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Demon Raid in Street Fighter 6.
The Hyakkishu (百鬼襲 Hyakki Shū?, "Hundred Ogre Assault"), also known as the Demon Flip, is one of Gouken and Akuma's special attacks, introduced in Street Fighter Alpha: Warriors' Dreams. In Street Fighter 6, this move is referred to as the Demon Raid.
Street Fighter Alpha series Super Gem Fighter Mini Mix |
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Street Fighter III: 3rd Strike Capcom vs. SNK 2: Mark of the Millennium 2001 Street Fighter IV series Street Fighter × Tekken Tekken 7: Fated Retribution |
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Marvel vs. Capcom 3: Fate of Two Worlds | ![]() ![]() (varied follow-up) |
Ultra Street Fighter IV (OMEGA Mode) (Akuma) Street Fighter 6 (Classic) |
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Street Fighter V | ![]() ![]() (varied follow-up) |
Street Fighter 6 (Modern) |
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Description

Hyakkishu in Street Fighter V.
- "A quick leap towards the opponent that allows you to transition into various techniques. Clever use of these techniques will help strengthen your offense."
- —Street Fighter 6
Executed by performing a "Shoryuken" motion (forward, downward then down-forward) and pressing kick (or a Tiger Knee motion and punch in the Alpha series), the user leaps forward with a front flip high into the air. How far forward he travels is determined by the strength of the kick button pressed; the EX Special version introduced in Street Fighter IV automatically homes in on the opponent's location.
Depending on which attack button(s) or motion(s) is used before they land, the user finishes the move differently. Both Gouken and Akuma have different potential follow-ups; however, they share the same properties regardless of the button used.
In Ultimate Marvel vs. Capcom 3, Akuma gains the ability to use this move in midair.
In Street Fighter V, the input is executed by performing a half-circle forward motion and pressing kick. The EX version of the move can hit on the way up. It also changes the properties of the follow-up attacks. The EX version also permits an execution of an airborne EX Tatsumaki Zankukyaku or a EX Zanku Hadoken at the apex of the leap at no extra meter cost.
In Street Fighter 6, Demon Raid is executed by performing a quarter-circle forward motion and pressing kick (or by pressing down and Special for Modern Control).
Throughout the Street Fighter series and its various crossovers, Hyakkishu has had 13 unique follow-ups.
Hyakki Gozan
- "Performs a low sweep the moment Demon Raid lands back on the ground. The kick has a long reach, and allows you to act before an opponent even if blocked."
- —Street Fighter 6
If there is no follow-up command, the user performs the Hyakki Gozan (百鬼豪斬 or 百鬼剛斬 Hyakki Gōzan?, "Hundred Ogre Great/Strong Slash"). Akuma does a sliding kick that trips an opponent, while Gouken does a sweep instead. Prior to Street Fighter III: 3rd Strike, Akuma used his crouching medium kick for the slide animation before doing a unique following leg-thrust. In Street Fighter 6, the name of this move is changed to Demon Low Slash.


Hyakki Gosho
For Akuma, pressing punch causes him to perform the Hyakki Gosho (百鬼豪衝 Hyakki Gōshō?, "Hundred Ogre Great Pierce"), generally referred to as the Demon Palm. Akuma aims a flying 'smash' palm strike at the opponent's head. Most games classify the move as an overhead; in the Street Fighter IV series, this move has the Armor Break property and also floors the opponent.
In earlier games, Akuma used his jumping medium/heavy punch animation for the move; from Street Fighter III: 3rd Strike onwards, the move was given a more unique animation using his leading hand. In Marvel vs. Capcom 3: Fate of Two Worlds, Akuma's fist sports purple flame effects during this attack.


Hyakki Gohasetsu
- "A vicious downward chop performed from Demon Raid. This is an overhead attack, and allows you to act before an opponent even if blocked."
- —Street Fighter 6
Tekken 7: Fated Retribution | ![]() ![]() ![]() |
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Street Fighter 6 (Classic) |
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Street Fighter 6 (Modern) |
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In Tekken 7: Fated Retribution, Akuma was given a new follow-up for Hyakkishu called the Hyakki Gohasetsu (百鬼豪破殺 Hyakki Gōhasetsu?, "Hundred Ogre Massacre"). Executed by pressing Right Punch while airborne, Akuma performs an overhead chop directly downward with his right hand. While it lacks Hyakki Gosho's overhead property, it deals significantly greater damage.
This move returned in Street Fighter 6 under the name Demon Guillotine, where it is executed by pressing Punch while midair, replacing Hyakki Gosho. Unlike its previous appearance, Akuma always uses his leading hand for this attack. Demon Guillotine gains overhead properties and is very safe on block, making it a powerful pressure tool.

