"I'll finish this. You're done. You can't escape. Hah! (これで終わり。決める。逃がさない。 ヤーッ! Kore de owari. Kimeru. Nigasanai. Yaa!)"
Chun-Li, Street Fighter V
"Here I go! Hoyokusen!"
—Chun-Li, Marvel vs. Capcom 3: Fate of Two Worlds
"Now let's do this! Hoyokusen! Ha!"
—Chun-Li, Marvel vs. Capcom: Infinite

The Hoyokusen (鳳翼扇 Hōyokusen?, "Phoenix Wing Fan") is one of Chun-Li's special attacks, introduced as her second Super Art in Street Fighter III: 3rd Strike. It returns as a new move in Omega Mode in Ultra Street Fighter IV. The Houyokusen sees use as Chun-Li's Critical Art in Street Fighter V.

Marvel vs. Capcom 3 Arcade Stick QCB + Attack button 2x
Tatsunoko vs. Capcom Arcade Stick S + Attack button 2x
All other appearances Arcade Stick QCFArcade Stick QCF + Arcade Button Kick
3rd Strike Super Gauge Information
No. of Stocks 2
No. of EX Specials 5.2



Chun-Li using Hoyokusen against Cammy.

Executed by performing two quarter-circles forward and pressing kick, Chun-Li takes a large step forward and delivers the Hyakuretsukyaku, then takes another step forward and delivers another Hyakuretsukyaku with her other leg. She takes one final step forward and delivers a Tenkuukyaku, which knocks the opponent into the air. The attack overall is akin to the prior Senretsukyaku Super Combo in terms of the usage of Hyakuretsukyaku.

Her Ultra Combo from the later Street Fighter IV series, the Hosenka, is a variation of this move.

In Marvel vs. Capcom 3, comic book tears of a pinkish color trail from her legs during the attack.

In Street Fighter III, the attack does 17 hits. In Street Fighter V, the attack itself does an amazing 37 hits (explanation below), which is the second highest among Critical Arts in Street Fighter V, doing only fewer hits than Ibuki's Kachofugetsu.



SFXT version in action against Xiaoyu

The attack has invincibility frames during the first large step forward, and as such can travel through projectiles and counterattack the projectile thrower. She can also jump cancel out of the last hit of the move, allowing her to follow her target into the air and add additional damage, or start a mixup while the opponent lands.

In most of the crossover games it appears in, due to more focus on aerial combat, the jump cancel is much more akin to a typical Super Jump cancel from a launcher. Taking this into note makes Chun-Li's aerial combos more rewarding.


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