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The Jackknife Maximum (ジャックナイフマキシマム Jakkunaifu Makishimamu?), also known informally as the Up Kicks, is one of Dee Jay's special attacks, introduced in Super Street Fighter II Turbo.

Input
All appearances Arcade Stick CDArcade-Stick-Up+Arcade Button Kick
Street Fighter 6
(Modern)
Arcade Stick CD+Modern SP

Description[]

"Unleash a series of kicks while jumping diagonally upwards. Useful in combos and as an anti-air attack."
Street Fighter 6
Jackknifemaximum

The initial kick in Super Street Fighter IV

Jackknife Maximum

The initial kick in Super Street Fighter II Turbo Revival

Executed by charging downward, then pressing upward and kick, Dee Jay leaps up and forward into the air while delivering a slashing kick(s).

The height traveled, startup time and number of kicks delivered (and thus, how much recovery time the move requires) are determined by the kick button pressed:

Version Effect
Arcade-Button-LKick Has the least startup time, travels the least and delivers only one kick.
In Street Fighter 6, its properties changed, turning it into a feint.
Arcade-Button-HKick Has the longest startup time, travels the most and delivers three kicks.
Arcade-Button-MKick Balances in-between, with two kicks.
Arcade Button 2xKick Delivers five kicks (the last kick hits twice, thus scoring up to six hits) and travels the furthest into the air with the least startup time.

In Street Fighter 6, its properties changed, having the last kick only hit once while spiking the opponent to the ground.

Tactics[]

The move can be generally use as an anti-air or combo finisher, and can punish whiffed airborne attacks with lower priority. However, like all anti-air moves, Dee Jay will be vulnerable upon descent if the move misses or is blocked.

Gallery[]

Sprites[]

DJJackknifeMaximum

Street Fighter Alpha 3, heavy kick version

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