Hyakki Gosen
Street Fighter Alpha series Super Gem Fighter Mini Mix |
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Tekken 7: Fated Retribution | ![]() ![]() ![]() |
The Hyakki Gosen (百鬼豪尖 Hyakki Gōsen?, "Hundred Ogre Great Tip") was one of Akuma's follow-up options prior to Street Fighter III: 3rd Strike (mainly in the Alpha/Zero series), executed by pressing kick before he lands. Akuma brings his leg(s) crashing down on an opponent's head in a horizontal position, knocking them down as he lands on his back. This move returned in Tekken 7: Fated Retribution, executed by pressing Left Kick before Akuma lands. Due to its ability to hit the opponent off the ground and launch them into a juggle state, the Hyakki Gosen is best used mid-combo.
Hyakki Gojin
- "A quick downward kick performed from Demon Raid. The button used determines your angle of descent."
- —Street Fighter 6
Street Fighter III: 3rd Strike Street Fighter IV series Street Fighter × Tekken |
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Marvel vs. Capcom 3: Fate of Two Worlds | ![]() ![]() ![]() |
Tekken 7: Fated Retribution | ![]() ![]() ![]() |
Street Fighter V | ![]() ![]() ![]() |
Ultra Street Fighter IV (OMEGA Mode) (Akuma) Street Fighter 6 (Classic) |
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Street Fighter 6 (Modern) |
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Starting from Street Fighter III: 3rd Strike, the Hyakki Gosen was replaced by the Hyakki Gojin (百鬼豪刃 or 百鬼剛刃 Hyakki Gōjin?, "Hundred Ogre Great/Strong Blade"). The user alters their momentum and performs a downward kick at a generally steep angle; the kick is similar to the Tenmakujinkyaku, but with higher hitstun and priority. Akuma performs it with his following leg while facing the background, while Gouken essentially replicates the Tenmakujinkyaku, though at a steeper angle.
As of the 2012 patch of Super Street Fighter IV: Arcade Edition, Gouken's version is counted as an overhead. In the Street Fighter IV series, Akuma's version of Hyakki Gojin uses a less steep angle compared to the verion seen in Street Fighter III: 3rd Strike and Marvel vs. Capcom 3: Fate of Two Worlds, while Street Fighter × Tekken uses a mix of the older and new angles.
In Marvel vs. Capcom 3: Fate of Two Worlds, Akuma's attacking leg creates purple flame effects; Street Fighter × Tekken gives the kicking leg a purple 'ki' aura instead.
In Street Fighter 6, the name of this move is changed to the Demon Blade Kick, where the strength of the Kick button pressed determines the angle of the dive kick. The Light version has the steepest angle, while the Heavy version has the shallowest angle.

Demon Blade Kick hitting Ryu in Street Fighter 6.

Hyakki Godan
Capcom vs. SNK 2: Mark of the Millennium 2001 | ![]() ![]() ![]() |
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Exclusively in Capcom vs. SNK 2: Mark of the Millennium 2001, Akuma can follow up Hyakkishu with the Hyakki Godan (百鬼豪断 Hyakki Gōdan?, "Hundred Ogre Great Sever"). Executed by pressing kick before he lands, Akuma slams his leading leg down in a crashing-stomp leg drop. It is an overhead, and is faster and more damaging than the Hyakki Gosho, although it is significantly less safe on block.

Hyakki Gosai
Street Fighter Alpha series Super Gem Fighter Mini Mix |
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Street Fighter III: 3rd Strike Street Fighter IV series Street Fighter × Tekken |
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Capcom vs. SNK 2: Mark of the Millennium 2001 | ![]() ![]() ![]() ![]() ![]() (Above/near opponent's head) |
Ultra Street Fighter IV (OMEGA Mode) (Akuma) |
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Tekken 7: Fated Retribution | ![]() ![]() ![]() ![]() ![]() ![]() |
Street Fighter V | ![]() ![]() ![]() ![]() |
The Hyakki Gosai (百鬼豪砕 or 百鬼剛砕 Hyakki Gōsai?, "Hundred Ogre Great/Strong Smash") is executed by performing a throw input before the user lands. Akuma grabs the opponent's shoulders and flip them over, while Gouken grabs the opponent's head, performs a back flipping knee kick to the opponent's face, then slams the opponent down on the floor with a chopping attack.
In older games the Gosai throw is performed by pressing the relevant throw command, i.e. forward or back and strong punch or kick (or two punches or kicks in Street Fighter Alpha 3). Using the forward throw results in Akuma flipping the opponent upside down and driving them into his knee, with this version eventually becoming the Gotsui's animation.


