Hyper Street Fighter II: The Anniversary Edition (Japanese: ハイパーストリートファイターII -The Anniversary Edition) is a competitive fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia.
Released to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades.
Although, originally released as a home console game, an arcade port was released shortly afterwards in limited quantities, turning it into the sixth and final arcade iteration. The PlayStation 2 version was released by itself in Japan and Europe. In North America, it was released in a two-in-one disc titled Street Fighter Anniversary Collection, which also features Street Fighter III: 3rd Strike. The Anniversary Collection version was later ported to the Xbox in all regions.
Hyper Street Fighter II allows players to choose between one of five character rosters from the previous Street Fighter II installments: "Normal", which features the eight characters from the original Street Fighter II; "Champ" ("Dash" in the Japanese version), which is based on Street Fighter II: Champion Edition and adds the four Grand Masters (Balrog, Vega, Sagat, and M. Bison) as playable fighters; "Turbo", which is based on Street Fighter II': Hyper Fighting (originally titled Street Fighter II Dash Turbo in Japan); "Super", which adds the four new characters from Super Street Fighter II (Cammy, T. Hawk, Fei Long, and Dee Jay); and "Super T" ("Super X" in the Japanese version), which is based on Super Street Fighter II Turbo and adds Akuma. This leads to a roster of 17 unique characters with 65 different variations, and these characters can fight other versions of another character (i.e. a "Turbo" Blanka can fight against a "Champ" Dhalsim). The characters control exactly as in the games where they originally appeared, with the same set of techniques, characteristics, and animation frames. Some characters are only unique to certain modes: for example Dee Jay is only available in "Super" and "Super T" while Vega cannot be selected in "Normal". Moreover, if two players both choose the "Normal" roster, then mirror matches will not be allowed (i.e. a "Normal" E. Honda cannot fight against another "Normal" E. Honda). All opponents in this game will use the "Super T" roster, with Akuma being the final opponent if specific requirements are met.
The stages and endings are exactly the same as in Super Street Fighter II Turbo, although some of the stages restores background elements from the original Street Fighter II that were eliminated from subsequent installments, such as the breakable signs in Ryu's stage. The opening sequence has been altered to use a modified version of the Super Street Fighter II intro, in which logos of the past five games appear flashing into the screen. The background music played during the player select screen was also reverted to the theme used in Super Street Fighter II.
In the home versions of Hyper Street Fighter II, the player can choose to play the game with the soundtracks from the CPS-1 or CPS-2 versions, as well as the remixed soundtrack previously featured in the FM-Towns version of Super Street Fighter II and the 3DO version of Super Street Fighter II Turbo. For the "New Challengers" characters introduced in Super Street Fighter II and Akuma, selecting "CPS-1" audio gives them themes taken from the Sharp X68000 version of Super Street Fighter II Turbo in order to replicate a similar audio style.
An edited version of Street Fighter II: The Animated Movie is also included as a bonus.
- To view all official character artwork, see: Official Art.
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