fighter 6
(Classic)
Arcade Stick QCF+Arcade Button Punch>Arcade-Button-LPunch+Arcade-Button-LKick (Near grounded opponent)
Street Fighter 6
(Modern)
Arcade-Stick-Down+Modern SP>Arcade-Stick-Right+Modern Button (Near grounded opponent)
"A throw performed from Hooligan Combination. It can grab opponents who are standing while on the ground and does massive damage."
Street Fighter 6

The Fatal Leg Twister (フェイタルレッグツイスター Feitaru Reggu Tsuisutā?) is executed by pressing Light Punch and Light Kick, (the throw command) near a grounded opponent (or pressing forward and any attack button for Modern Control). The user performs a Frakensteiner on the opponent as they throw them to the other side. In Street Fighter 6, Cammy sits on top of the opponent's shoulders and wraps her legs around their head. She then twists and rotates her body to swing her opponent off of their feet before releasing their head, causing them to crash on their back.

FatalLegTwister

Fatal Leg Twister

Cross Scissors Pressure[]

Input
All appearances Arcade Stick DHCF+Arcade Button Punch>Arcade-Button-LPunch+Arcade-Button-LKick (Near opponent in the air)
Street Fighter V Arcade Stick HCF+Arcade Button Punch>Arcade-Button-LPunch+Arcade-Button-LKick (Near opponent in the air)

The Cross Scissors Pressure (クロスシザースプレッシャー Kurosu Shizāsu Puresshā?) is executed by pressing Light Punch and Light Kick when next to an airborne opponent. The user grabs the opponent from midair via hooking one of their legs over them and crossing them in between both of their legs as a result. Then they spin them through the air in an arc and finally pin them to the ground with a twin-legged stomp whilst rebounding off.

CrossScissorsPressure

Cross Scissors Pressure

Cannon Strike[]

Input
All appearances Arcade Stick DHCF+Arcade Button Punch>Arcade Stick QCB+Arcade Button Kick
Street Fighter V Arcade Stick HCF+Arcade Button Punch>Arcade Button Kick
Street Fighter 6
(Classic)
Arcade Stick QCF+Arcade Button Punch>Arcade Button Kick
Street Fighter 6
(Modern)
Arcade-Stick-Down+Modern SP>Modern Button
"A descending kick performed from Hooligan Combination. If you cross over your opponent before activating this move, the kick will automatically turn around so it heads toward your opponent."
Street Fighter 6

The Cannon Strike (キャノンストライク Kyanon Sutoraiku?) is executed by performing a quarter-circle forward motion and kick. This can only be done in Ultra Street Fighter IV and many of her crossover appearances. Cannon Strike is also used by Decapre attack as a follow-up of Scramble. When the EX version is active, the EX version of Cannon Strike is performed when the kick button is pressed. In Street Fighter V, the move is performed by just pressing any kick button while Cammy is airborne during her Hooligan Combination.

CannonStrike

Cannon Strike

Reverse Edge[]

Input
Street Fighter 6
(Classic)
Arcade Stick QCF+Arcade Button Punch>Arcade-Stick-Down+Arcade Button Kick
Street Fighter 6
(Modern)
Arcade-Stick-Down+Modern SP>Arcade-Stick-Down+Modern Button
"A downward kick performed from Hooligan Combination. It is an overhead attack that cannot be blocked crouching, making it useful for breaking through an opponent's guard."
Street Fighter 6

Reverse Edge is one of Cammy's additional follow-up attacks from Hooligan Combination in Street Fighter 6. Executed by pressing down and kick while Cammy is airborne during her Hooligan Combination (or pressing down and any attack button for Modern Control), Cammy performs a somersault in midair before swinging her leg downward to hit the opponent with an axe kick. The OD version has her performing two consecutive somersault axe kicks in midair.

Cammy ss04

Reverse Edge

Assault Roll[]

Assault Roll is one of Cammy's follow-up attacks Hooligan Combination which can only be done on the Omega mode in Ultra Street Fighter IV. The player needs to press the kick button to cancel their attack. In Street Fighter Alpha 3, Cammy also possessed this attack, which was called Cancel.

Silent Step[]

Input
Street Fighter 6
(Classic)
Arcade Stick QCF+Arcade Button Punch>Arcade Button Punch
Street Fighter 6
(Modern)
Arcade-Stick-Down+Modern SP>Arcade-Stick-Left+Modern Button
"A quick descent performed from Hooligan Combination. This fast maneuver is useful as a feint after making an opponent think you're about to attack."
Street Fighter 6

Silent Step is one of Cammy's follow-up attacks from Hooligan Combination, introduced in Street Fighter 6. Executed by pressing punch while Cammy is airborne during her Hooligan Combination (or pressing back and any attack button for Modern Control), Cammy uncurls her body as she drops almost vertically back to the ground without attacking the opponent.

SilentStep

Silent Step

Tactics[]

The Hooligan Combination is the first of its kind in the Street Fighter series, being a "flying variable" move, and is useful for either confusing an opponent, throwing if blocked against or striking if counter-attacked. This is often used in mind games, mix-up and pressure, and can especially be safe on okizeme setups. However, its "Tiger Knee"-style input makes it difficult to use on the fly, preventing it from being initially abused without enough practice.

Players have to choose the right version of Hooligan Combination for the right situation to get the most out of Cammy's offensive pressure. The Light version flies high and does not travel forward much. While it is slow and easy to react to, Cammy can create cross-up mix-up situations with this version, thanks to the high arc and short distance.

The Medium version can leap over standing enemies, even in the corner. It is usually the recommended version for applying offensive pressure. If the opponent guesses wrong or too early, Cammy can take advantage and deal a lot of damage.

The Heavy version travels the furthest but also flies the lower. Unlike the Light and Medium versions, it does not vault over standing opponents. Still, it can be useful for covering great distances and closing the gap quickly.

The EX Special version introduced in the Street Fighter IV series has the user move faster and track the opponent, making it a good counter to projectiles.

In Street Fighter V, the EX Version is very fast and can be hard to react to. It locks on to the opponent, no matter how close or far they are from Cammy. If she hits her opponent with EX Cannon Strike afterwards, it sends the enemy into spinning motion and switch sides in most cases, allowing for juggles or mix-ups.

In Street Fighter 6, Cammy can perform an OD version of Hooligan Combination without spending any meter by holding Heavy Punch to charge up the move before Cammy takes off. The OD version of each follow-up move inflicts more damage and allows Cammy to retain frame advantage. Cammy also gains an overhead attack, giving the Hooligan Combination more versatility. With an Silent Step added as another follow-up, Cammy quickly descend back to the ground to bait out an anti-air attack or to get them on their heels before following up with a throw or more pressuring normals.

Gallery[]

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