Hyakki Gotsui
Street Fighter Alpha series Super Gem Fighter Mini Mix |
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Capcom vs. SNK 2: Mark of the Millennium 2001 | ![]() ![]() ![]() ![]() ![]() Overlapping opponent's body |
The Hyakki Gotsui (百鬼豪墜 or 百鬼剛墜 Hyakki Gōtsui?, "Hundred Ogre Great/Strong Crash") is executed by pressing any of the kick buttons when Akuma is practically overlapping the opponent's body with his own.
Akuma grabs the foe and fly forward, pile-driving their head upside down onto their knee. The spinning pile driver is similar to that of Zangief.[1] This animation also makes an appearance in early Marvel vs. Capcom games if Akuma performs a double Hyper Combo with Zangief.
Akuma only has access to this move in the Street Fighter Alpha series, Super Gem Fighter, and Capcom vs. SNK 2.
Demon Swoop
- "A sudden drop to the ground performed from Demon Raid that eliminates any openings. Mix this in with other Demon Raid finishers to keep your opponent guessing."
- —Street Fighter 6
Street Fighter 6 (Classic) |
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Street Fighter 6 (Modern) |
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The Demon Swoop (百鬼潜影 Hyakki Oni Sen Kage?, "Hundred Ogre Hidden Shadow") is executed by pressing and holding down as Akuma descends. When Akuma reaches the ground, he lands smoothly without delivering an attack. The main function of this move is to bait out a Drive Parry or Drive Impact. If the opponent suspects that Akuma may perform an attack during Demon Raid and attempts to parry to regain Drive Meter, Akuma can use Demon Swoop to land in front of the opponent and grab them for a Punish Counter, dealing massive damage while further draining their Drive Gauge.
Hyakki Goho
Marvel vs. Capcom 3: Fate of Two Worlds | ![]() ![]() ![]() |
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Super Street Fighter IV: Arcade Edition 2012 (Akuma) |
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Ultra Street Fighter IV (Akuma) Tekken 7: Fated Retribution |
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In Marvel vs. Capcom 3: Fate of Two Worlds, Akuma was given a new follow-up for the Hyakkishu called the Hyakki Goho (百鬼豪砲 Hyakki Gōhō?, "Hundred Ogre Great Cannon"). Executed by pressing Heavy Attack in midair, Akuma performs a Zanku Hadoken after the front flip.
Hyakki Goho was later added to Akuma's kit in Super Street Fighter IV: Arcade Edition's Version 2012 Patch as a follow-up for his EX Hyakkishu. Executed by performing a quarter-circle forward motion and pressing two Punch buttons, Akuma fires two Zanku Hadokens at different trajectories in a manner similar to his EX Zanku Hadoken. Although this maneuver is expensive due to requiring two bars of Super Combo Gauge, it can be used to escape ground traps.
In Ultra Street Fighter IV, Akuma can now cancel into Hyakki Goho from any version of Hyakkishu, reducing the cost to only one bar. Hyakki Goho operates similarly in Tekken 7: Fated Retribution.

Hyakki Goha
- "An attack only available from Overdrive Demon Raid. Useful in combos or for a surprise attack, it doesn't consume any additional Drive."
- —Street Fighter 6
Ultra Street Fighter IV (OMEGA Mode) (Akuma) |
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Street Fighter V | ![]() ![]() ![]() ![]() |
Street Fighter 6 (Classic) |
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Street Fighter 6 (Modern) |
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The Hyakki Goha (百鬼豪波 Hyakki Gōha?, "Hundred Ogre Great Wave") was introduced in Ultra Street Fighter IV's OMEGA Mode. as another follow-up to Akuma's variant of the Hyakkishu. It can only be accessed through the EX version, but it does not consume any additional points from the Super Combo Gauge. The attack consists of a 2-hit Zanku Hadoken that is launched on an angle between the medium and heavy variants of its basic form. The move replaces the Hyakki Gosho as the attack triggered by pressing punch during the EX Hyakkishu, and the Hyakki Goho was removed likely due to it's close resemblance and function.
This move returns in Street Fighter V, where it is now called the Hyakki Gozanku (百鬼豪斬空 Hyakki Gō Zankū?, "Hundred Ogre Great Slashing Air"). It is now executed by performing a quarter-circle forward motion midair and pressing Punch. Unlike its previous incarnation, Hyakki Gozanku will knock the opponent down on hit.
In Street Fighter 6, this move is renamed to the Demon Gou Zanku. Due to OD Demon Raid's fast travel speed, Akuma can conbo cancelable launching normals into Demon Gou Zanku when the opponent is in the corner. Since the attack now sends the opponent into a juggle state on hit, it can be used to extend combos. Because the Demon Gou Zanku halts Akuma's air momentum upon activation, it can be used to bait out anti-airs.
Hyakki Gorasen
- "An attack only available from Overdrive Demon Raid. Useful in combos against an airborne opponent, it doesn't consume any additional Drive."
- —Street Fighter 6
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Street Fighter 6 (Classic) |
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Street Fighter 6 (Modern) |
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The Hyakki Gorasen (百鬼豪螺旋 Hyakki Gō Rasen?, "Hundred Ogre Great Spiral") is a follow-up attack to EX Hyakkishu available to Akuma in Street Fighter V and Street Fighter 6. After Akuma has leaped into the air, inputing a quarter circle back motion and pressing any Kick button causes Akuma to perform a spinning mid-air kick, identical to EX Airborne Tatsumaki Zankukyaku
In Street Fighter 6, this move is called the Demon Gou Rasen. When Akuma lands this technique, he now ends the Tatsumaki with a downward kick that spikes the opponent to the ground.

Hyakki Goheki
All appearances (Gouken) |
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For Gouken, pressing punch allows him perform the Hyakki Goheki (百鬼剛壁 Hyakki Gōheki?, "Hundred Ogre Strong Wall"). Gouken adopts a defensive pose in midair, which grants him Super Armor for a brief moment. If Gouken successfully absorbs damage with this, he may usually be able to counter-attack before the opponent can do anything further. Like most such moves, it is vulnerable to Armor Break attacks.

Tactics
Akuma's Hyakkishu and its follow-ups are often considered his best tools for executing powerful wakeup/mixup-based offensive strategies.
Gouken's version tends to be much more varied due to an altered Gozan and the tricks possible with the Goheki, but can also achieve the same type of offensive merit as Akuma's version with a more Jack-of-All-Trades approach.
While Akuma's Hyakki Gojin is not classified as an overhead, Marvel vs. Capcom 3 enables it to hit OTG, enabling ground-based pick-up combos (especially if used as an assist).
The Gojin follow-up has more utility than the older Gosen, as it allows the attacker to immediately perform a combo upon connecting successfully. If spaced properly this move can even cross-up. Despite being counted as an overhead since the 2012 patch, Gouken's version comes at a somewhat steeper angle making it harder to use as an ambiguous cross-up.
Follow-up Tactics
An intentionally whiffed Hyakki Gosho can be used to setup for the Shun Goku Satsu by buffering two light punches during the landing animation, which in trade can also cancel the recovery lag that the Gozan usually has.
The Hyakki Gozan can be used to counter predictable projectiles and score a favorable knockdown, and can provide openings for pressure with good spacing. However, it is extremely unsafe on block. Moves such as the Gosen or Gojin can also be heavily punished on block or whiff, especially if they have a recovery animation.
Etymology
The term of "One Hundred Ogres" stems from the name of Hyakki Yagyou, which is said to be a procession of 100 kinds of youkai, obake, and demons that parade on summer nights in Japan. While their procession is festive and exciting, humans are warned to not join in, as they will be immediately spirited away should they do.
Trivia
- SNK character Gato of Garou: Mark of the Wolves, in both The King of Fighters 2003 and The King of Fighters XI, has not only a similar type of flying variable move like the Hyakkishu, the Fuuga (Wind Fang) and Ura Fuuga (Reverse Wind Fang; each offers different follow-ups), has a move called the Ouga (Reply Fang) only done from his Ura version, which is a defensive state that predates Gouken's Goheki, only that it is an automatic counter/reversal special that can counter all sorts of moves, as opposed to a parry.